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Author Topic: [0.9.1a] Hazard Mining Incorporated (DEBLOATENING Ed., 0.3.3c)  (Read 154818 times)

King Alfonzo

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Re: [0.8.1a] Hazard Mining Incorporated (Beta, 1.5)
« Reply #30 on: May 26, 2018, 11:55:09 PM »

AND NOW, 0.1.6

Changelog
-Added the Rampart (Scav), a somewhat effective combat carrier.
-Added the Shell drone, cheap and cheerful bullet magnets.
-Added the Nail, an old high tech fighter that's 90 % shield and 10% IR pulse laser.
-Added some goodies to the systems.
-Fixed various things that weren't working.
-Definitely didn't add another 'Prototype' vessel.

WILL BREAK SAVES. SORRY.

This will probably be the last 'content' update so to speak for this mod. Future updates will focus on balance, playtesting and little changes to drops and loot, before I ask for it to be moved to the main mods page. Please feel free to tell me how I've messed up.

atreg

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Re: [0.8.1a] Hazard Mining Incorporated (Beta, 1.6)
« Reply #31 on: May 27, 2018, 05:55:08 PM »

I'm getting fatal:null errors when trying to run the latest version.
This is what's at the end of my starsector.log:
Spoiler
3035 [Thread-4] WARN  com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull [aurora_s] from ship_data.csv not found in store
3280 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.loading.ShipHullSpecLoader.super(Unknown Source)
   at com.fs.starfarer.loading.ShipHullSpreadsheetLoader.super(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.OO0000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Great mod though. I can always appreciate some more junker/pirate ships.
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King Alfonzo

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Re: [0.8.1a] Hazard Mining Incorporated (Beta, 1.6)
« Reply #32 on: May 28, 2018, 02:22:39 AM »

I'm getting fatal:null errors when trying to run the latest version.
This is what's at the end of my starsector.log:
Spoiler
3035 [Thread-4] WARN  com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull [aurora_s] from ship_data.csv not found in store
3280 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.loading.ShipHullSpecLoader.super(Unknown Source)
   at com.fs.starfarer.loading.ShipHullSpreadsheetLoader.super(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.OO0000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Great mod though. I can always appreciate some more junker/pirate ships.


I am a freaking idiot.

QUICKFIX

-Fixed the aurora_s not being in the mod folder.
-Because it was in the core folder.
-Seriously how did I do that!?

A Random Jolteon

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Re: [0.8.1a] Hazard Mining Incorporated (Beta, 1.6)
« Reply #33 on: May 28, 2018, 07:02:42 AM »

I'm getting fatal:null errors when trying to run the latest version.
This is what's at the end of my starsector.log:
Spoiler
3035 [Thread-4] WARN  com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull [aurora_s] from ship_data.csv not found in store
3280 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.loading.ShipHullSpecLoader.super(Unknown Source)
   at com.fs.starfarer.loading.ShipHullSpreadsheetLoader.super(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.OO0000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Great mod though. I can always appreciate some more junker/pirate ships.


I am a freaking idiot.

QUICKFIX

-Fixed the aurora_s not being in the mod folder.
-Because it was in the core folder.
-Seriously how did I do that!?
Eh...MAGIC. Let's go with that.
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Sarissofoi

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Re: [0.8.1a] Hazard Mining Incorporated (Beta, 1.6)
« Reply #34 on: May 28, 2018, 09:32:23 AM »

Hello
Small question here.
How I can get rid of your new trade goods?
I enjoy new systems and ships but new trade goods somewhat get on my nerves.
Are modifying java files(market ones) in src  and commodities file  is enough?

King Alfonzo

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Re: [0.8.1a] Hazard Mining Incorporated (Beta, 1.6)
« Reply #35 on: May 29, 2018, 02:20:16 AM »

Hello
Small question here.
How I can get rid of your new trade goods?
I enjoy new systems and ships but new trade goods somewhat get on my nerves.
Are modifying java files(market ones) in src  and commodities file  is enough?

Unfortunately not. There's also the loot drop from mess ships which also drops commodities, and I'm not sure exactly how you're deleting the files. It'd involve more in-depth work to remove the goods than simply deleting a few files.

Sarissofoi

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Re: [0.8.1a] Hazard Mining Incorporated (Beta, 1.6)
« Reply #36 on: May 29, 2018, 09:07:45 AM »

So I found your source files and there is 5 econ files and some of them are responsible for 3 new goods production + loot gen file. I switched new one for the old ones. Thing is:
How do I can read or modify .class files inside of HMI .jars?
 I must admit that I know nothing.
There is also some few other files(faction, desc, string) but they are just plain txt so its not problem.

