Ugh ballistic weapons are horrible--my enforcer destroyer regularly gets overloaded and sits there not firing a shot because my weapons generate an absurd amount of flux. What the hell is the point of non energy weapons if they generate flux? Okim had the right idea, small ballistic weapons should generate 0 flux with their down sides being tracking and ammo dependency. If i'm forced to stick vulcans and MG's on my medium weapon slots because my flux gets overloaded constantly i should either get a massive ammo boost or have them generate no flux.
Its getting annoying as hell getting overloaded every single goddamn battle while i watch every single gun be silent because i cant fire them due to flux generation. If i had a choice for universal slots between energy weapons and ballistic weapons i'd choose energy hands down because i could put the points needed for extended magazines into flux/shield management and get a bigger bonus. The worst part is i know i'll have to get a TT ship because their so obviously better then the other options--ballistic weapons should be the balancing factor.
On the other hand the assault cannon is goddamn beautiful--made the mistake of selling them and now i'm actively hunting hounds hoping for more! I dont know if changed it recently but i remember them having around 400-500 range and a horrible ammo count and now they have 600 range and around 1000 rounds with extended mags!
I love the new missile system with the progressively larger slots but the missile speed is still absurd! Why are swarmers so slow? i mean its intended as an anti fighter missile yet a frigate can outrun it in a straight line and their a much bigger target then a fighter. Swarmers either need a speed boost or a range boost though i'd love a mix of both, if you've seen the raptor SRM pod from the mod forums that is how they should act!
The rocket missile speed could also use some work, their very predictable and quite useless when their not point blank. They should be like the sabot missiles where once fired they speed forward making them extremely hard to dodge though you'd still have to deal with the spread and their short range. I could see a torpedo like spread with the current rocket speed but if its small it should be extremely fast.
A small object with a massive engine shouldent take time to build up speed, it should either have an efficient slow engine like the pilum with great range or it should have an overcharged engine that slams it towards the target but doesnt have the fuel for massive correction.
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I somewhat agree on the ballistic weapons, some are just plain dumb because of ammo dependancy, tracking and a massive amount of flux, but others work wonders. don't get me wrong, I find energy based weapons (specifically beam) superior in almost every manner.
Sure it takes a bit longer on the hull, but on the other hand I can fire indefinitely if my ship is rigged right..
About the swarmers and rockets I completely agree, the Annihilator rocket pod right now is a waste of space and OP.. It won't hit anything unless your point blank.. or it's a cap ship, in which case they won't really do anything anyways because of a lack of damage
It needs a speed boost.
Swarmers they track very well, but their short range and limited speed greatly hinder their usefulness..
I'd like to see them have maybe 1000 range, and 50% more speed?