Btw, have you fixed the bug that makes a fighter group still appeared damaged on a combat mini-map if you brought it in with missing ships, even after you send it to repair at a carrier? Example: Bring in a talon group with 2 out of 4 ships alive, order "repair and refit", after it's fixed it has 4 ships but appears to still have 2 on the mini-map.
Pretty sure I did.
Love the inclusion of Fast Forwarding, though I'm hoping it won't be limited to just 2x speed (halving 4 minute travel times still means it takes 2 minutes to get from one station to another, but a 10x reduction makes it just 24 seconds long).
Beyond 2x, it gets very Benny Hill. With lots of quick-loading because you engaged something you couldn't react to in time. Never mind that it'll be a bit rough trying to simulate the whole sector at something greater than that
This is very much a "for now" feature, because of how the current star system is. Depending on how the larger campaign shapes up, it could go away entirely (if warranted), or not - but it won't get faster. It could really mess up the feel of the game, if we're not careful. I'd rather add other means of quickly getting from place to place than ramp up the fast-forward button.
Yes, the tiered travel speed makes sense from a game-mechanics perspective (and could be easily displayed by just dividing the current values by 10 and rounding down). It's how you get the base speed prior to applying that step that is, to me, counterintuitive.
Although, tiered speed might not be needed when we've got more than one system - add interstellar travel, and suddenly there's a limit on chase duration; if the fleeing fleet gets far enough out to jump to hyperdrive, well, that's that. Of course, in that case, we'd need a good built-in ETA calculation - so that you'd be able to see something like "pursuing pirate fleet; intercept in 2 days", or "pursuing pirate fleet; intercept in 5 days (outside hyper limit)", or something.
Yeah, definitely a possibility. Lots of mechanics in this version are stand-ins to "make it work" in the absence of other core game systems.