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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Author Topic: [0.9.1a] Kingdom of Terra (v0.9.5) - Hullmods and boring balance changes  (Read 54480 times)

Burit

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Re: [0.9.1a] Kingdom of Terra (v0.9.5) - Hullmods and boring balance changes
« Reply #135 on: March 13, 2020, 08:03:33 AM »

Just played against this faction in High value bounty. I'm say i'm very impress by the concept and the way Kingdom of terra fighting.  When i see my officer ship get knock like a rag doll or coiled and died to a snake shape dreadnought [i'm very impress the way that snake dreadnought coil itself like a real life snake btw feel like i'm fighting actual cosmic monster]. I can only smile to the fact that my hardend officer was beaten by stone age ape that managed to get themself spaceship somehow haha. Keep up the good work !! This by far my fravorite mod faction yet! 

Related Pic. Taken before disaster stuck against my fleet

« Last Edit: March 13, 2020, 08:36:40 AM by Burit »
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Sinosauropteryx

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Re: [0.9.1a] Kingdom of Terra (v0.9.5) - Hullmods and boring balance changes
« Reply #136 on: March 14, 2020, 09:16:06 AM »

Just played against this faction in High value bounty. I'm say i'm very impress by the concept and the way Kingdom of terra fighting.
Thanks, I'm glad you're enjoying it!

Will the ourobouros show up in markets? I see it in fleets sometimes but I'm not usually hostile to terra.
Ouroboros should only be attainable as a Nex super ship start, or from the above high value bounty. If you see any in a regular fleet, take a screenshot, because that shouldn't be happening. (Regular Quetzalcoatl should show up in fleets and markets.)
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fastdino

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Re: [0.9.1a] Kingdom of Terra (v0.9.5) - Hullmods and boring balance changes
« Reply #137 on: April 07, 2020, 12:22:58 PM »

Why is the Garghool system coded that there cant be any exports and imports from outside the system? I've captured both big stink and Neoterra and despite installing an alpha core admin on Neoterra, i'm still getting a net loss of 50k credits per month. For a faction that's integrated with nex, it seems really pointless capturing this size 9 market.
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Sinosauropteryx

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Re: [0.9.1a] Kingdom of Terra (v0.9.5) - Hullmods and boring balance changes
« Reply #138 on: April 09, 2020, 09:34:49 AM »

Well the idea was to handicap and isolate the faction a bit, so they acted more like invaders from a distant land and not a regular trade hub. In retrospect I'm not sure it was the best solution, and I'd probably change it to roll over into the international market at certain points (like upon a planet being captured). If such a thing is even possible. I'm not actively developing for the time being though, so it is what it is.
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Vivelaraclette

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Just came to say,
This mod is truly amazing, being clubbed to death by space gargant, space snake and space dinausaur is great but I just found a telekinesis gun and turned my own ships into projectiles!
Thanks a lot for that, love.
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Null Ganymede

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The Trilobyte's modular hull design is amazing. And I just realized what the visual design it reminds me of - the final boss from Metal Slug 3!

So amazing.
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LudDavenport

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Continue to really like this mod. The Trilobite is a great addition to the fleet! Though based on the fun idea of just downsizing sprites to make frigates, maybe making a cruiser and capital sized Trilobite? Maybe a quetzequatl like ship with trilobites for segments? Maybe some number of trilobite hulls duck taped together, with a pulverizer engine underneath? Just looking to late game, and sad I will need to go out of faction for some being cargo ships.
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FatalStrings

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great mod, just want to report a bug.
I purchased and used the Blast Dampeners mod spec but it does not show up in the refit screen.

here is all my active mods for this save in case you need it
Spoiler

lightshow 1.40
Arma Armatura 0.1
Blackrock Drive Yards 0.9.5
Combat alarm sounds 1.31
Combat chatter 1.9.3
Commissioned crews 1.9
Common radar 2.5
Communist clouds 0.2
Diable avionics 2.51 rc4
Diable addon royal blue
ED shipyard 1.9.9a
Fleet tester 1.0
Industrial.evolution 1.7.b
Interesting portraits pack 1.2
Kingdom of terra 0.9.5
Lazylib 2.4f
Magiclib 0.29
Neutrino corp 1.86-rc3
Nexerelin 0.9.6d
Practice targets 1.4
Seeker - unidentified contact 0.3
Ship/weapons pack1.10.5
SkilledUP 1.1
Starship Legends 1.4.1
Supply Forging 1.1
Tahlan Shipworks 0.3.16
Terraforming and station constructoin 5.2.1
Torchships and deadly armaments 0.11
Transfer all items 1.1
Unknown skies 0.42
Varya's sector 3.1.5
Varya's ship pack 1.1.4
ZZ GraphicsLib 1.4.1

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