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News: Starsector 0.9a is out! (11/16/18); In-dev patch notes for 0.9.1a (01/31/19)
 
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Author Topic: [0.9a] Grytpype and Moriarty Defence Authority 0.9.1a (THESIS SUBMITTED)  (Read 38199 times)
King Alfonzo
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[[THESIS SUBMISSION INTENSIFIES]]


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« Reply #45 on: June 24, 2018, 02:58:01 AM »

THE OVERHAUL UPDATE (Link Updated)



Spruced up the Venture and Falcon (again). Added the Kite (GM) and Hammerhead (GMHQ). And completely changed how the GMDA plays; GMDA ships now move quickly out of combat, and quickly in high-flux situations. They are also less unbalanced, less annoying, and less crazy.

Changelog
Code:
-Sprite Tweaks to Falcon and Venture.
-Added Hammerhead (GMHQ) and Kite (GM).
-The systems of the Sunder (GM) and Vigilance (GM) changed to be more 'bursty'.
-GMDA fleets now tend to be smaller patrols rather than a mix of large and small fleets.
-Reduced the burn level of all destroyers to 9, increased burn speed of all destroyer-level cargo ships to 9.
-Fundamentally changed how the GMDA and GMs hullmods work
-Increased Zero-Flux speed boost.
-Above 75% flux, gain a speed boost.
-Burn Speed and general speed bonuses removed.
-Peak Operating Time is now only reduced by a quarter.
-Hull and armour penalties made less severe.
-Supply cost removed, deployment cost increased.
-Cargo and Fuel capacity drawbacks and improved maneuverability remain unchanged.


QUICK FIX

Quickly fixed the hullmod conflicts, which were revealed by Nemonaemo's recent episode.
Added Gladiator Society bounties, for shenanigans.
« Last Edit: August 18, 2018, 10:23:50 PM by King Alfonzo » Logged

stormbringer951
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« Reply #46 on: August 07, 2018, 12:17:20 PM »

Bug report: I can buy weapons from GMDA markets without buying access to them by going through the refit menu.
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King Alfonzo
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« Reply #47 on: August 18, 2018, 10:26:29 PM »

Bug report: I can buy weapons from GMDA markets without buying access to them by going through the refit menu.

I'll deal with that later.

For the time being however:

MINI UPDATE

Changelog
-Ship speeds slightly reduced; being outside of zero flux or high flux will now slow you down relative to a normal ship.
-Added a modular burst Lurgi Suppression Beam; Does very, very little damage, but can freeze ships in place, and cripple unshielded enemies.
-GMs ships will now occassionally show up in independant fleets.

New Update:
-Recoded the Bludnock Engines, should now work properly
-Reduced Impact of Lurgi Suppression Beam weapons
« Last Edit: October 12, 2018, 03:38:48 AM by King Alfonzo » Logged

King Alfonzo
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« Reply #48 on: October 12, 2018, 03:38:28 AM »

The bad idea fairy spoke, and it was answered.



Changelog
-Added the Sunder GMHQ - Phase Sunder Protoype. Emphasis - PROTOTYPE.
-Tweaked Spawn code so fleets are a lot less likely to spawn on top of you in hyperspace.
-The GMDA hullmod now increases sensor profile.
   -These two should prevent Sudden GMDA Death Syndrome.

-Added new Nexerellin and Gladiator Bounty compatability.
-Increased the speed of the Hammerhead GMHQ.
-Lurgi Suppression Beams Tweaked again.
« Last Edit: February 08, 2019, 08:44:40 PM by King Alfonzo » Logged

King Alfonzo
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« Reply #49 on: February 08, 2019, 08:43:18 PM »



GMDA is BACK for 0.9a! All across the board there have been very minor tweaks to sprites, with the biggest changes being the Onslaught (GM) and (REDACTED), but most importantly there have been two changes:

1: The main GMDA hullmod (Now Overdrive System) now grants a bonus to flux dissipation at high flux in addition to a boost in speed and movement. The passive bonus to movement has been removed, all ships have their speed tweaked to be slower than a vanilla ship without speed bonuses, and finally the overload duration has been increased. This should emphasise a more higher risk higher reward sort of playstyle.

2: A simple 'bribe' script has been implement, so if you're small and the GMDA attack, you can open the comm link to them and pay a bribe, to tell the GMDA to go away. Similar to Luddic Path. This should help prvent people getting ganked in the early game.

NOT SAVE GAME COMPATIBLE.

Download it here. Give me a yell if something goes disasterously wrong. Something went disasterously wrong.
« Last Edit: February 09, 2019, 05:09:04 PM by King Alfonzo » Logged

Surge
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« Reply #50 on: February 08, 2019, 08:53:16 PM »

It returns! buckle up tight and armor your engines *** is about to get real.
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Kittah Khan
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« Reply #51 on: February 09, 2019, 02:48:37 PM »

The GMDA Overdriver suite tooltip crashes on the refit screen

Code:
2815683 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.util.FormatFlagsConversionMismatchException: Conversion = c, Flags = 
java.util.FormatFlagsConversionMismatchException: Conversion = c, Flags = 
at java.util.Formatter$FormatSpecifier.failMismatch(Unknown Source)
at java.util.Formatter$FormatSpecifier.checkBadFlags(Unknown Source)
at java.util.Formatter$FormatSpecifier.checkCharacter(Unknown Source)
at java.util.Formatter$FormatSpecifier.<init>(Unknown Source)
at java.util.Formatter.parse(Unknown Source)
at java.util.Formatter.format(Unknown Source)
at java.util.Formatter.format(Unknown Source)
at java.lang.String.format(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2$12.createImpl(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
at com.fs.starfarer.ui.Q.showTooltip(Unknown Source)
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King Alfonzo
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« Reply #52 on: February 09, 2019, 05:11:02 PM »

The GMDA Overdriver suite tooltip crashes on the refit screen

Whoops! Sorry about that - completely forgot you can't use the % sign in the .csv unless you do something special codewise with it.

EDIT: ANd it turns out I missed several pixels in the glow map of the [[REDACTED]].

Redownload here.
« Last Edit: February 10, 2019, 07:18:58 PM by King Alfonzo » Logged

lcarapaica
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« Reply #53 on: February 10, 2019, 01:14:56 AM »

It's back! loved the mod in .81, glad to see it updated  Grin Grin
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Surge
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« Reply #54 on: February 16, 2019, 03:25:49 PM »

If I might ask, are there any plans for more elaborate interactions between the player faction and GMDA? Such as GMDA expeditions against free port colonies, degrading relations as your faction gets more powerful, or even a planetary industry that spawns defense fleets of GMDA ships at the expense of straining relations with the major factions.

As a faction GMDA has always felt like either a terrifying boogeyman you have to be wary of or an utter non-factor you never interact with.
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King Alfonzo
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« Reply #55 on: February 16, 2019, 05:47:02 PM »

Right now I'm working on HMI and some other ideas, but when I return to this mod I do plan on making them more involved with being annoying/potentially helpful during colonisation. I want to test some stuff with HMI first though, and see if I can tweak it to work with GMDA.
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