Fractal Softworks Forum
July 21, 2018, 08:42:36 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: New blog post: Pirate Bases, Raids, and Objectives (06/12/18); In-dev patch notes for Starsector 0.9a (06/01/18);Starsector 0.8.1a is out!
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: The Circle Can't Be Trusted: Drawing Battlestations  (Read 1827 times)
David
Global Moderator
Captain
*****
Posts: 339



View Profile
« on: March 14, 2018, 01:49:49 PM »

Blog post here.
Logged
Wyvern
Admiral
*****
Posts: 1847


View Profile
« Reply #1 on: March 14, 2018, 02:10:46 PM »

Neat stuff!  ...Now I'm hoping that Falcon Mk II is a real thing we'll get to see in-game, though.
Logged

Wyvern is 100% correct about the math.
arcibalde
Admiral
*****
Posts: 1718



View Profile
« Reply #2 on: March 14, 2018, 02:19:31 PM »

David my man. Good, good Cheesy
Logged

Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only
Soren
Admiral
*****
Posts: 500


Totally Not Omega


View Profile
« Reply #3 on: March 14, 2018, 02:51:16 PM »

"Trilateral symmetry is a pain because you can’t rotate a raster image 120 degrees and not get lots of gross pixel-artifacts." I'm biting back so much trash talk right now.

(I got around this by building a symbol library of major architectural elements that I could push around and rotate to my heart's content, but, you know. Vector art. One trick you might want to borrow for trestles in the future; in Illustrator, you can create custom brushes to lay along a path.)

This is super useful, since I'm going to have to do a few more stations of my own later. It's cool seeing your working methods; I might have built a displacement map for the texture on the station, for example, but your tricks get a nice result too.
Logged

"The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread."
David
Global Moderator
Captain
*****
Posts: 339



View Profile
« Reply #4 on: March 14, 2018, 03:07:21 PM »

"Trilateral symmetry is a pain because you can’t rotate a raster image 120 degrees and not get lots of gross pixel-artifacts." I'm biting back so much trash talk right now.

(I got around this by building a symbol library of major architectural elements that I could push around and rotate to my heart's content, but, you know. Vector art. One trick you might want to borrow for trestles in the future; in Illustrator, you can create custom brushes to lay along a path.)

This is super useful, since I'm going to have to do a few more stations of my own later. It's cool seeing your working methods; I might have built a displacement map for the texture on the station, for example, but your tricks get a nice result too.

Ohhh, but you're a vector guy aren't you! Black magic, all that business. Can't be trusted!

(That brush tutorial is very cool, though man do I ever fear-hate Illustrator. I'll probably just ... keep doing it the hard way... )

Neat stuff!  ...Now I'm hoping that Falcon Mk II is a real thing we'll get to see in-game, though.

Um. *shifty eyes* (This is why I'm not allowed to joke about things!)
Logged
Thaago
Admiral
*****
Posts: 3252

Quantum Mechanic


View Profile Email
« Reply #5 on: March 14, 2018, 04:50:31 PM »

The pipes on the Falcon Mk II are actually an infestation of [Redacted for real] nanobots.

Also, this was an awesome read, thank you so much for writing it! * takes furious notes *
Logged
Clockwork Owl
Admiral
*****
Posts: 720



View Profile WWW Email
« Reply #6 on: March 14, 2018, 05:13:40 PM »


Oh David you HERETIC-
Logged
Histidine
Admiral
*****
Posts: 1770



View Profile WWW Email
« Reply #7 on: March 15, 2018, 05:11:48 AM »

Cool steering wheel, but I think it'd look better with a logo on the horn

I'm sorry
Logged

xenoargh
Admiral
*****
Posts: 4283

Not a super-villain in real life.


View Profile
« Reply #8 on: March 15, 2018, 10:57:22 AM »

Loved the video, especially the cat bits  Wink
Logged

Check out my SS projects Smiley
Soren
Admiral
*****
Posts: 500


Totally Not Omega


View Profile
« Reply #9 on: March 15, 2018, 11:08:36 AM »

Ohhh, but you're a vector guy aren't you! Black magic, all that business. Can't be trusted!

It's true, I'm shifty af.
(seriously though, thanks, it's great to have one of your working files and more of a look at your shortcuts to producing amazing spacejunk.)

(That brush tutorial is very cool, though man do I ever fear-hate Illustrator. I'll probably just ... keep doing it the hard way... )

Honestly, if you know how to use the pen tool, Illustrator doesn't have anything weirder to learn. I can't imagine not having the Perspective tool and the Pathfinder tools to lean on for some tasks, and they're stupidly cool. But you gotta know what you like.
« Last Edit: March 15, 2018, 11:28:04 AM by Soren » Logged

"The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread."
Thaago
Admiral
*****
Posts: 3252

Quantum Mechanic


View Profile Email
« Reply #10 on: March 16, 2018, 08:26:24 PM »

So speaking of battlestations, I recently learned that if you are Telepathic in MoOII and capture one using marines, such as from assault shuttles, you can use it in battle the next turn. Its an odd situation where I can conquer a planet with a fighter garrison only if there is a star base in orbit.

Just thought everyone should know this critical information.
Logged
xenoargh
Admiral
*****
Posts: 4283

Not a super-villain in real life.


View Profile
« Reply #11 on: March 17, 2018, 02:04:16 PM »

Yeah, Telepathic rocks  Cool
Logged

Check out my SS projects Smiley
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2006-2011, Simple Machines
Simple Audio Video Embedder
Valid XHTML 1.0! Valid CSS!