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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Personal Contacts (08/13/20)

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Author Topic: [0.9.1a] Roider Union 0.8.1  (Read 63635 times)

mkire

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Re: [0.9.1a] Roider Union 0.8.1
« Reply #45 on: March 03, 2020, 02:48:45 PM »

maybe i'm just not finding it, but where do i need to go if i want to visit roider markets?
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SafariJohn

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Re: [0.9.1a] Roider Union 0.8.1
« Reply #46 on: March 03, 2020, 03:02:07 PM »

Check out the Roider Union submarkets on:
- Druzhinin's Anchorage in the Atka system
- Orthrus in the Samarra system

They don't have any full markets in the current version.
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BigBeans

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Re: [0.9.1a] Roider Union 0.8.1
« Reply #47 on: March 04, 2020, 06:44:51 AM »

Still hoping for an update for my fav Independent Sub-faction! Some more civilian warship refits would be awesome :)
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Neophobic

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Re: [0.9.1a] Roider Union 0.8.1
« Reply #48 on: April 08, 2020, 07:39:16 AM »

is it possible to add Nex support for them, since you can take a commission?
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SafariJohn

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Re: [0.9.1a] Roider Union 0.8.1
« Reply #49 on: April 08, 2020, 08:40:28 AM »

The bad news is that there will not be an update for the Roider Union for at least a couple more months.

The good news is that the Roiders will be a proper faction mod with Nex support and a full ship lineup! I've teamed up with Gwyvern, who can art good, and we've completed several never-before-seen ships in a new, distinctive style. Some old ships, along with the current ships, will also be returning in the new style.

There's lots more to do, though, so a preview will come when we are closer to the finish line.
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BigBeans

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Re: [0.9.1a] Roider Union 0.8.1
« Reply #50 on: April 08, 2020, 08:44:15 AM »

Awesome too hear though I hope you keep the Bombard and Cyclops. I like those haha.
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Delta7

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Re: [0.9.1a] Roider Union 0.8.1
« Reply #51 on: April 15, 2020, 08:03:16 PM »

I'm really looking forward to seeing this become a full mod, but I do think the interceptors are a bit too fast. They're faster than Thunders, and Thunders are honestly quite unbalanced in no small part due to their speed. It's somewhat less egregious since their weapons aren't a major threat to ships, but they can still screw with point defense effectively. Maybe tone their speed down to ~350, and give them a little more bulk to compensate, ~50 more hitpoints?
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SafariJohn

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Re: [0.9.1a] Roider Union 0.8.1
« Reply #52 on: April 15, 2020, 08:21:42 PM »

Bolt: 400 speed
Thunder: 450 speed
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Delta7

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Re: [0.9.1a] Roider Union 0.8.1
« Reply #53 on: April 15, 2020, 08:24:47 PM »

Huh... sorry, I mis-read it as 500 somehow. Still ungodly fast, but less so than Thunders. Anyways, keep up the good work!
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SafariJohn

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Re: [0.9.1a] Roider Union 0.8.1
« Reply #54 on: July 01, 2020, 12:01:57 PM »

I am happy to announce the new Roider ship lineup is done! Here's a teaser of some common Roider ships and fighters skirmishing with pirates:



Update will be a while yet. Lots of tedious things to work through.
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BigBeans

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Re: [0.9.1a] Roider Union 0.8.1
« Reply #55 on: July 02, 2020, 06:27:55 AM »

Looking forward too it!
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sharkley123

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Re: [0.9.1a] Roider Union 0.8.1
« Reply #56 on: August 14, 2020, 08:47:50 PM »

How do you actually retrofit ships? It seems like an awesome concept but i don't really know how.
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BigBeans

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Re: [0.9.1a] Roider Union 0.8.1
« Reply #57 on: August 15, 2020, 04:00:09 AM »

I'm looking forward too the next update  :)
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SafariJohn

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Re: [0.9.1a] Roider Union 0.8.1
« Reply #58 on: August 15, 2020, 07:29:30 PM »

How do you actually retrofit ships? It seems like an awesome concept but i don't really know how.

In the current release you can go to Druzhinin's Anchorage in the Atka system (southwest part of core worlds) and talk to the Roider base commander in the comm directory, like if you wanted to take a commission.


In the upcoming version retrofitting will be at the bar instead for quick and easy access. Retrofitting itself will also be more convenient.

Spoiler

[close]
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