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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Mayasuran Navy 11.0.0 RC1  (Read 697546 times)

cjuicy

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Re: [0.8.1a] Mayasuran Navy 8.0.7
« Reply #60 on: August 23, 2018, 07:26:25 PM »

Hello, I’ve found a minor bug report; I found a MSS Sipahi Tail for sale in the Sindria black market.
And thats a bug how? Black Markets sell a lot of random stuff given the chance.
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00lewnor

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Re: [0.8.1a] Mayasuran Navy 8.0.7
« Reply #61 on: August 24, 2018, 02:14:24 PM »

Hello, I’ve found a minor bug report; I found a MSS Sipahi Tail for sale in the Sindria black market.
And thats a bug how? Black Markets sell a lot of random stuff given the chance.

Its a cosmetic component of the Sipahi bomber, not an actual weapon (now i'm curious as to what would have happened if I had tried to install it on a ship).
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Knight Chase

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Re: [0.8.1a] Mayasuran Navy 8.0.8
« Reply #62 on: August 28, 2018, 06:47:43 PM »



New update, featuring two new destroyers!

8.0.8
-Added Sunder (M)
-Added Stingray, replacing the Kontos-Class Carrier.
-Made Sipahi's tail hidden from market.
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Re: [0.8.1a] Mayasuran Navy 8.0.9
« Reply #63 on: September 20, 2018, 08:53:35 PM »


Balance changes and a Nex start! One new modular weapon and big changes to the Winghead.

8.0.9
-Adjusted Javanicus OP to 330, Jav (M) OP to 340
-Adjusted Sunder (M) price from 24k to 30k
-Added Nexerelin start.
-Added Perryi-Class Corvette to frigates.
-Adjusted Perryi to be a bit more maneuverable
-Added Triple Beam Cannon, a large energy weapon.
-Added Heavy Weapons Integration to the Winghead.
-Added Medium Hybrid turret to the rear of the Winghead, increased OP by 10
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DrakonST

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Re: [0.8.1a] Mayasuran Navy 8.0.9
« Reply #64 on: September 21, 2018, 12:58:05 AM »

Code
47809 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Starsector\starsector-core\..\mods\Mayasuran Navy (data/world/factions/mayasura.faction)]
47811 [Thread-4] INFO  com.fs.starfarer.loading.SpecStore  - Loading mayasura faction
47918 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/particlealpha32sq.png (using cast)
48373 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull variant [tempest_righthand] not found!
java.lang.RuntimeException: Ship hull variant [tempest_righthand] not found!
at com.fs.starfarer.loading.O00O.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.loading.thissuper$Oo.<init>(Unknown Source)
at com.fs.starfarer.loading.thissuper.<init>(Unknown Source)
at com.fs.starfarer.loading.SpecStore.new.super(Unknown Source)
at com.fs.starfarer.loading.SpecStore.OO0000(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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Knight Chase

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Re: [0.8.1a] Mayasuran Navy 8.0.9
« Reply #65 on: September 21, 2018, 03:56:40 AM »

Code
47809 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Starsector\starsector-core\..\mods\Mayasuran Navy (data/world/factions/mayasura.faction)]
47811 [Thread-4] INFO  com.fs.starfarer.loading.SpecStore  - Loading mayasura faction
47918 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/particlealpha32sq.png (using cast)
48373 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull variant [tempest_righthand] not found!
java.lang.RuntimeException: Ship hull variant [tempest_righthand] not found!
at com.fs.starfarer.loading.O00O.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.loading.thissuper$Oo.<init>(Unknown Source)
at com.fs.starfarer.loading.thissuper.<init>(Unknown Source)
at com.fs.starfarer.loading.SpecStore.new.super(Unknown Source)
at com.fs.starfarer.loading.SpecStore.OO0000(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
fixed
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Re: [0.8.1a] Mayasuran Navy 8.0.9
« Reply #66 on: November 12, 2018, 12:33:36 PM »

I have to say Javanicus (M) is most OP ship i have ever found. That in-built PD system is beyond everything.It has no weakness and wrecks about anything that gets into its path.....i love it.
Just do not nerf it pls.  ;)
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Knight Chase

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Re: [0.9a] Mayasuran Navy 8.1.0
« Reply #67 on: November 16, 2018, 09:04:54 PM »

We made it!
0.9 is upon us and with that, I bring a new gift of a modernized Falcon!



