Bug:Allied forces always choose to harass 0 CR enemy fleet, never pursue and actually destroy it. Extensive modlist but I believe the core issue here is related to vanilla battle AI's decision-making about whether to pursue/harass/let go.
Repro steps:Save folder zip.
I'm playing Nexerelin and a Tyrador Safeguard Coalition invasion fleet is over Chicomotzoc fighting the Hegemony defence station and several small response fleets.
Attempt to join the battle so you can check the status of the fleets. The Coalition fleet should have approximately 0 CR. The Hegemony's battle station and several small response fleets will repeatedly engage it but not destroy it. Sit and watch for a while as this continues to happen.
Dock at Chicomotzoc, get Hegemony commission.
Attempt to attack enemy fleet. Whenever I joined, the battle was ongoing. The Hegemony forces will choose to harass their opponents as they try to retreat every time, despite the enemy fleet being at 0 CR.
The fleet seemed to try to flee me repeatedly, but kept on being sucked back into battle where the Hegemony would choose to harass them.
The first time, the enemy fleet ended up sitting directly over the planet and being endlessly harassed. On a later attempt to check the repro steps work, after a while I managed to get their fleet to flee me away from the radius of the battle station so I could initiate the fight. All the Coalition ships immediately blew themselves up as they entered battle.