So, how would everyone feel about a slight increase in base soft flux dissipation (like 10-15% with shields raised over the current 0%) and a slight reduction in the effectiveness of the Stabilized Shields hullmod? I felt that it was too good before, and as time goes on I am feeling more certain of it.
Yes. That would be sensible. 10% innate and +20-30% from stabilized. Or make stabilized give hard flux dissipation? Actually no, Given the flux polorization, hard and soft flux aren't as differentiated as they are in vanilla
So yea, 90% shield cost of innate dissipation, with it dropping to 60 or 70% with stabilized shield.
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Doublecheck the frontal shield emitter. Given its supposed to be a crap-tier shield(Or did you change that?), it should, by default, be equal to dissipation, but currently isn't that way for all ships.
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Why not modify the 14th Battlefleet hullmod to add the core-strain effect? It currently says "No downsides", but you can change that to point out the strain on the core.
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I could have sworn there was a way to make all ships innately have that zero-flux bonus without a hull-mod. I might be mistaken however.
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Most mods which give weapons with no flux cost don't apply that to most ships. I think Vacuum is the only example I can think of that also does this.
It is possible to setup a ship without flux usage. This has the nice effect of giving the zero-flux boost at all times.
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The larger variety of weapon of various types helps a lot. Laser and projectile small energy PD weapons, many, many Strike and support varients. Its far better fleshed out and I have a lot more choices on how to optimize.
I've tried out quite a few other small missiles. The wide range of roles helps design ships to use missiles.
The larger number of hybrid slots helps too.
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Heavy Mortor (I think, its a medium balistic) still says it is strike, but the classification is support (1300 range?)
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Bolo missiles are nasty. Spin out of control. Quite lethal, and almost always worth giving one to any destroyer just to pin down frigates. And yet another way this TC focuses on PD vs Fighter/Missile focus.
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Some of the vanilla fighters still don't have that tooltip giving a quick description.
Some also don't have the Figher Systems hullmod.
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Had some luck with the Rhino frigate. Keep losing it, but it's my new go-to flagship early game, given it's medium energy slot. Phase beam or mining laser work pretty well.
Mining laser lacks Alpha, but works on fighters and just keeps the pressure up.
It's got highly flexable PD turret slots, and a single small missile slot too. Generally I use the forward-left slot for a railgun, use the Main slot for it's strike power, and the missile for a trebuchet to make up for it's somewhat slow speed. The four corner slots get PD or some kind.
Works great, although it's not as mobile as the wolf. I can act as PD support, harrass from a distance, and have a heavy strike weapon. Works for my general role as Assasin without too much worry about DEATH FROM BEES. Vanilla, fighters can be ignored half the time. Here, If I don't use PD I can't dive. The phase beam tears through a single unshielded frigate without too much issue, but can't quite deal with destroyers. The PD lets me cover opponents, and the LR missile lets me slow a fleeing enemy so allies can catch up.
Not the perfect ship I've wanted, and the manuverability leaves a bit to be desired. Burn drive isn't AS reliable as an escape method and all
But, then, the manual did say I had to make tradeoffs if I wanted someone able to do everything. I have a strike, PD, and LR harrass, and traded the +speed and manuverability and +survability, and it doesn't excel at any of those.
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Still trying to find a good interceptor Frigate to interdict those fast frigates. Maybe a Kite?
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The Gemini is a terrifyingly effective PD weapon at the current Frigate-Destroyer phase I am in. Two flak, and 3 Locust anti-figher missiles. Fighters that get close tend to get shredded.
I've also tried giving it LRM instead like vanilla tends to (sabots) but it isn't as impressive that way.
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Since you've shuffled around all those weapon slots, I've been trying out many other ships that I didn't in vanilla, generally searching for medium slots of various types.
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MUDSKIPPERS!!!!!!! ARGH.
Glass cannons of horrid death. Urgh.
Stupid expanded missile racks.