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Author Topic: [0.9a] Foundation Of Borken v0.2.4-RC3 (2019-1-19)  (Read 114328 times)

Venatos

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Re: [0.9a] Foundation Of Borken v0.2.4-RC3 (2019-1-19)
« Reply #75 on: December 02, 2019, 02:26:38 AM »

a kind soul PMed me a link that contains newer and translated FoB files as well as a file with adjusted shipprizes.
there are several other mods in there that could be interresting to.

i have no idea why this is not on the official forum, if its not supposed to be here for some reason, please have a mod delete this post.

until then, here you go:
https://zerobin.net/?eafefd6e1a067fdf#ncmuOfeJjAbnabi9Q1lMMB78i1REFn0vGEBxwgRvz44=

i have played with these borken files for a few days now and it works fine, my antivirus didnt find anything either, so it seems to be save.
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goldenvixen

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Re: [0.9a] Foundation Of Borken v0.2.4-RC3 (2019-1-19)
« Reply #76 on: December 05, 2019, 02:48:22 PM »

a kind soul PMed me a link that contains newer and translated FoB files as well as a file with adjusted shipprizes.
there are several other mods in there that could be interresting to.

i have no idea why this is not on the official forum, if its not supposed to be here for some reason, please have a mod delete this post.

until then, here you go:
https://zerobin.net/?eafefd6e1a067fdf#ncmuOfeJjAbnabi9Q1lMMB78i1REFn0vGEBxwgRvz44=

i have played with these borken files for a few days now and it works fine, my antivirus didnt find anything either, so it seems to be save.

The files.catbox.moe site won't load for me period. Could you reupload it on a different file host?

There are a lot of files I'm interested in downloading on that list that are all sadly up on files.catbox

Edit: Nvm, it seems to be working now.
« Last Edit: December 05, 2019, 09:03:12 PM by goldenvixen »
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SukmaZaki

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Re: [0.9a] Foundation Of Borken v0.2.4-RC3 (2019-1-19)
« Reply #77 on: January 19, 2020, 08:40:47 AM »

still waiting for update  ;)
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Wispborne

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Re: [0.9a] Foundation Of Borken v0.2.4-RC3 (2019-1-19)
« Reply #78 on: January 23, 2020, 09:32:27 AM »

There is a bug that breaks people's save games. It's related to a Borken hullmod.

https://fractalsoftworks.com/forum/index.php?topic=17763.0

It's easy enough to figure out what, in the save file, was causing it either by reading the user's error or by comparing the save game that they originally uploaded with the fixed one.

Chryvrius

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Re: [0.9a] Foundation Of Borken v0.2.4-RC3 (2019-1-19)
« Reply #79 on: January 25, 2020, 05:49:11 PM »

I'm a bit scared to install this with all of the reports of game-breaking bugs-- any odds of an update coming?
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Khoi128

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Re: [0.9a] Foundation Of Borken v0.2.4-RC3 (2019-1-19)
« Reply #80 on: February 16, 2020, 03:14:32 PM »

I used Borken's Mental Healers to change a Reckless officer to Steady, but I've noticed that the officer keeps reverting back to Reckless, I used the Healer twice and both times the officer ends up being Reckless again. Sounds like a bug, could anyone look into this?
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Pandora

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Re: [0.9a] Foundation Of Borken v0.2.4-RC3 (2019-1-19)
« Reply #81 on: February 28, 2020, 07:51:15 AM »

Guys and Gals, Is this mod still getting updated? Cause if it is I'll just wait until most/all these bugs I keep seeing are fixed before downloading... If not, oh well I liked the ship designs, but not enough to bork my save over it!
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Legit_Smurf

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Re: [0.9a] Foundation Of Borken v0.2.4-RC3 (2019-1-19)
« Reply #82 on: March 18, 2020, 02:57:39 PM »

is there a easy way to disable the PCB or move it in the commands list?
or should i just find it in the files and delete it?
otherwise loving the mod :D
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saif ag

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Re: [0.9a] Foundation Of Borken v0.2.4-RC3 (2019-1-19)
« Reply #83 on: March 21, 2020, 02:01:53 PM »

I seem to have a problem downloading the  mod in the first place

it says "cant expand file invalid argument 22"

is there a fix???
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Andreasaa2000

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Re: [0.9a] Foundation Of Borken v0.2.4-RC3 (2019-1-19)
« Reply #84 on: March 21, 2020, 05:40:11 PM »

I seem to have a problem downloading the  mod in the first place

it says "cant expand file invalid argument 22"

is there a fix???

