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Author Topic: Das 4. Reich - A Starfarer Mod  (Read 40983 times)

Imp0815

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Re: Das 4. Reich - A Starfarer Mod
« Reply #15 on: March 03, 2012, 07:58:35 AM »

Is this mod compaitble with mine TimCORP mod? And do you have the ships in the campaign yet?


Woops so 3rd edit^^:
i try to start your mod alone but i got this error log and it wont start:
...
[Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/ships/atlas_af.png] as texture with id [graphics/ships/atlas_af.png]
10159 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loaded 83,67 MB of texture data so far
10160 [Thread-6] ERROR com.fs.starfarer.combat.O0OO  - java.lang.RuntimeException: Error compiling [data.scripts.world.GRModGen]
java.lang.RuntimeException: Error compiling [data.scripts.world.GRModGen]
 at com.fs.starfarer.loading.scripts.ScriptStore$1.run(Unknown Source)
 at java.lang.Thread.run(Thread.java:619)
Caused by: java.lang.ClassNotFoundException: data.scripts.world.GRModGen
 at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:158)
 at java.lang.ClassLoader.loadClass(ClassLoader.java:307)
 at java.lang.ClassLoader.loadClass(ClassLoader.java:248)
 ... 2 more
18662 [Thread-6] INFO  com.fs.profiler.Profiler  - ID     Calls   Duration    Percent
18663 [Thread-6] INFO  com.fs.profiler.Profiler  - --------------------------------


Yes you have the ships and the weapons for sale on the Berlin Space Station in Campain mode.
« Last Edit: March 03, 2012, 08:57:11 AM by Imp0815 »
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Upgradecap

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Re: Das 4. Reich - A Starfarer Mod
« Reply #16 on: March 03, 2012, 08:19:16 AM »

I think that relates to the gunrunners mod, so try to download the gunrunners mod and see what happends.
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Imp0815

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Re: Das 4. Reich - A Starfarer Mod
« Reply #17 on: March 03, 2012, 08:57:46 AM »

I think that relates to the gunrunners mod, so try to download the gunrunners mod and see what happends.

Yep now it works and yep they work together in Campain mode ill wil note it in teh first post to ^^
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Upgradecap

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Re: Das 4. Reich - A Starfarer Mod
« Reply #18 on: March 03, 2012, 09:01:41 AM »

Thanks. The gunrunners relation to my mod is a bug, just so you know :D.
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Imp0815

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Re: Das 4. Reich - A Starfarer Mod
« Reply #19 on: March 03, 2012, 09:06:48 AM »

Thanks. The gunrunners relation to my mod is a bug, just so you know :D.

Oh oke, btw very nice ships you made there they drive a little slippery but they fit quit fine into the universe.
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Alex

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Re: Das 4. Reich - A Starfarer Mod
« Reply #20 on: March 03, 2012, 09:35:37 AM »

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Upgradecap

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Re: Das 4. Reich - A Starfarer Mod
« Reply #21 on: March 03, 2012, 09:44:38 AM »

Update !

No swastikas please.

YOU DENY HISTORY??!!!!!!! Just joking around here, nothing to see, please keep moving.
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Imp0815

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Re: Das 4. Reich - A Starfarer Mod
« Reply #22 on: March 03, 2012, 10:14:10 AM »

« Last Edit: March 03, 2012, 10:22:27 AM by Imp0815 »
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SgtAlex86

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Re: Das 4. Reich - A Starfarer Mod
« Reply #23 on: March 03, 2012, 10:22:00 AM »

:/ tiger "space ship" is bit expensive... so what about...   ;D
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Imp0815

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Re: Das 4. Reich - A Starfarer Mod
« Reply #24 on: March 03, 2012, 10:23:39 AM »

:/ tiger "space ship" is bit expensive... so what about...   ;D


I laughed hard


But your right we nerved it a little so we will make it cheaper in the next update
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Verrius

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Re: Das 4. Reich - A Starfarer Mod
« Reply #25 on: March 03, 2012, 10:25:04 AM »

i see what you mean
I was about to post about how dangerous it could be from a PR standpoint to support a mod that includes playable Nazis (With Swastikas) in a hypothetical situation, but you edited your post just in time :p

Anyway, looks neat, I'll probably give it a try, depending on what mods it's compatible with.

Imp0815

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Re: Das 4. Reich - A Starfarer Mod
« Reply #26 on: March 03, 2012, 10:36:26 AM »

i see what you mean
I was about to post about how dangerous it could be from a PR standpoint to support a mod that includes playable Nazis (With Swastikas) in a hypothetical situation, but you edited your post just in time :p

Anyway, looks neat, I'll probably give it a try, depending on what mods it's compatible with.


Yeah i saw it in the secound place ^^ he is probably right about it.
I started a little testing with which mod our mod is compatible (see first post).
Thanks for your kind words.
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Alex

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Re: Das 4. Reich - A Starfarer Mod
« Reply #27 on: March 03, 2012, 10:38:17 AM »

Thank you for your understanding.

I do have to say, I'm excited by the prospect of Tiger tanks in space :)
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Imp0815

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Re: Das 4. Reich - A Starfarer Mod
« Reply #28 on: March 03, 2012, 10:43:37 AM »

Thank you for your understanding.

I do have to say, I'm excited by the prospect of Tiger tanks in space :)

Thanks ^^, i've just updated the texture so now they look more like space ships than flying tanks with rocket tracks :D
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Okim

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Re: Das 4. Reich - A Starfarer Mod
« Reply #29 on: March 03, 2012, 10:49:27 AM »

I`m afraid that once the Ironclads campaign if launched your mod wont be compatible with it.
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