I have officially hotfixed the fatal error with the Helmanship skill. It has been reported as solved as of today. Simply re-download the mod, delete your old mod directory and replace it with the new one. It will seem like the skill has been weakened according to the tooltip, but each hullmod that affects that value
stacks so functionally it remains almost the same. Frigates with that skill should be pretty fun to pilot now.
The new version should read "Archean Order TC v1.3.4c" when downloading.
Notes: (minor)
Spoiler
Bug Fixes
-------------
- Fixed fatal error when taking the helmanship skill tier 3.
-----
---------------------------------------------------------
I totally love the idea of the more immersive interactions of your mod here. Is there any safe way to only implement that way without the faction-, ship- and weapon-modifications, -additions?
I know it's basically getting rid of the most important part, which by the way I really love the idea and design of. I'm stunned by its beauty, especially the sci faction & background <3
Thanks I appreciate your enthusiasm!
To make sure I understand what you are asking, you want the dialogue features without the combat rebalance or new factions? Or you want the dialogue features
and new factions (minus their ships, weapons, fighters, etc) but without the combat rebalance?
The first one will probably happen anyway, I'm just not 100% done fleshing out that system yet (its a
lot of rules work) and I want to wait until then to release it as a stand-alone mod that can be used with all mods.
The second request would be possible but more difficult. I'm not sure how worth it that particular amount of work would be, however, since it removes most of the iconic themes associated with each faction.
If you don't want to wait for me (understandable haha) then you can probably get the dialogue into other mods with a bit of work:
Spoiler
1) Open the rules.csv file using SafariJohn's rule tool:
https://fractalsoftworks.com/forum/index.php?topic=13976.02) delete all the rules other than the directories titled "fleet interaction menu options" "cease fire interaction" and "commodity request/demand interactions"
3) look at the src directory and find the rulecmd directory under "src/archeus"
4) the rule commands you would need to compile into a jar are: "CeaseFireBribeCalc" "CeaseFireRequestCalc" "CommodityRequestCalc" "ReqCredits" "ReqFuel" "ReqSupplies" "SetReputationLevel"
5) add the jar (name it whatever) to the setting file in your starsector directory.
All I ask if you do this is that you don't release it and keep it as a personal mod (because I will release an official one eventually).
Holy crap this is actually happening. You do not know what you have unleashed upon the galaxy. MISSILE BOATS AWAY!
Have fun and let me know if you run into any issues!