The Princeton LeagueThe Princeton League is a colonial alliance from the world of Princeton, named for the orange hue of its arid and sandy deserts. The colonies on Princeton have poor access to technology, and are forced to make do with what they can salvage. In the early cycles, Princeton acted as a waste dump for the other worlds. Those that worked to recycle the waste soon settled in small colonies. Following the isolation of the sector, the colonies on Princeton decided to band together, in the hopes of increasing their odds for survival, thus forming the Princeton League.
Working together, the League managed to build an armada of low-tech ships. Most designs are outdated, and made functional with makeshift repairs, utilizing whatever is left salvageable in the huge scrap yards dotting the planet.
This means that the League’s ships are usually underpowered, servicing dated and often damaged power cores. Working with poor flux-management further reflects in the fleet’s rather basic armaments. Even their larger ships use relatively small weaponry. The League’s vessels are surprisingly quick in venting their flux build-up, however, due to exposed cores and open sections of hull. Of course, this does not promote the overall health of their crews.
Furthermore, the ships are poorly armored, lacking plating to cover up functional and crucial systems. Thus, Princeton ships are often unable to withstand a beating from more modern vessels. This is remedied by having plenty of replacement materials at hand, resulting in cheap replacement vessels and parts.
The League’s ships are relatively fast, and often quite maneuverable. This makes up for many of the fleet’s weaknesses. League vessels will utilize their lack of bulk and their oversized engines to gain the upper hand in battle.
Pros:-Relatively fast ships
-Quite maneuverable
-Cheap ships
-Quick flux venting
-Ships don’t take up many fleet points (more ships!)
Cons:-Low flux reserves
-Poor life-support (small crews – can be a pro)
-Subpar weapon hardpoints
-Relatively low hull
-No shields
(feel free to use these ships for your own mods)
Princeton League ships:8x Fighter, 7x Frigate, 7x Destroyer, 7x Cruiser, 2x Capital Ship
CAPITAL SHIPS:Prince-class FlagshipKsi-class Super DreadnoughtA massive ship design, based off the old Gamma-class series of dreadnoughts. The Ksi-class has been enhanced with an elongated neck, advanced command bridge and an expanded engine-section. Its offensive abilities have been increased and the flux management systems have received a slight overhaul. The initial motivation behind the Ksi-class was the dire need for a capital sized vessel that could compete with the capital ships of rival factions. This super dreadnought is a humongous mass of dated tech, able to deliver a blow, but ultimately unlikely to outlast more modern capital ship designs.
CRUISERS:Gamma-class DreadnoughtA desperate experiment launched by Princeton engineers. Lacking competitive heavy cruisers, the decision was made to merge a Beta-class with an Alpha-class cruiser, in the hopes of achieving the bulk, durability and firepower needed to stay militarily competitive. The result was a slow and unwieldy design. It proved only slightly more effective in battle then the Strike- and Battle Cruisers. Still, the sheer mass of irregular and excess subsystem granted the Gamma-class the much needed durability previous designs lacked.
Beta-class Strike CruiserA relatively advanced design, for Princeton measures. The Beta-class was designed with the Rho-class in mind. It shares the same sleek chassis and symmetrically placed weapons systems as the Rho-class series of destroyers. The compact shape of its hull makes for greater durability in battle and allows it to cut through space more swiftly. Head-on, the strike cruiser is a foe to be reckoned with. However, its large flanks make it a juicy target for more maneuverable ships. In all, the Beta out-performs the Alpha in that it is faster and has better flux management. Head-on it makes for a smaller target, though not in the flanks.
Alpha-class Battle CruiserBig and bulky. The Alpha-class fills the League’s crying need for a heavy cruiser. It is large and immobile, despite its large engine systems. The aft section reveals a mass of dated destroyer engines, merged together in an attempt to drive the Alpha into battle. The ship’s mid-section is surprisingly durable, making use of a freshly scavenged modern allow. The sheer berth of the ship allows it to mount heavy weapon-systems, allowing the Alpha-class to devastate vessels larger and more modern then itself. To power all its systems, the Alpha-class Battle Cruiser makes use of a dated and dangerously exposed core. Needless to say, prolongued service onboard this series of ships have lead to hair-loss and even death.
Iota-class Carrier and Iota-class dedicated CruiserThe Iota-class was directly based upon the League’s old and reliable flagship. It was swift, mobile and in its heyday quite durable. Unfortunately, since it also filled the role of carrier, its weaponsystems were subpar, even for its time. This quickly lead to a dedicated cruiser design, foregoing strike-craft support systems, and making way for more weapon systems. The sheer number of Iota’s build means that there’s plenty of scrap and replacement systems to find, drastically lowering the vessel’s costs.
Angio-class Cruiser and CarrierBuild up from the Eta’s simple and cost-efficient design profiles. The Angio-class series of cruisers and carriers have proven resourceful and cheap. The cruiser itself a significant step up from the Eta. The carrier a good intermediate choice between the Theta and Iota carriers. The only downfall of the Angio are the poor flux management systems, leading to systems failing in the heat of battle.
DESTROYERS:Pyr-class DestroyerDuring early service, the Ksi-class showed a huge flaw. Even mild damage could cause the bridge section to separate from the aft, causing it to simply break off. In later builds, the neck would be reinforced significantly. However, the decision was made for those early Ksi-class Super Dreadnoughts to be salvaged, instead of repaired. The aft sections were converted back into Gamma-class Dreadnoughts, the front turned into a new line of relatively high-tech destroyers. The Pyr-class is the result of this decision. A fast, mobile and durable design. And while it seems to lack significant weapon systems, its flux management systems are highly refined, considering they were once meant to control a capital ship’s subsystems.
Eta-class DestroyerA simple design. The Eta-class is nothing more than a converted transporter for both personnel and cargo. Its sheer size allowed for many destroyer-classed weapon systems to be mounted upon its hull. However, the low-quality power core in this series of ships meant that the Eta can only fire in short bursts, in order to avoid overloading its flux. Despite this obvious flaw, it does still see heavy use as a cheap escort destroyer and boarding ship.
Rho-class Advanced DestroyerTheta-class Carrier and Theta-class dedicated DestroyerOmega-class Destroyer and Omega-class Pocket-cruiserFRIGATES:Delta-class Light Frigate, Epsilon-class Lance Frigate and Zeta-class Heavy FrigateSigma-class Recon Frigate, Tau-class Assault Frigate and Upsilon Heavy FrigatePsi-class Heavy Corvette/ Light FrigateFIGHTERS:Kappa-class Scout, Lambda-class Interceptor, Mu-class Light Bomber, Nu-class Heavy Bomber, Chi-class Escort, Xi-class Corvette, Omicron-class Lance Corvette and Phi-class Strike CorvetteRecolored all the ships in a new style, plus improved their contrast: