Bit of a necro here (sorry to everyone excited thinking it's been updated) but I wanted to ask if there were plans to update this for .9, as it was one of my favorite mods recently. Thanks!
Given op has been offline for a while, it will likely be a while. I too cant wait.
No worries everyone!
I am still planning on supporting this mod and getting it ready for .9 - hopefully alongside the addition of some Nex features assuming those play nice-ish with the update.
Haven't had time until recently and to be honest I've also been doing some research on the side. What does that mean, you ask:
I've been very outspoken about the need for immersion and a feel of a living sector where your choices matter and fleet interaction is heavily nuanced and fun. The biggest example in recent gaming history is bioware's npc interaction system found in games like Dragon Age and Mass Effect.
Since I want to introduce something like that with Starsector's officer system (anyone who has dug into my source code probably sees the areas I've developed story characters that can be saved and called from the game's local memory) and have messed around with story characters and branching story arc's with multiple endings in the tutorial I thought it would be prudent to refresh myself on past successes and how they handle certain situations.
So I am currently replaying Dragon Age Origins and taking some notes. I also played Mass Effect (1+2) and have been reviewing things to include in story content.
This may take some time, but I am still pretty excited to get started on it. I wanted to give everyone an update here to let you all know I haven't forgotten about this mod and plan to continue its support with more updates in the near future!