Fractal Softworks Forum
October 15, 2018, 07:09:22 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: New blog post: Once More, with Feeling (10/05/18); In-dev patch notes for Starsector 0.9a (06/01/18);Starsector 0.8.1a is out!
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: Ability to "Mothball and Abandon" a ship from your fleet  (Read 1167 times)
AxleMC131
Admiral
*****
Posts: 1247


Amateur World-Builder


View Profile
« on: January 12, 2018, 01:07:10 PM »

Ideally this would be an option alongside Mothball/Scuttle/Refit/etc. in the fleet screen, and would result in the ship being dumped from your fleet but appearing in the campaign map as a derelict. This would be useful for situations where you recover a cool ship on a salvage run, but then discover you don't have the fuel to get it home... But you don't want to scuttle it! So you could "abandon" the ship in the sector and return for it later, recovering it then in much the same way as you would recover a derelict.

If you wanted to be really in-depth, you could even go so far as to allow the player to abandon ships while on the run from pirates, and potentially distract chasing fleets (in much the same way as they tell you to drop an item of clothing if you're being chased by a bear in order to distract it). But that would require some advanced AI and such, so I won't encourage that too hard. Tongue

But I would still like to see the ability to remove a ship from one's fleet while on the outer rim without completely destroying it.

Thoughts?
Logged



"I ain't one to punch first, but if the mil' wants a piece of me tonight, then they're sure as hell gonna regret it in the morning!"
- Johnson "Johnny" Parker
Wyvern
Admiral
*****
Posts: 1890


View Profile
« Reply #1 on: January 12, 2018, 01:35:46 PM »

I do remember, once, encountering a recoverable derelict Prometheus.  Usually when you find a derelict tanker, it has a significant amount of fuel on it, so I thought nothing of just adding the ship to my fleet.

...Turns out it had -no- fuel on it, and I had to scrap the thing.  Would've been nice if the UI had given me the information beforehand, so I could have just left it there and come back for it later.
Logged

Wyvern is 100% correct about the math.
TheEndstoneGolem
Ensign
*
Posts: 48



View Profile
« Reply #2 on: January 19, 2018, 08:54:00 AM »

Yeah I think that this is definitely a good idea. However there'd be a few issues with it. It would essentially allow you to have an infinite ship store. That would be pretty cool, imagine choosing a procgen world and just dumping ships into it to create an asteroid belt made up of ships. What sort of penalties would this impose, e.g. do you have to spend supplies restoring them? or can they just be left as is with no penalties applied?

Definitely cool idea, and makes sense in terms of 'ships don't just disappear'.
Logged

Using an Astral with 6 Khopesh wings coz I'm that basic B)
TJJ
Admiral
*****
Posts: 1698



View Profile Email
« Reply #3 on: January 19, 2018, 10:39:28 AM »

Abandoned hulls take (random) damage over time*, eventually disintegrating into debris fields.

*perhaps influenced by the terrain types nearby to where they've been abandoned.
Logged
Alex
Administrator
Admiral
*****
Posts: 11914


View Profile
« Reply #4 on: January 19, 2018, 11:06:07 AM »

Just jumping in to say I really like this idea in general, just need a nice natural UI flow for it. Not all on board with a separate option for it in the fleet screen, but... hmm. Maybe have it be an option from the "scuttle" confirm dialog. Made a note.
Logged
AxleMC131
Admiral
*****
Posts: 1247


Amateur World-Builder


View Profile
« Reply #5 on: January 19, 2018, 03:37:06 PM »

... Maybe have it be an option from the "scuttle" confirm dialog.

That would suffice. Overcluttering the UI is definitely something to avoid, but it'd still be a nice option to have.
Logged



"I ain't one to punch first, but if the mil' wants a piece of me tonight, then they're sure as hell gonna regret it in the morning!"
- Johnson "Johnny" Parker
Drokkath
Captain
****
Posts: 275


Xenophilic Mutant Commando


View Profile
« Reply #6 on: January 19, 2018, 07:57:53 PM »

Oh, so much yes from me. Despite me being rather a bit late to the topic it's nice to see already that it is being considered and even made a note of! Smiley

The reason I pitched in is because I have a habit of collecting all the loot from foes but I'm not that keen on completely destroying defeated ships lately, more fun to leave a faction wondering what the heck caused a brutal unprecedented show of overpower by one unknown hostile ship (me) and then get tracing/tracking/hunting fleets sent after me so I can have some more "diplomacy" discussions with them face to face. Cheesy
Logged

For I dipt in to the future, far as my gazer eye could see; Saw the vision of the world, and all the wonder that would be.
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2006-2011, Simple Machines
Simple Audio Video Embedder
Valid XHTML 1.0! Valid CSS!