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Author Topic: In allied battles, end the fight when all my ships retreat  (Read 1914 times)

Thaago

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In allied battles, end the fight when all my ships retreat
« on: April 19, 2018, 04:28:00 PM »

Just a quality of life suggestion:

If you've joined a battle with allies (or they have joined you), and you have retreated all your ships, have the fight end and then have an auto-resolve round, rather than having the rest of the fight play out. It took several minutes for the poor allies who joined me to die :(.
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Megas

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Re: In allied battles, end the fight when all my ships retreat
« Reply #1 on: April 19, 2018, 05:31:43 PM »

That can be a stalemate situation if AI on both sides have 0% CR.
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Alex

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Re: In allied battles, end the fight when all my ships retreat
« Reply #2 on: April 19, 2018, 06:51:45 PM »

Let me make a note, that sounds like a rather unfortunate occurrence.
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Thaago

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Re: In allied battles, end the fight when all my ships retreat
« Reply #3 on: April 19, 2018, 07:04:33 PM »

The specific situation is that I was tooling around in a frigate and, seeing some allies nearby, initiated a fight with a larger force.

A long fight and CR trouble later, I decided to retreat, but my allies kept fighting for quite a while.
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xenoargh

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Re: In allied battles, end the fight when all my ships retreat
« Reply #4 on: April 19, 2018, 11:33:26 PM »

That sounds painful to watch, lol. 

Player to AI:  "Please, just close the gaps and get killed, OK guys?" 

AI to Player:  "Nevah!  We're all out of CR but refuse to retreat!"
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Megas

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Re: In allied battles, end the fight when all my ships retreat
« Reply #5 on: April 20, 2018, 01:12:50 PM »

AI to Player:  "Nevah!  We're all out of CR but refuse to retreat!"
If they have no CR, they probably cannot retreat even if they want to due to most engines being permanently offline.  It is tragic sight when both sides are practically dead in space with no CR, yet still continue the fight.  There have been one or two fights I joined in where AI on both sides had no CR, and I had to kill all enemies before my CR timed out too.

This is what I meant by possible stalemate situation.
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Thaago

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Re: In allied battles, end the fight when all my ships retreat
« Reply #6 on: April 20, 2018, 06:21:58 PM »

Oh! Another allied thing, while we're talking about it:

Have allies not deploy ships with 0 CR is pursuit battles. This might be a bug? The ally joined me in a fight, we stomped them, and then in the pursuit they have deployed a wolf with 0 CR (which promptly blew up from accidents).
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Alex

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Re: In allied battles, end the fight when all my ships retreat
« Reply #7 on: April 20, 2018, 06:23:06 PM »

Noted, will take a look!
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Ranakastrasz

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Re: In allied battles, end the fight when all my ships retreat
« Reply #8 on: April 21, 2018, 04:20:29 PM »

Heh. While it was a mod, I was running from a fleet, failed, and got into a battle. Thing was, this was near one of the [REDACTED] so much firepower that although a few of my ships managed to retreat, I was still allied with [REDACTED] Quite entertaining to see a massive fleet be slowly [REDACTED] rather than tearing ME apart like they probably should according to lore.. Also I technically won that battle.

Bit odd, that.
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Thaago

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Re: In allied battles, end the fight when all my ships retreat
« Reply #9 on: April 21, 2018, 04:59:42 PM »

Same thing happened to me: I'm currently playing a Nex game allied with Tri-Tach - got attacked by pirates in an outer system, but was helped by the nearby [REDACTED] fleet. Its... weird having them fight on the same side, but pleasant.
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