I just downloaded it?
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Lord_Matheas

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Re: [0.9a] Foundation Of Borken v0.2.4-RC3 (2019-1-19)
« Reply #85 on: April 28, 2020, 12:06:32 PM »

is there a way to remove/disable the Private Crystal Rifts?

it kinda annoys me to see the extra option for every single station
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namad

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Re: [0.9a] Foundation Of Borken v0.2.4-RC3 (2019-1-19)
« Reply #86 on: April 29, 2020, 02:00:30 AM »

Guys and Gals, Is this mod still getting updated? Cause if it is I'll just wait until most/all these bugs I keep seeing are fixed before downloading... If not, oh well I liked the ship designs, but not enough to bork my save over it!

I've had no trouble with bugs in v0.2.4-rc3 but I don't use any of the "cheating" features like mental healers, I just use the "normal" ships and stations and such and they work great. I'm going to try out the files.catbox files if I ever restart my galaxy though.
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Reavenant

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Re: [0.9a] Foundation Of Borken v0.2.4-RC3 (2019-1-19)
« Reply #87 on: May 02, 2020, 03:56:04 PM »

Hello Everyone,

This is my first post on the forum so helllllooooooo!

Having my savefile 'borked' just a moment ago I've digged around the file and found what was causing my game to crash loading it.

Namely these lines from the gamelog gave me the clue:
'Caused by: javax.xml.stream.XMLStreamException: ParseError at [row,col]:[477107,80]
Message: An invalid XML character (Unicode: 0x{2}) was found in the value of attribute "{1}" and element is "13".'

So, I've opened up the savegame with Notepad and found the corresponding line causing the error:
'<savedVariant z="197766" hId="FOB_gnophkeh" v="18" c="0" hVId="70a6ae_23" vDN="Standard" s="REFIT" mAAW="true" gV="false">'

And that's basically it - that little '' was crashing my game. All you have to do to fix YOUR savefile is to use the search&change option (ctrl+h) and choose the  as item to search leaving the 'change to' line empty. Click change all and save. Enjoy!

Best regards,
Reavenant
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TimeDiver

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Re: [0.9a] Foundation Of Borken v0.2.4-RC3 (2019-1-19)
« Reply #88 on: May 02, 2020, 06:52:09 PM »

Namely these lines from the gamelog gave me the clue:
'Caused by: javax.xml.stream.XMLStreamException: ParseError at [row,col]:[477107,80]
Message: An invalid XML character (Unicode: 0x{2}) was found in the value of attribute "{1}" and element is "13".'

So, I've opened up the savegame with Notepad and found the corresponding line causing the error:
'<savedVariant z="197766" hId="FOB_gnophkeh" v="18" c="0" hVId="70a6ae_23" vDN="Standard" s="REFIT" mAAW="true" gV="false">'

And that's basically it - that little '' was crashing my game. All you have to do to fix YOUR savefile is to use the search&change option (ctrl+h) and choose the  as item to search leaving the 'change to' line empty. Click change all and save. Enjoy!
To prevent that error from happening again though, you have to edit '\data\variants\FOB_gnophkeh_Standard.variant' and change:

"displayName": "\u0013Standard"

to

"displayName": "Standard"

Otherwise, you will eventually get that save-breaking error again, as it is one of the ship variants used by the Borken mod.
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Reavenant

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Re: [0.9a] Foundation Of Borken v0.2.4-RC3 (2019-1-19)
« Reply #89 on: May 03, 2020, 06:55:35 AM »

Namely these lines from the gamelog gave me the clue:
'Caused by: javax.xml.stream.XMLStreamException: ParseError at [row,col]:[477107,80]
Message: An invalid XML character (Unicode: 0x{2}) was found in the value of attribute "{1}" and element is "13".'

So, I've opened up the savegame with Notepad and found the corresponding line causing the error:
'<savedVariant z="197766" hId="FOB_gnophkeh" v="18" c="0" hVId="70a6ae_23" vDN="Standard" s="REFIT" mAAW="true" gV="false">'

And that's basically it - that little '' was crashing my game. All you have to do to fix YOUR savefile is to use the search&change option (ctrl+h) and choose the  as item to search leaving the 'change to' line empty. Click change all and save. Enjoy!

Thank you TimeDiver!

I was looking for that damn character in config files :D
To prevent that error from happening again though, you have to edit '\data\variants\FOB_gnophkeh_Standard.variant' and change:

"displayName": "\u0013Standard"

to

"displayName": "Standard"

Otherwise, you will eventually get that save-breaking error again, as it is one of the ship variants used by the Borken mod.
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