Or how I can compile files from src(it is source?) into it?

« Last Edit: May 29, 2018, 09:16:51 AM by Sarissofoi »
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King Alfonzo

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Re: [0.8.1a] Hazard Mining Incorporated (Beta, 1.6)
« Reply #37 on: May 29, 2018, 10:34:16 PM »

So I found your source files and there is 5 econ files and some of them are responsible for 3 new goods production + loot gen file. I switched new one for the old ones. Thing is:
How do I can read or modify .class files inside of HMI .jars?
I must admit that I know nothing.
There is also some few other files(faction, desc, string) but they are just plain txt so its not problem.

Or how I can compile files from src(it is source?) into it?


I suggest you don't try to modify class files inside jars, as that begins to lead into very morally and legally grey territory. Instead, compile from the src folder. Here's a tutorial on modding with an IDE which should help. Using the info there along with your own investigation you should be able to remove the commodities entirely.

Sarissofoi

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Re: [0.8.1a] Hazard Mining Incorporated (Beta, 1.6)
« Reply #38 on: May 30, 2018, 08:37:23 AM »

Well its for personal use only so its should not be that morally grey and illegal.
Thanks for link.
I also found link in your link -> http://fractalsoftworks.com/forum/index.php?topic=10057.0.
Will try to do some stuff.

MesoTroniK

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Re: [0.8.1a] Hazard Mining Incorporated (Beta, 1.6)
« Reply #39 on: May 30, 2018, 11:03:13 PM »

I am curious Sarissofoi, what do you dislike about new trade goods? I have a hard time imagining why they would bother anyone if they fit the context of the gameplay well, which the ones in this mod certainly do :)

King Alfonzo

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Re: [0.8.1a] Hazard Mining Incorporated (Beta, 1.6)
« Reply #40 on: June 02, 2018, 10:05:05 PM »

0.1.6b Quickfix; the 'I Lurk On Discord And Meme Unexpectedly' Edition

I think this should be savegame compatible, but you will need to start a new game / save transfer to get some of the features.

Changelog:

-Fixed the Mess Descriptions and communications. I hope.
-Fang and Draco fleets now drop Organs and Drugs, respectively, on defeat (Needs new savegame, I think).
-Draco hullmod tweaked; shield bonus isn't as good as it was, lowered armour (Needs new savegame, I think).
-Fang Hullmod improved a small bit, now has more armour than before. (Needs new savegame, I think).
-Hermes (LP) shield made FRONT instead of OMNI, reduced hull and armour.
-Desolator Cannon description fixed, is now more dangerous than before.
-Fixed Clyde Cannon firing rate - will now not give out the biggest damage value possible.
-Suowang Pulsar stats tweaked, should now hit a teeny bit harder.
-Double IR stats tweaked, should now be one of the most flux-efficient options out there.
-Richardson Cannon damage per shot increased, should be more horrifying now.

Again, give me a shout out if I mess up.

Sarissofoi

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Re: [0.8.1a] Hazard Mining Incorporated (Beta, 1.6)
« Reply #41 on: June 03, 2018, 08:28:46 AM »

I am curious Sarissofoi, what do you dislike about new trade goods? I have a hard time imagining why they would bother anyone if they fit the context of the gameplay well, which the ones in this mod certainly do :)

I just like to tailor mods(or base game)  more to my personal taste.
Why new trade goods bother me? Well they are unique to new systems and also clutter missions.
Overall its good mod with plenty of content but some things I just do not like. And bothering mod maker to change it more to my liking is not my style. I will try to make it more fitting my taste by myself.
I just like some things the way I like it.
 

c0nr4d1c4l

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Re: [0.8.1a] Hazard Mining Incorporated (Beta, 1.6b)
« Reply #42 on: June 03, 2018, 08:50:53 AM »

Liking the mod so far, the Red Water procurements have been pretty lucrative on my pirate playthrough
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Ansari

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Re: [0.8.1a] Hazard Mining Incorporated (Beta, 1.6b)
« Reply #43 on: June 16, 2018, 03:02:37 AM »

The Berserker (Scav)-class carrier seems to be way too cost-effective with 3 fighter bay and decent armament (Despite absymal defense) for 6.0 supplies. I think a range of 12 - 16 would be more reasonable.
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King Alfonzo

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Re: [0.8.1a] Hazard Mining Incorporated (Beta, 1.6b)
« Reply #44 on: June 17, 2018, 03:20:29 AM »

This is done in the dev build, just tweaking a few things before I release another version.
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