ATG seems to be generally useful on Capitals, considering that they usually fight against multiple faster enemies in different directions that often enter/leave attack range.
And PD guns not turning fast enough is also a very real problem, that can be quite easily demonstrated by Salamanders (not that there are no other cases, these are just easiest way to see if you have enough turret turn rate or not).
Then there is Advanced Optics - using it without ATG is pretty much not an option, unless you already have only fixed hardpoints or want your turrets to be no better than that.
* Integrated Point-Defense AI: The only weapon that this might be useful for is Tactical Laser, but LR PD laser is nearly as good and cheaper.
* Omni Shield Emitter: Costs too much OP and halves your shield arc.
Agree on both.
* IPDAI tacs suffer too much downtime when switching targets (or being unable to rotate without interrupting fire). This gets to extreme where Paragon(using as many tacs as possible) vs Onslaught intercepts more incoming Annihilators by not having IPDAI, while also doing more damage to Onslaught with it's tac lasers.
* Omni Shield Emitter: SS does not allow to separately control shield, turreted weapons and precise ship movement(face cursor) at the same time (and I don't see what can be done here, beside auto-shield mode). Why would I install so overpriced hullmod with big drawbacks, when I don't even have chance of properly using it.