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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Mayasuran Navy 11.0.0 RC1  (Read 697548 times)

Botaragno

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Re: [0.9a] Mayasuran Navy 8.1.2
« Reply #90 on: November 29, 2018, 09:48:56 AM »

So how do we make the Sindrians more of a unique fleet roster?
They used to have the Conquest and Herons galore, but the Perseans are also drowning in Conquests.
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Some day the Conquest will be a viable capital..... some day....

Darloth

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Re: [0.9a] Mayasuran Navy 8.1.2
« Reply #91 on: November 29, 2018, 04:29:06 PM »

Honestly they could do with at least one standout design that is mostly Sindrian.  The Hegemony have their auxiliaries and 14th, and the Persean League are basically Midline Tech The Empire...

Sindria is sortof half way between low and midline (as far as I can tell) but with less character than the Hegemony nowadays.

I think they should get a ship or two in sleek purple trim... perhaps, indeed, Lionguard variants?

Horribly offtopic for THIS thread though.
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Igncom1

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Re: [0.9a] Mayasuran Navy 8.1.2
« Reply #92 on: November 30, 2018, 02:18:09 AM »

The Diktat has the Lions Guard sub-faction which have the high/mid tech ships over the usual hege low/mid fleets.

Could be a great mod.

Mayasuran allies/subfaction to the league is it self a very fun addition as is.
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Hussar

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Re: [0.9a] Mayasuran Navy 8.1.2
« Reply #93 on: November 30, 2018, 07:53:06 AM »

I just wanna say that I do hugely appreciate the extension of mid-tech ships that this mods offering! It's one of more seamless vanilla like enhancements I had seen as a mod! I think that i'll be keeping this one as permanent addition, so I wanna thank for a job very well done Knight Chase!
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Sin

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Re: [0.9a] Mayasuran Navy 8.1.2
« Reply #94 on: December 01, 2018, 03:59:00 AM »

HI, not sure if it is a bug or intended but Sentinel PD system on Javanicus (M) is able to shoot through friendly ships.
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Knight Chase

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Re: [0.9a] Mayasuran Navy 8.1.2
« Reply #95 on: December 01, 2018, 12:26:04 PM »

HI, not sure if it is a bug or intended but Sentinel PD system on Javanicus (M) is able to shoot through friendly ships.
It's a big gun, obviously! But no, that's an intended feature kept from the original Paladin (Guardian) PD

Spoiler
[close]
Example of it in action.
« Last Edit: December 01, 2018, 05:53:49 PM by Knight Chase »
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Knight Chase

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Re: [0.9a] Mayasuran Navy 8.1.3
« Reply #96 on: December 03, 2018, 04:17:08 PM »

Bunch of minor tweaks, new systems and a new ship/weapon



8.1.3
-Removed Mayasuran fighters from priority on persean league. This will give the PL an even balance of normal vanilla fighters and mayasuran fighters.
-Joker switched to targeting supercomputer from ITU.
-Added Infernium Jets and Infernium Burn system
-Switched Mokarran (M) and Sarissa (M) systems to Infernium Jets
-Added Crane-Class Fast Siege Cruiser and Crane (M)
-Edited Mayasura's faction file to not show up on the intel screen.
-Added Crane to Rise of the Phoenix and Crane (M) to the Mayasura Prime mission.
-Added the ability for the Triple Beam Cannon to shoot over friendly ships.
-Added Annihilator Rocket Launcher, Large slot saturation/pressure missile weapon.
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Oldking

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Re: [0.9a] Mayasuran Navy 8.1.3
« Reply #97 on: December 03, 2018, 08:45:10 PM »

Cool mod, a lot of fun and good integration with vanilla, a question.

Does the no_drop tag mean you can only get BP's from raiding league homeworlds? I'm talking about the (M) ships.
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Knight Chase

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Re: [0.9a] Mayasuran Navy 8.1.3
« Reply #98 on: December 04, 2018, 12:27:33 AM »

Cool mod, a lot of fun and good integration with vanilla, a question.

