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Starsector 0.9.1a is out! (05/10/19); Blog post: Painting the Stars (02/07/20)

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Author Topic: [0.9.1a] Console Commands v3.0 WIP 7.6 (released 2018-12-07)  (Read 519635 times)

Simal

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Re: [0.9.1a] Console Commands v3.0 WIP 7.6 (released 2018-12-07)
« Reply #780 on: February 20, 2020, 03:39:08 PM »

Would there be a way to add built-in special hullmods like targeting supercomputer?
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Kanij

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Re: [0.9.1a] Console Commands v3.0 WIP 7.6 (released 2018-12-07)
« Reply #781 on: February 22, 2020, 04:38:07 PM »

Anyone have an example on how to add a terran planet? I see the console command posted multiple times in the thread, however there isn't a clear example on how to do so. I looked into the java file to try and find an example however I couldn't locate it.

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Pandora

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Re: [0.9.1a] Console Commands v3.0 WIP 7.6 (released 2018-12-07)
« Reply #782 on: February 23, 2020, 07:12:53 PM »

Hello! I've come across a small, tiny, itty bitty problem. Ancyra has become Deciv.
Don't try to have dinner and let the game running folks!  :-[

So, what I'm thinking is this: does anyone know a command or Runcode line that could skip the Galatia tutorial mission and advance into the campaign? Even just advancing to the point where going to Jangala ends the mission would be just swell!  ;D

I've discovered what the code bellow does, and it is worse than useless. It simply makes a new error by opening the jump point before it can be stabilized, thus making it impossible to continue beyond that point.
Spoiler
runcode com.fs.starfarer.api.impl.campaign.tutorial.TutorialMissionEvent.endGalatiaPort ionOfMission()
[close]
So please, listen to my plight and help this poor unfortunate soul.  :'(

I'm going to try NEXERELIN and see if it helps out any.
« Last Edit: February 23, 2020, 08:11:53 PM by Pandora »
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