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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Mayasuran Navy 11.0.0 RC1  (Read 697521 times)

Knight Chase

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Re: [0.9.1a] Mayasuran Navy 8.2.4
« Reply #300 on: December 03, 2019, 02:15:53 AM »

Stuff is in the works!

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Knight Chase

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Re: [0.9.1a] Mayasuran Navy 8.2.5
« Reply #301 on: December 03, 2019, 06:33:29 PM »

Flightless birds?

8.2.5
-Added Custom phase cloak.
-Changed Engine/phase style for the Zygaena, Nightingale, Owstoni.
-Adjusted Raseri Sprite
-Updated Commissioned Crews for Mayasura.
-Added Moa-Class Cruiser
-Added Moa (M)
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Server_Corgi

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Re: [0.9.1a] Mayasuran Navy 8.2.5
« Reply #302 on: December 05, 2019, 04:29:49 AM »

Is there a way to make it so the new update doesn't break saves? I really want the new ships but also don't want to have to restart the game again.
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Prytox

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Re: [0.9.1a] Mayasuran Navy 8.2.5
« Reply #303 on: December 05, 2019, 07:17:38 AM »

Hello ! I lost my save because of the save breaker, is there a way to uninstall the update? :)
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Captain Trek

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Re: [0.9.1a] Mayasuran Navy 8.2.5
« Reply #304 on: December 11, 2019, 05:48:26 AM »

So I'm looking into how various mods interact with Nex's mining mechanic and it seems to me that the Caravan could stand to have about half the mining strength it does now. 50 is a bit much for a ship that already has quite a bit else going for it and considering the mining strengths of other ships.
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Knight Chase

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Re: [0.9.1a] Mayasuran Navy 8.2.5
« Reply #305 on: December 13, 2019, 06:58:03 PM »

So I'm looking into how various mods interact with Nex's mining mechanic and it seems to me that the Caravan could stand to have about half the mining strength it does now. 50 is a bit much for a ship that already has quite a bit else going for it and considering the mining strengths of other ships.
Aha, it was like that because in a previous iteration it had a built-in mining drone wing and a different sprite. I will look into halving it.

Speaking of which, here's a preview!

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Knight Chase

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Re: [0.9.1a] Mayasuran Navy 8.2.6
« Reply #306 on: December 14, 2019, 05:06:09 PM »

Big Iron, small hammerhead.




8.2.6
-Changed Moa's rear medium energy mount to hybrid, changed frontal small energys to hybrid for the (M) version.
-Moved Raseri's rear medium ballistics mount a bit further back.
-Changed Javanicus' bridge.
-Halved Caravan's mining strength for Nexerelin.
-Added Tiburo-Class Heavy Frigate
-Added Excalibur-Class Railgun Cruiser
-Added Caliburnus Railgun
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bopeepatehersheep

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Re: [0.9.1a] Mayasuran Navy 8.2.6
« Reply #307 on: December 14, 2019, 05:17:25 PM »

the download link isn't working for me.  not sure if it's on my end or the link is bad.

[attachment deleted by admin]
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Knight Chase

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Re: [0.9.1a] Mayasuran Navy 8.2.6
« Reply #308 on: December 14, 2019, 05:45:23 PM »

the download link isn't working for me.  not sure if it's on my end or the link is bad.
Try the link one more time.
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bopeepatehersheep

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Re: [0.9.1a] Mayasuran Navy 8.2.6
« Reply #309 on: December 14, 2019, 06:11:13 PM »

it works now. thanks.  :)
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tindrli

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Re: [0.9.1a] Mayasuran Navy 8.2.6
« Reply #310 on: December 15, 2019, 10:03:13 AM »

Does the new update 8.2.6 break the save?

great mod btw. and thanx
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Knight Chase

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Re: [0.9.1a] Mayasuran Navy 8.2.7
« Reply #311 on: December 20, 2019, 10:16:03 PM »

BIGGEST IRON



8.2.7
-Removed Old Nebulosa/Javanicus
-Added New Nebulosa sprite/variants
**SAVE BREAKER**
-Changed Mayasuran faction to have more elite ships for its blueprint.

