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Author Topic: [0.9.1a-RC8] Pearson Exotronics - v0.5.4 4/8/20 (Update Beta Available)  (Read 21337 times)

tomatopaste

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Re: [0.9.1a-RC8] Pearson Exotronics - v0.5.4 4/8/20 (Update teaser)
« Reply #45 on: September 14, 2020, 04:40:39 PM »

A fairly significant bug fix: I've figured out how to prevent drones from cluttering up the deployment list. The actual fix was that the deployment code is looking for a variant with "_wing" on the end to spawn a wing, however previously it was being provided with a fighter wing ID that did not end in the prerequisite and thus was spawning ships (with FIGHTER collision class...). Anyway, progress is being made


Also of interest, the previously posted white skins have been replaced with midline colours appearing to have been painted white instead. This makes it easier to see the new faction modular weapons coming, which have fairly saturated colours.
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tomatopaste

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Re: [0.9.1a-RC8] Pearson Exotronics - v0.5.4 4/8/20 (Update teaser)
« Reply #46 on: October 09, 2020, 09:22:43 AM »

Pearson Exotronics - v0.6.1-beta.3
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More adventures in robotics. Huge beta update that will require a new save (don't complain this is as large as a major update to any other mod c;). Please let me know if you have any feedback or issues. Should be relatively stable, but as always with new updates there'll be obscure bugs that will take time to come out, so save regularly and don't be afraid to ping me :). Otherwise, please enjoy!



Changelog (huge)
v0.6.1
-added new Leyland-class cruiser
    -has unique drone system with targeting mode and clamped vector thruster mode
    -spinal inbuilt energy gun
    -targeting mode increases projectile speed and damage by 1.35x
    -added system AI
-added new unique faction weapons
    -Douglas autocannon
        -medium ballistic, fires HE shells at medium range
    -Corsair mk1 railgun
        -small ballistic, fires triple burst kinetic slugs at average range
    -Spectrum PD
        -small energy, fires fragmentation damage burst beam at average range, EMPs fighters consistently
    -Mini-starburst Flak
        -small ballistic, fires small fragmenting proximity shells at short range, useful against massed missile attacks
-migrated repository to github, fixed version files along the way
-complete paintjob rework
    -added white, standard military skins as the common ship type
    -added rare dark military skins of the standard ships with modifications
        -(visit the bar on iuicharba to get a taste c;)
-added clandestine subfaction Pearson Special Operations Division (PSOD), responsible for particular bounty commissions and rewards
    -found through hidden markets that will spawn in the core worlds
-added story/lore content and descriptions
-graphicslib integration, ships now use normal map functionality
-complete set of unique hull sfx
-ship balancing and updates
    -denmark
        -replace small universal hardpoints with ballistic medium hardpoints
        -OP 90 -> 95 to compensate for larger slots
        -increased arcs of small energy mounts
    -eyre
        -complete rework/overhaul
        -now has three small mounts with two ballistics and a synergy
        -added inbuilt civilian escort drone wing equipped with mini starburst flak and fighter ir pulse cannon
        -reworked variants
        -DP 3 -> 4
        -Max burn 11 -> 9
    -cassius
        -sprite overhaul
        -added two synergy hardpoints
        -OP 40 -> 45 to compensate
        -reworked variants
        -Max burn 11 -> 10
    -serrano
        -sprite overhaul
        -flux capacity 10000 -> 10500
        -dissipation 500 -> 525
        -DP 25 -> 24
        -max speed 35 -> 40
        -base price 110000 -> 120000
    -kingston
        -sprite overhaul
        -drone flux capacity 6000 -> 4000
        -drone spin degrees/second 15 -> 25
    -torrens
        -sprite overhaul
        -shipsystem drone bastion replaced with flares
        -added inbuilt civilian escort drone wing equipped with mini starburst flak and fighter ir pulse cannon
        -DP 5 -> 3
        -Max burn 11 -> 9
    -kiruna
        -sprite overhaul
        -acceleration increased
        -shield upkeep 0.6 -> 0.5
        -shield efficiency 1.0 -> 0.8
        -max crew 30 -> 35
        -cargo 12 -> 40
        -max burn 12 -> 11
    -richmond
        -sprite overhaul
        -emp drones
            -emp damage 300 -> 150
            -system cooldown 0.4 -> 1.2
            -wing refit time 0 -> 10
-adjusted pulse impeller gfx
-updated drone movement AI
    -improved damping algorithm, much less jitter at low speeds, with higher maximum speeds
-fixed drones piling up in deployed and destroyed ships with zero deployment points
-fixed default colour for manufacturer
-adjusted nex start options
-tweaked malfunctioning shield generator text
beta.2 -> beta.3
-version checker fix
-added bar event, quest and intel system (check a certain market in Adelaide star system ;))
-when a drone mothership is destroyed, surviving drones will bolster reserve drone count of applicable nearby ships
-drone manager plugin updated to support drone transfer, now accurately tracks reserve drone stockpiles and can store
an unlimited number when more drones flock over from destroyed friendly sources
-kingston can exclusively field an unlimited number of friendly shield drones around it
-fixed zero flux disabled on leyland after using system
-fixed denmark HIL drones not firing at certain angle
-adjusted max burn of frigates
-changed commissioned crew bonus to 50/40/30/25 reduction of ECM effect, and armour bonus to drones increased 10 -> 50 flat units
-additional overhaul of paintjobs
-reduced mini starburst flak fire rate 0.4 -> 0.6 cooldown
-increased corsair mk1 railgun damage/shot 60 -> 130
-reduced size of civilian wing to 2
-cassius shield arc increased to 280, added 'militarised' civilian drone wing
-kiruna now uses omni shield
-overhauled flak proximity fuse plugin, vastly reduced unnecessary iteration
-flak uses new proximity fuse explosion visual
-leyland builtin parity destabiliser gun damage increased 800 -> 1200
-configured indevo and nexerelin whitelists
-fixed misaligned serrano mounts
-increased shield radius on many ships
-tweaked ancient planetary shield industry descriptions
-drone manager no longer assumes shipsystem activation key is bound to F
-add tooltip to malfunctioning shield at Adelaide
-rewrote drone AI rotation functions for improved angular acceleration/deceleration
-removed jerkiness of laser attack mode for corona drone system, uses a precise rotation AI
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BigBeans

