Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 2 [3]

Author Topic: Hyperspace Revised  (Read 8215 times)

Megas

  • Admiral
  • *****
  • Posts: 12117
    • View Profile
Re: Hyperspace Revised
« Reply #30 on: April 18, 2018, 04:10:58 PM »

I would not care about any bells rung due to time alone, since the only things that matter for time are bounty durations and when shops get more rare stuff for sale (assuming player has access to military markets).  Significant events like reputation loss already ring their bells when the event is revealed.  Come to think of it, bells were not rung in Star Control 2, and that was fine.
Logged
Pages: 1 2 [3]