Does the no_drop tag mean you can only get BP's from raiding league homeworlds? I'm talking about the (M) ships.
I'm sure that's the case, raiding league worlds is to prevent it from being easily acquirable through loot
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Knight Chase

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Re: [0.9a] Mayasuran Navy 8.1.3
« Reply #99 on: December 04, 2018, 12:45:35 AM »

Also pushing out a patch real quick! At the behest of the mafia, I must do these CRUCIAL balance changes. Please redownload as soon as possible!

8.1.3 RC2
Adjusted the Annihilator Barrage to the Obliterator Rocket Launcher, burst size to 8, damage/shot to 400, hitpoints from 50 to 75. Added custom sound, changed description, changed engine trail.

Spoiler
[close]
« Last Edit: December 04, 2018, 02:37:59 AM by Knight Chase »
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FahadXray

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Re: [0.9a] Mayasuran Navy 8.1.3 RC2
« Reply #100 on: December 04, 2018, 11:46:56 PM »

I updated the mod and now my game crashes on startup, I disabled it and it stopped. :'(
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Knight Chase

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Re: [0.9a] Mayasuran Navy 8.1.3 RC2
« Reply #101 on: December 05, 2018, 12:31:42 AM »

I updated the mod and now my game crashes on startup, I disabled it and it stopped. :'(
shouldn't be the case, I removed nothing. Also, you should be deleting the entire folder instead of overwriting it if that's the case. I only have one other dependent mod and that's lazylib.
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FahadXray

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Re: [0.9a] Mayasuran Navy 8.1.3 RC2
« Reply #102 on: December 05, 2018, 03:58:05 PM »

I updated the mod and now my game crashes on startup, I disabled it and it stopped. :'(
shouldn't be the case, I removed nothing. Also, you should be deleting the entire folder instead of overwriting it if that's the case. I only have one other dependent mod and that's lazylib.

deleting the entire folder and reinstalling fixed it, thanks!
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DaddyO

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Re: [0.9a] Mayasuran Navy 8.1.3 RC2
« Reply #103 on: December 06, 2018, 10:33:48 PM »

I am running into same issue as FahadXray.  I have 2 versions of your mod.  8.1.2 and 8.1.3RC2.  I am assuming that I install the 8.1.2 and then install other version on top of that overwriting previous files?  The difference in sizes are 12mb for 8.1.2 and 6mb for 8.1.3RC2.  So not sure what is happening but I can play starsector without this mod active no issues.  If I am doing something wrong please point me in the right direction.

UPDATE: Issue is with the hotfix as version 8.1.2 loads fine but if I install the hotfix that is when I get issues with ship_system.csv file.
« Last Edit: December 06, 2018, 10:38:14 PM by DaddyO »
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Knight Chase

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Re: [0.9a] Mayasuran Navy 8.1.3 RC2
« Reply #104 on: December 07, 2018, 12:24:55 AM »

I am running into same issue as FahadXray.  I have 2 versions of your mod.  8.1.2 and 8.1.3RC2.  I am assuming that I install the 8.1.2 and then install other version on top of that overwriting previous files?  The difference in sizes are 12mb for 8.1.2 and 6mb for 8.1.3RC2.  So not sure what is happening but I can play starsector without this mod active no issues.  If I am doing something wrong please point me in the right direction.

UPDATE: Issue is with the hotfix as version 8.1.2 loads fine but if I install the hotfix that is when I get issues with ship_system.csv file.
Hmm? The 8.1.3 RC2 is the latest version, so it's required to delete the entire folder before extracting, no overwriting. Likewise, you can stick with 8.1.2 to keep your current save and just download the new version when I release it to start a new save.
« Last Edit: December 07, 2018, 12:31:31 AM by Knight Chase »
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I run a mostly variety stream at
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Hope to see you there sometime!
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