8.1.0
-New Mokarran/Arjuna/Javanicus sprites
-New Heavy Bomber, Crossbow-Class armed with two Gorgon short range missiles and two Sagir autolasers.
-Sipahi flux dissipation to 75 from 100.
-New small modular missile, Gorgon and Gorgon (Single)
-Joker Flux capacity to 2000 from 1500, dissipation to 250 from 150.
-Added Falcon (M)
-Mayasuran Prime hullmod adjusted armor for cruisers from +200 to +100.
-Sunder (M) speed to 95 from 100. Shield Efficiency from 1.0 to 1.1. Shield upkeep from 0.4 to 0.5. Hull to 3500 from 4000. Cargo to 50 from 80, fuel to 30 from 50.
-Added 1.5 supply cost to the Prime hullmod.
-Removed Brawlerhead from files completely. Note, this might break saves.
Updated for 0.9
-Removal of Siege Mode from Joker
-Removal of the Kontos-Class
-Removal of two medium missile slots from the Arjuna.
-Added Blueprints for ships
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uzsibox

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Re: [0.9a] Mayasuran Navy 8.1.0
« Reply #68 on: November 17, 2018, 05:14:33 PM »

We made it!
0.9 is upon us and with that, I bring a new gift of a modernized Falcon!



8.1.0
-New Mokarran/Arjuna/Javanicus sprites
-New Heavy Bomber, Crossbow-Class armed with two Gorgon short range missiles and two Sagir autolasers.
-Sipahi flux dissipation to 75 from 100.
-New small modular missile, Gorgon and Gorgon (Single)
-Joker Flux capacity to 2000 from 1500, dissipation to 250 from 150.
-Added Falcon (M)
-Mayasuran Prime hullmod adjusted armor for cruisers from +200 to +100.
-Sunder (M) speed to 95 from 100. Shield Efficiency from 1.0 to 1.1. Shield upkeep from 0.4 to 0.5. Hull to 3500 from 4000. Cargo to 50 from 80, fuel to 30 from 50.
-Added 1.5 supply cost to the Prime hullmod.
-Removed Brawlerhead from files completely. Note, this might break saves.
Updated for 0.9
-Removal of Siege Mode from Joker
-Removal of the Kontos-Class
-Removal of two medium missile slots from the Arjuna.
-Added Blueprints for ships

The faction doesnt seem to show up in game for me :\
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Knight Chase

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Re: [0.9a] Mayasuran Navy 8.1.0
« Reply #69 on: November 17, 2018, 05:20:51 PM »

Ship blueprints are being worked on! There seems to be a hiccup with mod ship blueprints. Other than that, you can find the Falcon (M) in any Persean League fleet.
*EDIT
Seems like I need to push out a patch, expect that soon, I need to add ships to the default_ship_roles.csv to get my ships appearing in game, so worry not. Also don't use the Crow, since damperfield isn't made for fighters this patch. Hence, it crashing your game if you use em.
« Last Edit: November 18, 2018, 01:56:24 AM by Knight Chase »
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Knight Chase

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Re: [0.9a] Mayasuran Navy 8.1.0
« Reply #70 on: November 18, 2018, 02:23:09 AM »

Sorry, yall. I rushed in a bit too quick with the this 0.9 patch. I'll be uploading again when everything's fixed. For now, I'll pull the download.
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Knight Chase

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Re: [0.9a] Mayasuran Navy 8.1.0
« Reply #71 on: November 18, 2018, 06:33:42 PM »

Alright, we're back up.

8.1.1
Switched Damper field on the Crow to Shield wall to fix game breaking crash to desktop bug.
Fixed ships spawning for the persean league.
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Knight Chase

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Re: [0.9a] Mayasuran Navy 8.1.2
« Reply #72 on: November 19, 2018, 04:49:12 PM »

8.1.2
-Adjusted blueprints to have icons setup.
-Fixed the pilgrim from not being able to be built from a blueprint.
-Added the no_drop tag to the (M) Blueprint package.
-Redone sprite for the Cruiser Javanicus, added back into fleets.

Quick patch to solve those last bugs.
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Re: [0.9a] Mayasuran Navy 8.1.2
« Reply #73 on: November 21, 2018, 02:03:36 AM »

How come the faction has no existing relations with any other upon start?
Is this intentional?

Ty for the mod, i look forward to trying out the big hammerheads :)
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grinningsphinx

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Re: [0.9a] Mayasuran Navy 8.1.2
« Reply #74 on: November 22, 2018, 10:43:07 AM »

How come the faction has no existing relations with any other upon start?
Is this intentional?

Ty for the mod, i look forward to trying out the big hammerheads :)

Its Perseus League, uses there faction relations.
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