As you can see, the percentage loss is not the same. Thus, flat cannot be compared to percentage.
We will never get the exact same numbers with different systems....
but, that's not what we want, do we?
to compare things they don't have to be equal
a comparison is often a tool to see what system fits the purpose better
Hull, not Variant. But regardless, fine then, I'll compare the Condor and Medusa, two extremes. This is assuming they can spend all their points into flux reduction. If you want to do it with restrictions, be my guest.
that's the reason i accused you of "math discussion"
completly ignoring gameplay elements and asuming otherwise
No AE:
Condor: Base 110, OP 35. Max possible dissipation without AE is 460
Medusa: Base 400, OP 90. Max possible dissipation without AE is 1300
Condor max dissipation = 310
Medusa max dissipation = 600
If AE is percentage:
AE costs for both is 15 OP, what it is in-game.
Condor: Base 110, OP 35. Max possible dissipation with AE is 282.5 Loss: 38.6%
Medusa: Base 400, OP 90. Max possible dissipation with AE is 1050 Loss: 19.2%
If AE is a flat increase:
AE costs for both is 18, so the max possible dissipation for the Condor is (roughly) the same.
Condor: Base 110, OP 35. Max possible dissipation with AE is 280 Loss: 39.1% (within reasonable parameters)
Medusa: Base 400, OP 90. Max possible dissipation with AE is 1120 Loss: 13.8%
AE percentage: (assuming you want no weapons on your condor and only 55 OP for weapons on the medusa)
condor = 282.5 Loss: 9.8%
Medusa = 500 Loss: 16.66%
AE percentage with variants:
Condor support variant: 17 OP
102.5 max flux dissipation
Medusa support Variant: 18 OP
330 max flux dissipation
Attack Variant: 24 OP
390 max flux dissipation
AE Flat: (17 OP, we can't go over that in our example... condor support only has 17)
condor support variant: 17 spare OP
resulting in 0 OP for vents
110 Flux dissipation max
Medusa Point defense variant: 18 spare OP
1 vent
410 flux dissipation max
Attack Variant: 24 spare OP
7 vents
470 max flux dissipation
now we got values where we can compare something... (although the total different ship types might be in the way [flight decks])
what do we see?
1. certain values of flat increase will achieve quite similiar results on certain variants
2. on others they won't, this is where a higher increase flat would be needed...
3. the more spare OP you got, the less will a flat increase affect you
now we can "compare" them to what fit's the purpose better...
if the purpose is to weaken high base flux dissipation ships
the % based system fits better