Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Can you change the structure threshold for repairs to an adjustable variable instead of static 60%?The current value is okay for new start, but usually it's not enough for mid-late game for strike craft frigates to get away
Anyone have any tips for getting 1-size wing pilots to level up? With a wing size of 1, all losses are wing leader losses and so the squadron just doesn't seem to get XP at any rate. Even ships with Recall Devices don't seem to help.
I wonder if it would be possible to add a bit more options in like.. how many Aces you have and in what wings they are in. If you have a carrier that can take 6 wings. That can become like.. 20+ aces. Which is a little too much for me.Being able to change their name, gender (and aggression?) and Chatter personality (for Combat chatter stuff) would be cool too. Since I kind of want to put my friends into my Flagships wings and stuff like that.Edit 23/02-11:56: In fact, making it so each Ace is a wing leader (with wingmen under them to fill the spots(if applicable. IE, you have more than 1 wing)) would also be a cool thing. and then also allows you to name each wing as a separate thing rather than have them all under 1 name.Like.. with 6 wings on a carrier (or more). That's at least 6-12 at the least, or 36+ at most (6 ships in 1 wing is the most I've seen). That's close enough to fill a whole Aircraft squadron (12-24 planes). And split them up into wingsSo if I wanted to make Rogue Squadron or whatever. I can then name each wing in the squadron like.. Red, Blue, Gold.. etc. But instead of handling up to 36 individual aces. It'll just be 6, 1 per wing.And if you promote a wingleader, the next wingman in line can take over.. or it's assumed the whole wing goes with him as bridge crew or whatever.In turn this would mean you have less people, And less officer promotions, to deal with. Making each ace/wingleader just that more special to you.Cause having to turn down like 20 officer promotions is also a little silly, and makes it a little bit too easy to get rank 6 officers.
Is the submod for the Diablo Avionics and vanilla still work?
probably may be best to reduce the number of named pilots player can bring to bear. mass fighters with skills is just really strong. there are ways to mitigate it (i could just enable wingcom pilots being killable, the only reason they arent now is because it would mostly be RNG based), but i should think about it more.
Quote from: Talkie Toaster on March 09, 2024, 04:29:31 PMAnyone have any tips for getting 1-size wing pilots to level up? With a wing size of 1, all losses are wing leader losses and so the squadron just doesn't seem to get XP at any rate. Even ships with Recall Devices don't seem to help.seems to be a bug, since the most OP combo with wingcom is usually some strong modded 1-wing superfighter. I will investigate
Seems like I put a bad id for visiting gilead again but first time for dawn. was dawn with you the first time you went?