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Author Topic: Some QoL suggestions  (Read 1609 times)

atreg

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Some QoL suggestions
« on: April 30, 2018, 11:33:14 PM »

Apologies if any of these have been suggested and responded to already.

1. A "Select All" option in the game mods list.

2. A way to get the sector seed for a save without having to load it up.

3. Remember the setting chosen for "Help Popups" when creating a new save.

4. A way to test out ships and different loadouts without having to buy them.

5. Keyboard shortcuts to scroll through ships in the refit screen. Preferably, these would be accessible with the left hand for ease of use with the current keybinds. Maybe S for previous ship and D for next ship or something like that.

6. A way to add multiple hullmods at once, without having the menu close after each individual mod is added.

7. When clicking on the mission destination in the mission list, highlight the system on the map.
For example, selecting the Samarra box will bring up the sector map with the Samarra system selected.
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NightKev

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Re: Some QoL suggestions
« Reply #1 on: May 02, 2018, 06:40:08 PM »

4. A way to test out ships and different loadouts without having to buy them.
You can already do that (for loadouts): as long as you don't switch to a different window/ship while outfitting, you can play around with it in the simulation and if you don't want that loadout just hit "undo" to reset to before you bought anything, fully refunding you for the weapons/etc.
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Serenitis

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Re: Some QoL suggestions
« Reply #2 on: May 24, 2018, 02:41:07 PM »

Standardise the on-click behaviour for travelling.
In the normal game view, left-click is travel to place or object, and right-click is turn free look on/off.
In the map view, left-click is open a drop down list of things near here, and right-click is travel to place or object.

Could the map view on-click behaviours be swapped so left-click is always "move here" throughout the game?
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