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News: New blog post: Salvaging Mechanics Update (09/06/18); In-dev patch notes for Starsector 0.9a (06/01/18);Starsector 0.8.1a is out!
 
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Author Topic: [0.8.1a] SpeedUp 0.5.0  (Read 3378 times)
Dark.Revenant
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« on: April 24, 2018, 10:48:53 PM »


We also recommend Version Checker to notify you when an update is ready.

Ever wish the game would go by quicker while you're flying your lumbering Paragon up to the line of battle?  Ever wanted to push "fast forward" while your fleet mopped up the remnants of an enemy fleet?  Ever wanted to speed through a trivial Derelicts fight?  This mod is for you!

Hold the middle mouse button and the game becomes 2x faster.  You can also press the caps lock key to toggle fast mode at your leisure.

Controls are fully customizable.  You can even set custom time scaling factors on separate inputs, if you like.

Change Log
Version 0.5.0 (April 24, 2018):
- Initial release
« Last Edit: April 24, 2018, 11:07:27 PM by Dark.Revenant » Logged

xenoargh
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« Reply #1 on: April 25, 2018, 09:25:40 AM »

You deserve a cookie for this  Smiley
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Bastion.Systems
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« Reply #2 on: April 28, 2018, 12:14:48 PM »

Thank you so much. There are so many battles where the enemy is ever so slowly retreating/getting mopped up and I am so far from the action that I have no way to end combat so this will make the game so much more enjoyable to me.
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Sarissofoi
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« Reply #3 on: May 04, 2018, 05:17:43 PM »

Nice.
If only you could make similar for global speed.
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Kulverstukass
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« Reply #4 on: May 05, 2018, 09:45:40 AM »

With a thank you, I'd like to point out that there is no effect if player is not present on battlefield.
Can't say if it applies to retreat, though.
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Dark.Revenant
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« Reply #5 on: June 05, 2018, 12:56:48 AM »

Bump.  Can I get a move to the main forum + mention in the index?
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mendonca
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« Reply #6 on: June 05, 2018, 04:45:55 AM »

Bump.  Can I get a move to the main forum + mention in the index?

Done, thanks again for another one.  Smiley
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Ranakastrasz
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« Reply #7 on: June 12, 2018, 11:48:26 AM »

This is the part where, Although you created another of the GREAT utility mods, like Combat radar or Autosave, I still have to make requests/Ask questions

Does this override the game setting's combat speed modifier? If it make the game default to +50% speed, does this make it so that nothing happens when you activate it, and drop down to the original 100% speed, or does it stack?
Can you change the bonus, to 200%?
Does this cause frame skipping when used? High speed projectiles phasing through shields?

Irregardless, a new mod that is a MUST have.
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Dark.Revenant
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« Reply #8 on: June 12, 2018, 02:44:01 PM »

It's multiplicative with the game's existing combat speed multiplier.

You can change the bonuses to anything you want and mix/match key settings.  I'll release an update with some bug fixes within a week or so, relating to some more complicated key binding schemes.

Yes, it can cause frame skipping.  I would strongly recommend increasing the FPS cap if you're going to push this mod over the default setting of 2x speed.  There will be artifacts and glitches if you make the multiplier too high.
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Ranakastrasz
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« Reply #9 on: June 13, 2018, 06:19:53 AM »

Where is the FPS cap? Haven't seen that. would have been useful to know about. (Although I suspect increasing it might melt my computer)
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I think is easy for Simba and Mufasa sing the Circle of Life when they're on the top of the food chain, I bet the zebras hate that song.

Cigarettes are a lot like hamsters. Perfectly harmless, until you put one in your mouth and light it on fire
Dark.Revenant
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« Reply #10 on: June 13, 2018, 11:12:13 AM »

settings.json
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