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Author Topic: [0.9a] Mayasuran Navy 8.1.0  (Read 28950 times)
Knight Chase
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« on: January 29, 2018, 08:28:01 PM »



What if the Mayasurans had won? Could they turn back the tide and push the Hegemony back?
It's no longer 'The Last Hurrah', this sparks a brand new comeback for the Mayasurian fleet.
Rising from the ashes, will you lead them to victory?

Ships

Weapons

Gandiva
A triple barreled Gauss Cannon built into the Arjuna-class Siege Carrier. This superheavy kinetic weapon is extremely powerful, albeit this power comes with high flux cost.

Arbalest Battery
A triple-linked assembly of Arbalest Autocannons, the cheap and simple Arbalest Battery allows a ship to pummel shielded targets with astounding reliability, and at a very low cost.

Triple Beam Cannon
An enormously powerful laser array, the Triple Beam Cannon combines three high-powered burst beams into a single mount. Boasting superior precision from the alternating emitters, it is especially effective at melting... Well, just about anything.


Credits:
AxleMC131 for ship sprites and helping me make the mod in the first place!
HELMUT and Kemomori for various ship parts!
MShadowy for inspiring me with their awesome ships and weapons!
MesoTroniK for weapon sounds!
Tartiflette for showing me how to paint ships with his tutorial.


This is my first mod that I've done for the game with help from people from the discord. I've been hesitant to post a forum thread until now.
This is still very much a work in progress, you can find each ship in Persean League fleets due to their ownership of Mayasura.


Primary download link is on the flag!

Lazylib required!