I apologize for the broken saves, if you want the update you have to give up your save. If you don't want to lose your save, wait until you're done with your current playthrough. If you message me and tell me it broke your saves, there's nothing I can do about that besides telling you not to update.
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I run a mostly variety stream at
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Hope to see you there sometime!
Follow my twitter at https://twitter.com/PanzerCrusader for mod updates. AND JOIN THE #1 GAMER DISCORD AT
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Knight Chase

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Re: [0.9.1a] Mayasuran Navy 8.2.7 RC2
« Reply #312 on: December 21, 2019, 06:17:04 PM »

I ain't finished yet.



8.2.7 RC2
-Changed Nebulosa from Cruiser to Capital
-Adjusted Nebulosa OP to 275 (From 215)
-Adjusted Nebulosa DP to 30 (From 26)
-Adjusted Nebulosa Armor to 1300 (From 1500)
-Adjusted Nebulosa Flux Capacity to 12000 (From 15000)
-Adjusted Nebulosa Burn Speed to 8 (From 7)
-Adjusted Nebulosa Fuel/LY to 8
-Adjusted Nebulosa Fuel to 300 (From 200)
-Added Nebulosa (M)
-Added Nebulosa (SR)
-Added Moa (SR)
-Added Battlecarrier Conversion Hullmod
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I run a mostly variety stream at
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Hope to see you there sometime!
Follow my twitter at https://twitter.com/PanzerCrusader for mod updates. AND JOIN THE #1 GAMER DISCORD AT
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Knight Chase

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Re: [0.9.1a] Mayasuran Navy 8.2.7 RC3
« Reply #313 on: December 21, 2019, 09:24:08 PM »

Decks decks decks decks decks deck it's time to d-d-d-duel!



8.2.7 RC3
-Added Deck to Excalibur-Class
Changed frontal most small turret mounts to hybrid, changed rear most small mount to universal.
Raised OP to 100

I'm gonna repeat this message one more time, make sure you read this.

I apologize for the broken saves, if you want the update you have to give up your save. If you don't want to lose your save, wait until you're done with your current playthrough. If you message me and tell me it broke your saves, there's nothing I can do about that besides telling you not to update.

Lastly, make sure to delete the entire folder before extracting the new version in. If you fail to do this, your game will not work and give you something like "MSS_Javanicus" does not exist anymore. Do not make this mistake.

Edit 2: I've reuploaded to make sure the Stormhawks get the new ships proper with their own variants. You can spawn them with console, but I need further testing to see if they actually spawn for Stormhawk fleets. Secondly, I've optimized the file size so the zip file shouldn't be as big now for download.

Edit 3: Okay, with the help of Vayra the new Stormhawk ships are IN FOR REALS. GET IT WHILE IT'S HOT
« Last Edit: December 21, 2019, 11:19:36 PM by Knight Chase »
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Knight Chase

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Re: [0.9.1a] Mayasuran Navy 8.2.8
« Reply #314 on: January 05, 2020, 07:18:39 PM »

Sometimes you don't need fighters.



8.2.8
-New Arjuna Sprite
Changed weapon layout, now has two large universals instead of the two medium universals. And an extra medium hardpoint missile.
OP to 240 (From 230)
-Removed Deck from Excalibur-Class
Raised OP to 105
Added two medium missile mounts.
Caliburnus Range to 1500
Refire time to 3.5 seconds (This means DPS goes up to 643 from 346)
-Added Caliburnus to Nebulosa (M)
This should make the difference between the base, elite and stormhawk version more unique and get people to stop complaining about the prongs being useless.
-Added Elite Mayasuran Guard to Mairaath.
- Changed Mairaath's Planet Description
- Port Tse and Lost Astropoli will now have a different planet description under the ownership of the Mayasurans.

EDIT: QUICK PATCH

8.2.8 RC2
-New Paintjob for Patriot (M)
-Added design type to Mayasuran hullmods
-Fixed Elite Mayasuran Guard from showing in the intel screen.

https://bitbucket.org/KnightChase/starsector-mods/downloads/Mayasuran_Navy_8.2.8_RC2.zip
« Last Edit: January 05, 2020, 10:45:01 PM by Knight Chase »
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I run a mostly variety stream at
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Hope to see you there sometime!
Follow my twitter at https://twitter.com/PanzerCrusader for mod updates. AND JOIN THE #1 GAMER DISCORD AT
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