Will the save freeze crash be fixed from using mods?
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For example I love using faction ship mods but after you get about 6 different ones with Dynasector and Nexarilen I encounter a save freeze bug. Please don't tell me I have a potato when my pc runs any new game on ultra with mods as well. I've seen several topics and several post about this as well and I feel that it would be nice to know what's going with this.
I have several times and even copied Nemo's youtube mod list.Like I said there is no crash just a save that hangs up and several moderators have confirmed this is a bug.Trust me I have tried to see if I was doing something wrong. I understand that Nemo's processor might be faster than mine and perhaps is the reason for quicker save processing instead of time out error.
http://fractalsoftworks.com/forum/index.php?topic=13140.0
Hmm - so this actually looks like it could be a graphics driver issue, the game seems to hang at a time where it's switching the current graphics context between threads, after it's done saving. While it's saving, another thread is rendering the progress bar, and when it's done, it hands rendering control back to the main thread, and that's where things hang. I'd suggest trying a different driver version - either updating to the latest, or rolling back to something from a few months back.
Another option, if you're only seeing this with mods, is to disable GraphicsLib (from its settings file) to see if that helps. It very well might.
Will the performance be improved with all the new additions to sustain more mods or are we looking at running less mods?
I'd say overall it should improve because the new economy is more light-weight, but we'll see.
I also wanted to know if we could get a scroll feature when we first start a save game and it shows the mod list.The reason being once you have too many mods installed you can only see the page size and none of the rest.
I've got a TODO item about improving this somewhere, I think. The tooltip was never meant to handle so many mods