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Author Topic: [0.97a] Mayasuran Navy 11.0.0 RC1  (Read 705994 times)

zamingu

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Re: [0.9.1a] Mayasuran Navy 8.2.9 (THE FINAL VERSION)
« Reply #330 on: February 24, 2020, 02:33:38 PM »

It seems like Mayasura only sell ships with DMODS even, if i try to buy the military market ones.
Is it normal?

Love your mod!
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IAmLegion

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Re: [0.9.1a] Mayasuran Navy 8.2.9 (THE FINAL VERSION)
« Reply #331 on: February 26, 2020, 10:11:02 AM »

If you want to keep the raiseri just dont update???

Anyway amazing mod.  I've had it installed from the very beginning.
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Starteri

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Re: [0.9.1a] Mayasuran Navy 8.2.9 (THE FINAL VERSION)
« Reply #332 on: March 01, 2020, 08:31:00 AM »

Amazing mod! That faction blends in so well i always use it, even in no-mod runs. And the final version is here, which is just epic. Making this mod must've been quite the journey.
however, why removing those 3 nice ships? Reiter, Raseri and Gaffel? They were collection items  ;)

Thanks for the amazing content. (Created this account just for this one message  ;D)
« Last Edit: March 01, 2020, 08:33:19 AM by Starteri »
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sucateer

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Re: [0.9.1a] Mayasuran Navy 8.2.9 (THE FINAL VERSION)
« Reply #333 on: March 01, 2020, 05:35:12 PM »

I like this mod very much, but i'll agree with the others: no Raseri? That ship is one of the very few i have seen that the AI uses its broadside capabilities to the max. Make it stand alone, at least.
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Kpop

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Re: [0.9.1a] Mayasuran Navy 8.2.9 (THE FINAL VERSION)
« Reply #334 on: March 04, 2020, 03:06:03 PM »

Is it just me or the Arjuna AI is really dumb? It rarely uses its main gun even though it could(0% flux). That said even when it does its using it to shoot at a squad of talons or something instead of the capital class raining death upon it.
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Knight Chase

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Re: [0.9.1a] Mayasuran Navy 8.2.9 RC2
« Reply #335 on: March 25, 2020, 01:00:51 AM »

Boom what up, it's your boy releasing a BRAND NEW Mayasura patch.



8.2.9 RC2
-Cropped Excalibur sprite
-Cropped Stingray sprite
-New Javanicus (SR) Sprite, switched from .skin to new hull


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Knight Chase

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Re: [0.9.1a] Mayasuran Navy 8.2.9 RC3
« Reply #336 on: April 03, 2020, 04:21:02 AM »

Mayasura is NEVER FINISHED!

8.2.9 RC3
-Viper and Khopesh (M) easier to find in market now. (Previously unimplemented.)
-Adjusted Gorgon SRM damage to 900 (From 600)
This should buff the crossbow bomber to have a potential of 3600 damage now rather than 2400 HE damage.
-Switched Perryi (M)'s role from fighter to bomber on the Javanicus (M)
This will make it act like a bomber now.
-Added Governorship to Mayasura start.
This will allow you to build industries/station on Mairaath.
-Added all blueprint packages to Mayasura start.
-Added all droppable fighters to mayasura_bp.
This will let you build everything in Mayasura's roster now.
-Removed Javanicus (SR) from mayasura_c_package, added warhawk, vayra_warhawk_modular tags.
-Fixed floater on the Moa (SR) sprite.

ALSO, MY MISSION TO ALL PEOPLE WHO START WITH MAYASURA; ACQUIRE OR BUILD EVERY SHIP ON THE ROSTER!
« Last Edit: April 03, 2020, 04:28:33 AM by Knight Chase »
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lgustavomp

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Re: [0.9.1a] Mayasuran Navy 8.2.9 RC3
« Reply #337 on: April 03, 2020, 12:43:51 PM »

will we see an Excalibur (M) in the future?
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Knight Chase

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Re: [0.9.1a] Mayasuran Navy 8.2.9 RC3
« Reply #338 on: April 03, 2020, 05:08:55 PM »

will we see an Excalibur (M) in the future?
I need to find a suitable replacement for the Caliburnus Railgun, haha.
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tantananan

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Re: [0.9.1a] Mayasuran Navy 8.2.9 RC3
« Reply #339 on: April 03, 2020, 10:32:09 PM »

is RC3 save compatible with RC2?
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Knight Chase

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Re: [0.9.1a] Mayasuran Navy 8.2.9 RC3
« Reply #340 on: April 03, 2020, 11:58:53 PM »

is RC3 save compatible with RC2?
Yes, it's only a minor patch.
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Luckspeare

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Re: [0.9.1a] Mayasuran Navy 8.2.9 RC3
« Reply #341 on: April 04, 2020, 07:15:56 PM »

Hi, new guy here.  Just wanting to save, love that Javanicus, tasty.  Great mod!
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Knight Chase

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Re: [0.9.1a] Mayasuran Navy 8.2.9 RC3
« Reply #342 on: April 04, 2020, 08:20:05 PM »

Hi, new guy here.  Just wanting to save, love that Javanicus, tasty.  Great mod!
Javanicus is supposed to be my biggest battlecruiser before I introduce some... 'bigger' capitals. I'm glad you enjoy it!
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Drazhya

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Re: [0.9.1a] Mayasuran Navy 8.2.9 RC3
« Reply #343 on: April 27, 2020, 09:07:10 AM »

When I use the Javanicus(SR) it has unlimited and instant replenishment of all fighter squadrons, including bombers. Furthermore, after using it once, every single carrier in my fleet gets the same effect until I reload the game. While sitting in an Onslaught's face with an otherwise-stripped-bare Javanicus(SR) and waiting for my Myrmidon bombers to kill him is funny, I get the feeling this isn't intended.

...I suppose it's worth mentioning that I've only seen this in simulations. I'm not really inclined to bring it into a real fight.
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Knight Chase

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Re: [0.9.1a] Mayasuran Navy 8.2.9 RC3
« Reply #344 on: April 27, 2020, 12:53:40 PM »

When I use the Javanicus(SR) it has unlimited and instant replenishment of all fighter squadrons, including bombers. Furthermore, after using it once, every single carrier in my fleet gets the same effect until I reload the game. While sitting in an Onslaught's face with an otherwise-stripped-bare Javanicus(SR) and waiting for my Myrmidon bombers to kill him is funny, I get the feeling this isn't intended.

...I suppose it's worth mentioning that I've only seen this in simulations. I'm not really inclined to bring it into a real fight.
You will have to bring this up with Vayra, as I don't control the Stormhawk hullmod.
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I run a mostly variety stream at
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