http://fractalsoftworks.com/forum/index.php?topic=5444.0

Changelog:
8.1.0
-New Mokarran/Arjuna/Javanicus sprites
-New Heavy Bomber, Crossbow-Class armed with two Gorgon short range missiles and two Sagir autolasers.
-Sipahi flux dissipation to 75 from 100.
-New small modular missile, Gorgon and Gorgon (Single)
-Joker Flux capacity to 2000 from 1500, dissipation to 250 from 150.
-Added Falcon (M)
-Mayasuran Prime hullmod adjusted armor for cruisers from +200 to +100.
-Sunder (M) speed to 95 from 100. Shield Efficiency from 1.0 to 1.1. Shield upkeep from 0.4 to 0.5. Hull to 3500 from 4000. Cargo to 50 from 80, fuel to 30 from 50.
-Added 1.5 supply cost to the Prime hullmod.
-Removed Brawlerhead from files completely. Note, this might break saves.
Updated for 0.9
-Removal of Siege Mode from Joker
-Removal of the Kontos-Class
-Removal of two medium missile slots from the Arjuna.
-Added Blueprints for ships
8.0.9
-Adjusted Javanicus OP to 330, Jav (M) OP to 340
-Adjusted Sunder (M) price from 24k to 30k
-Added Nexerelin start.
-Added Perryi-Class Corvette to frigates.
-Adjusted Perryi to be a bit more maneuverable
-Added Triple Beam Cannon, a large energy weapon.
-Added Heavy Weapons Integration to the Winghead.
-Added Medium Hybrid turret to the rear of the Winghead, increased OP by 10
8.0.8
-Added Sunder (M)
-Added Stingray, replacing the Kontos-Class Carrier.
-Made Sipahi's tail hidden from market.
8.0.7
-Adjusted Javanicus hull to 18000, armor to 1600. Changed system to maneuvering jets. adjusted several turret arcs, changed mount slots on frontal hardpoints to missile, new sprite. Ordnance points to 370.
-Added Javanicus (M)
-Added Sentinel PD System to Javanicus (M)
-Added shield to Joker drone, 270 arc.
-New system, Siege mode for the Joker. Buffs range, extends shield, lowers weapon flux cost.
-New Sipahi sprite.
-Slightly New Mokarran sprite.
-Added two turret slots to the Perryi. 270 degree rear turret switched out for 360 degree one. Swarmers added to middle turrets.
-New Weapon, Arbalest Battery
-Beefier weapon sound on the Gandiva.
-Gandiva damage from 700x3 to 750x3
-Organized ship.csv
8.0.6
-Adjusted Sarissa back to 10000 flux capacity, 525 dissipation.
-Added Mako (M), changed regular Mako's sprite.
-New Secret hullmod, acquire an (M) ship to find out.
-Added visible wepaons to the Akinci.
-Made unstable optics hidden
-Added Joker Artillery Drone, randomized large weapons.
-Switched Arjuna's system from targeting feed to Joker Protocol.
-Starliner Mk. II added, along with new shuttlepod escort system. Limited to testing mission.
-New Javanicus, the final iteration of your favorite defensive battlecruiser.
-Switched Javanicus system to burn drive, removed ATC. Adjusted OP to 330, hull to 15000, armor to 1500.
8.0.5
-Adjusted fighter wings to be more available at lower rep levels.
-Adjusted Hammerhead (M)'s price to 30k
-Adjusted Vigilance (M)'s price to 15k
-Removed Flarelauncher from Tachi, reduced wing size to 3, reduced speed to 275
-Adjusted Javanicus DP to 45, maintenance each month to 45
-Added STRIKE and USE_VS_FRIGATES tag to the Gandiva
-Adjusted Javanicus speed to 30, was a bit too fast for how much armor/range it had, reduced non PD beam range by 40% through new hullmod.
-Changed Arjuna system back to Targeting Feed
-New Bomber, Ferox-Class Heavy Bomber
-New Weapon, Plasma Cannon (Fighter). Used by the Ferox.
-Adjusted Mokarran (M)'s OP to 340, armor to 1400, flux stats improved by 10 percent, Tiburo switched to Tiburo (M), Rear universal turret added.
-Adjusted Sarissa to 800 armor, 8000 flux capacity, 420 dissipation
-Adjusted Sarissa (M) to have the noncarrier prime hullmod
8.0.4.1
_Redone Hammerhead (M)
Adjusted turret mounts/sprite
Hammerhead (U) now named in rise of the phoenix
8.0.4
-new nailer sprite/stat changes
-added jar file for advanced scripts
-New Capital, Javanicus-Class Armored Battlecruiser
Removed regular Javanicus from campaign spawning
-New Built-in Fighter, Perryi-Class Corvette
-New (M) ships, Hammerhead (M) and Nailer (M)
-Replaced Brawlerhead in campaign with Hammerhead (M)
-Raised spawnrates for all ships in Campaign.
8.0.3
-Changed Arjuna's system to manuevering jets
-adjusted weapon mounts on Argentavis
-thickened Mokarran's sprite near the hips
-changed winghead's weapons and sprite, now has four forward facing mediums and a small in the head, sprite upgraded generously by myself and HELMUT
-reduced winghead's OP from 155 to 145, still plenty of OP left to spare
-changed Sipahi's sprite
-added light mortar to the nose of the Sipahi
-new skins
Mokarran (M), Winghead (M), Sarissa (M), Argentavis (M)
These new skins have the Mayasuran Prime hullmod. The standard version of the Mokarran no longer has the Prime Warship hullmod now.
-new mission to test out the Prime variants
-added vigilance (M) to persean league fleets
8.0.2
-Changed Kilij Bomb Bay offsets to 1, adjusted chargedown to 0.75, burst size to 1
This makes the Sipahi way more accurate, along with letting it sustain and stick around the target like a normal fighter if it doesn't drop all its bombs in one go.
-Changed offsets of Gandiva to match, was offcenter before.
-Changed Brawlerhead system to Shield Wall
Shield wall is a damper shield system that lasts for 5 seconds, while giving you a free 200+ armor for the duration. If used when you have no more armor remaining, this will let you tank a few more hits, since you can use your weapons while its active.
-Added cosmetic rear armor piece to the Mokarran. Purely Aesthetic!
-Expanded Arjuna's hips near the side missile mounts. Redone engine array/sprite changes.
-Added Custom Drone, The Akinci Drone Gunship
The Akinci carries a turreted assault chaingun in its nose. Extremely lethal, it serves at the Argentavis' fifth gun.
-Changed Argentavis system from damper field to new drone system.
-Adjusted Brawlerhead's armor from 600 to 500, shield effiency from 0.8 to 1
-Fighter Assault Chaingun now has built in point defense AI. This affects the Tiburo and Akinci.
-Added codex entries for the Sagir Autolaser and Kilij Bomb bay


« Last Edit: November 16, 2018, 09:03:43 PM by Knight Chase » Logged
Dudok22
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« Reply #1 on: January 30, 2018, 07:30:44 AM »

Great Job!

I love the big Hammerhead Battlecruiser! I captured it from the Persian League, restored it and now it's my flagship in my current Hegemony campaign. 

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Bastion.Systems
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« Reply #2 on: January 30, 2018, 07:58:55 AM »

Bring me dat sweet midline action.
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A Random Jolteon
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« Reply #3 on: January 30, 2018, 08:38:04 AM »

(sees small mount spam on a really big ship)
Right! Time to end my current campaign!
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Botaragno
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« Reply #4 on: January 30, 2018, 08:52:41 AM »

Noice noice noice

Two things tho.

