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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Mayasuran Navy 11.0.0 RC1  (Read 697742 times)

AlicianeAlton

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Re: [0.9.1a] Mayasuran Navy 8.2.2 RC2
« Reply #285 on: October 22, 2019, 04:48:10 AM »

Hi,
Thanks a lot ! I'm doing it now.
So it means that the game analyse the ships in storage only when we load them and not when the game start, good to know!

Thanks for the fast answer too !
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AlicianeAlton

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Re: [0.9.1a] Mayasuran Navy 8.2.2 RC2
« Reply #286 on: October 22, 2019, 05:26:47 AM »

Everything wen't well apart from the fact I had a Javanicus in my fleet so after downgrading i couldn't log in the game but but putting it in storage with the ajurna I'm using too made it happen , so thanks again!
And I look forward for the next Maj !
Bye
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Sin

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Re: [0.9.1a] Mayasuran Navy 8.2.2 RC2
« Reply #287 on: October 22, 2019, 04:02:32 PM »

Hello Knight,
two things a found a bit strange but nothing game breaking.
Javanicus (M) maneuvering jets have yellow flame color instead of white as the normal engine.

And when i get Mark IX cannon on the Arjuna joker protocol it feels it have a bit longer range than other ones. Even bigger than Gauss rifle.

Other than that, as always, great job.
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Knight Chase

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Re: [0.9.1a] Mayasuran Navy 8.2.2 RC2
« Reply #288 on: October 23, 2019, 11:31:14 PM »

Hello Knight,
two things a found a bit strange but nothing game breaking.
Javanicus (M) maneuvering jets have yellow flame color instead of white as the normal engine.

And when i get Mark IX cannon on the Arjuna joker protocol it feels it have a bit longer range than other ones. Even bigger than Gauss rifle.

Other than that, as always, great job.
Oh you mean these? I've just added them, please redownload!
Spoiler


[close]
https://bitbucket.org/KnightChase/starsector-mods/downloads/Mayasuran_Navy_8.2.2_RC2.7z
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TrashMan

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Re: [0.9.1a] Mayasuran Navy 8.2.2 RC2
« Reply #289 on: October 29, 2019, 08:45:39 AM »

Mayasura being it's own seperate faction causes big problems with Nex.

They only have one planet, no defense station, no orbital works, no proper defense fleets. They get destroyed easily early on before the player can gather  a fleet to defend them.
Given them a station would help. Probably also giving them increase colonization chances. Perhaps a custom defense building?
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Nilands

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Re: [0.9.1a] Mayasuran Navy 8.2.2 RC2
« Reply #290 on: November 02, 2019, 07:07:33 PM »

The Mayasuran planets and faction color are white despite their men being dark blue for me, I don't know if it's something I did or the mod, also I believe the Conqueror(M) is set as midline instead of mayasuran making it harder to find, tiny nitpick i know but maybe there's others too?
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Knight Chase

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Re: [0.9.1a] Mayasuran Navy 8.2.2 RC2
« Reply #291 on: November 03, 2019, 01:21:13 AM »


I've got something in the works!
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Knight Chase

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Re: [0.9.1a] Mayasuran Navy 8.2.3
« Reply #292 on: November 11, 2019, 09:25:16 PM »

Mayasuran Navy 8.2.3


8.2.3
-Added Guided Weapon Script.
-Added Reiter-Class Destroyer Heavy Carrier.
-Sarissa changed to 25 DP from 28.
-Winghead changed to 25 DP from 30.
-Gaffel changed to 25 DP from 30.
These match the Dominator's DP of being heavy cruisers.



https://bitbucket.org/KnightChase/starsector-mods/downloads/Mayasuran_Navy_8.2.3.7z
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nb8

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Re: [0.9.1a] Mayasuran Navy 8.2.3
« Reply #293 on: November 12, 2019, 08:35:21 AM »

Hello
I looked at the picture of the ships, and saw that half of the ships from the oldest versions were removed, I'm not sure it seems 3-4 ships are not there. Is it just a picture that holds new ships, or were they really removed from the mod?
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Nilands

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Re: [0.9.1a] Mayasuran Navy 8.2.3
« Reply #294 on: November 12, 2019, 10:18:48 AM »

Ooh, is there a (M) version?
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Archaeon

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Re: [0.9.1a] Mayasuran Navy 8.2.3
« Reply #295 on: November 13, 2019, 08:36:43 AM »

Ooh, is there a (M) version?

The Low-Tech ships added usually don't get (M) variants if I can recall as theyre for the Hegemony instead (although I'd like to see XIV versions of the Gaffel/Raseri and the brand new Reiter)
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Captain Trek

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Re: [0.9.1a] Mayasuran Navy 8.2.3
« Reply #296 on: November 15, 2019, 08:33:15 AM »

Whilst in the unique case of this mod there isn't much to say about campaign feel, I figured I'd still offer my observations regarding ships:

- Given that the MMA ships are significantly more combat capable than the ships they are based, shouldn't they see an according increase in DP cost?

- The Nailer seems at best equivalent to the Brawler. Hardly worth 7 DP.

- There are a number of cases where a ship's fluff text refers to another class of ship that doesn't seem to exist. I'm guessing this is because some names have been changed and the descriptions not updated accordingly.

- The Mithuna is, functionally, remarkably similar to DME's Zelenograd, but I can't quite determine whether that ship is over-priced on DP or the Mithuna is under-priced.
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Knight Chase

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Re: [0.9.1a] Mayasuran Navy 8.2.3 RC2
« Reply #297 on: November 21, 2019, 11:47:59 AM »

Yo, new update.




8.2.3 RC2
-Adjusted Javanicus maintenance/DP to 60. (From 48)
-Adjusted Nailer maintenance/DP to 6. (From 7)
-New Heavy Ion Lance sprite courtesy of Nia.
-Adjusted Javanicus medium energy mounts to be able to fire slightly forward.
-Adjusted Nailer's mounts, side small energies swapped out for synergy mounts to be more like the Argentavis, center small and medium mounts swapped to hybrids to give it more variety in weapons.
These will let the Nailer be more versatile.
-Adjusted Nailer's system to be Infernium Injector for Shield wall, this makes the Nailer extremely aggressive.
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Knight Chase

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Re: [0.9.1a] Mayasuran Navy 8.2.3 RC2
« Reply #298 on: November 24, 2019, 03:37:40 PM »

More stuff is in the works.

Spoiler
[close]
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Knight Chase

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Re: [0.9.1a] Mayasuran Navy 8.2.4
« Reply #299 on: November 30, 2019, 11:21:53 PM »

It's on like donkey kong.



8.2.4
-Adjusted Winghead back to 30 DP. (From 25)
-Adjusted Javanicus maintenance/DP to 50. (From 60)
**SAVE BREAKER
-Converted Falcon (M) into skin. **
**SAVE BREAKER
-Changed (M) Bonus from increased maintenance/recovery to slower maneuverability.
-Changed Stormbreaker's Light Mauler into Heavy Mauler (Fighter), now uses no ammo.
-Redesignated Stormbreaker to Fighter (From Bomber)
-Made Single/Twin Sagir Autolasers ammo to 200 (From 300).
This will let the Crossbow/Sipahi loiter less and return to carrier quicker.
-Changed Mairaath's administrators from Persean League to Mayasuran.
-Changed Mayasura to be able to make Mayasura spawn in random sector
-Added Nightingale Phase Frigate

The Nightingale replaces all of the low tech gremlins in Mayasuran fleets, so do not underestimate them.
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