Mayasuran Navy 8.2.1https://bitbucket.org/KnightChase/starsector-mods/downloads/Mayasuran_Navy.7z-Added in the Mayasuran faction, switched Mairaath to Mayasuran control.
-Nex start changed from Persean league to Mayasura.
-Changed Midline BP to Rare BP for the Sipahi, Crow and Tachi
-Updated sprite for Arbalest battery courtesy of Sylva.
-Added Light Mauler, fighter exclusive weapon
-Added Stormbreaker Gunship
-Redone Arjuna-class, changed sprite, weapon mounts, OP lowered to 230 from 260.
-Gaffel sprite changes, new bridge in front.
-Adjusted influence minelayer's visuals, lowering particle count to 25
explosion radius to 50 from 250
-Sunder (M) Cargo capacity to 80 from 50, fuel capacity to 50 from 30, hull integrity to 4000 from 3500, shield upkeep from 250 to 200, shield flux/dam to 1.2 from 1.1, top speed to 90 from 95
-Removal of built-in heavy armor from Hammerhead (U) and Sunder (TLH), reduced OP to base levels. This means the TLH skin versions are equal to the base ships.
-Mokarran and (M) version sprite changes. New stripes for the (M) version.
-Obliterator Rockets damage changed to 300 from 400
-Khopesh (M) burst size changed from 3 to 5. This means 15 300 damage rockets from each bombing run for a total of 4500 damage. This buffs the Khopesh (M) total damage from 3600 to 4500 if all of the shots land along with giving it more saturation akin to the regular Khopesh.
I've finally added in the Mayasuran faction, however this overwrites Mairaath in the Mayasura system from PL control to Mayasuran control.