1. Had the MN pushed back the encroaching Hegemony, they still would've had no homeworld and industrial base, as that got slapped to *** by the *** Luddic shits

2. What does this mean for the Persean League in game? Do they cede Mayasura and it's surrounding system? Are they allied to the local polity?
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Knight Chase
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« Reply #5 on: January 30, 2018, 08:22:33 PM »

Great Job!

I love the big Hammerhead Battlecruiser! I captured it from the Persian League, restored it and now it's my flagship in my current Hegemony campaign. 





Haha, that's the one I did the most changes to. From spritework to balancing, it should feel like a giant hammerhead.


Noice noice noice

Two things tho.

1. Had the MN pushed back the encroaching Hegemony, they still would've had no homeworld and industrial base, as that got slapped to *** by the *** Luddic shits

2. What does this mean for the Persean League in game? Do they cede Mayasura and it's surrounding system? Are they allied to the local polity?

1. I think, in this timeline only one of the stations would've gotten destroyed. I think I'll make a mission where you have to stop the rogue prometheus with a squadron of fast attack frigates/bombers before it explodes the station.

2. I plan on having Mayasura be their own faction, but keep the relationship with the Persean League locked at 100 so they're allies for life.


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vagrant
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« Reply #6 on: February 02, 2018, 09:00:55 AM »

These are awesome!! I love the vanilla look and mid-tech sensibilities.

I especially love the Mako Heavy Bomber in both concept and execution. The bombs not only emphasize the momentum and energy of piloting the ship but also have a variety of creative uses beyond striking big ships with shields down.

Although, after playing a bit of a campaign where my fleet was primarily comprised of them, I find myself wishing for a torpedo variant that could capitalize on openings more quickly / reach through (some) point defense.
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Knight Chase
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« Reply #7 on: February 10, 2018, 12:30:52 AM »

New update out for Mayasuran Navy!



The main features of this update are changes to the fighters and sprite updates. The Argentavis now has a dangerous companion~! Along with some nerfs to the Brawlerhead.
  • 8.0.2
    -Changed Kilij Bomb Bay offsets to 1, adjusted chargedown to 0.75, burst size to 1
    This makes the Sipahi way more accurate, along with letting it sustain and stick around the target like a normal fighter if it doesn't drop all its bombs in one go.
    -Changed offsets of Gandiva to match, was offcenter before.
    -Changed Brawlerhead system to Shield Wall
    Shield wall is a damper shield system that lasts for 5 seconds, while giving you a free 200+ armor for the duration. If used when you have no more armor remaining, this will let you tank a few more hits, since you can use your weapons while its active.
    -Added cosmetic rear armor piece to the Mokarran. Purely Aesthetic!
    -Expanded Arjuna's hips near the side missile mounts. Redone engine array/sprite changes.
    -Added Custom Drone, The Akinci Drone Gunship
    The Akinci carries a turreted assault chaingun in its nose. Extremely lethal, it serves at the Argentavis' fifth gun.
    -Changed Argentavis system from damper field to new drone system.
    -Adjusted Brawlerhead's armor from 600 to 500, shield effiency from 0.8 to 1
    -Fighter Assault Chaingun now has built in point defense AI. This affects the Tiburo and Akinci.
    -Added codex entries for the Sagir Autolaser and Kilij Bomb bay
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FreedomFighter
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« Reply #8 on: February 12, 2018, 02:22:12 AM »


1. I think, in this timeline only one of the stations would've gotten destroyed. I think I'll make a mission where you have to stop the rogue prometheus with a squadron of fast attack frigates/bombers before it explodes the station.


Made me want all LP Tankers to have self-destruct ability instead of what they currently have.
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Turdicus
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« Reply #9 on: February 12, 2018, 08:22:02 PM »

Is that a triple gauss cannon turret on the carrier? Please say yes.
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A Random Jolteon
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« Reply #10 on: February 12, 2018, 08:28:11 PM »

Is that a triple gauss cannon turret on the carrier? Please say yes.
Yes. It is, in fact, a Triple Gauss Cannon.
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Knight Chase
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« Reply #11 on: February 12, 2018, 11:44:53 PM »

Is that a triple gauss cannon turret on the carrier? Please say yes.

Why yes, yes it is!
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Knight Chase
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« Reply #12 on: February 15, 2018, 01:04:47 AM »

Progress update! It's time to get swole!

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FreedomFighter
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« Reply #13 on: February 15, 2018, 05:19:56 AM »

T H I C C  Tongue
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Knight Chase
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« Reply #14 on: February 16, 2018, 06:56:17 AM »

This one should provide a bit more dakka with its forward mounts!

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