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Re: [0.9.1a-RC8] Pearson Exotronics - v0.5.4 4/8/20 (Update Beta Available)
« Reply #47 on: October 13, 2020, 04:37:52 PM »

I've been enjoying these ships alot! The technical improvements from your first mod are massive!

Might be a weird request, but would you do a midline style skinpack?
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tomatopaste

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Re: [0.9.1a-RC8] Pearson Exotronics - v0.5.4 4/8/20 (Update Beta Available)
« Reply #48 on: October 15, 2020, 07:43:54 AM »

Pearson Exotronics - v0.6.1-beta.4
Download (Save Compatible)
More adventures in robotics. Smaller beta update with some bug fixes.



Changelog
v0.6.1-beta.4
-fixed crash in weapon effect plugin
-fixed bar event starting halfway through
-adjusted Nexerelin start options
-pearson buffalo now actually spawns
-console command SpawnPearsonContent properly adds bar event
-Corsair Mk.1 railgun nerfed, damage/shot 130 -> 90, flux/shot 55 -> 70
-improved corona focus mode drone targeting detection for firing over friendlies, now based on bounds collisions
-fixed drones not recovering and relaunching in combat
-reserve drones will now build up to twice max deployed size
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tomatopaste

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Re: [0.9.1a-RC8] Pearson Exotronics - v0.5.4 4/8/20 (Update Beta Available)
« Reply #49 on: October 15, 2020, 07:45:00 AM »

I've been enjoying these ships alot! The technical improvements from your first mod are massive!

Might be a weird request, but would you do a midline style skinpack?

Thanks, it's been a long road, but worth it  ;D
Technically could release a midline skin pack, but maybe down the track when other stuff is done.
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tomatopaste

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Re: [0.9.1a-RC8] Pearson Exotronics - v0.5.4 4/8/20 (Update Beta Available)
« Reply #50 on: October 15, 2020, 03:48:51 PM »

Pearson Exotronics - v0.6.1-beta.5
Download (Save Compatible)
More adventures in robotics. Smaller beta update with some bug fixes.



Changelog
v0.6.1-beta.5
-hotfix for drone ai crash
-adjusted leyland parity destabiliser gun - cooldown 2 -> 2.5, proj speed 1600 -> 1400, damage/shot 1200 -> 1350
-removed terminator core hullmod from corona and bastion drones for being unnecessary and too powerful
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Nick XR

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Re: [0.9.1a-RC8] Pearson Exotronics - v0.5.4 4/8/20 (Update Beta Available)
« Reply #51 on: October 15, 2020, 04:27:47 PM »

HYPE!  Excited to try them!

Chikanuk

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Re: [0.9.1a-RC8] Pearson Exotronics - v0.5.4 4/8/20 (Update Beta Available)
« Reply #52 on: October 17, 2020, 05:25:24 AM »

Always good to see such developement! Great time to return in game after shot absent.
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Avanitia

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Re: [0.9.1a-RC8] Pearson Exotronics - v0.5.4 4/8/20 (Update Beta Available)
« Reply #53 on: October 17, 2020, 09:20:40 AM »

I admit, I thought I won't enjoy these drone shipsystems, but I was positively surprised with how fun they are to use - for example frantically switching between PD and attack modes on Denmark is quite an experience.
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