Today, i have received about a player that:
2249965 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at src.lt.data.scripts.campaign.Lt_SpecialCampaignFleetAI.pickLootersLocation(Lt_SpecialCampaignFleetAI.java:70)
at src.lt.data.scripts.campaign.Lt_SpecialCampaignFleetAI.run(Lt_SpecialCampaignFleetAI.java:50)
at com.fs.starfarer.campaign.ai.AssignmentModule.advance(Unknown Source)
at com.fs.starfarer.campaign.ai.ModularFleetAI.advance(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
About my mod.
-This is about a Private Final array list initialized on the constructor. (No-static)
The guy have say about the list of mod:
I use most/all faction mods including valkyre and approlight wich are translated chinese mods for teh latest version
No idea if too many mods can cause to destroy a final list, but after a unknow amount of time, it seems,
My array list become null. Then crash. I have fix that very without problem, but i have not put a case where he can be null, because he cannot, but meh, any things can happens, no? ^^
I want just to be sure if this a normal case of a "private final" without static, after a certain amount of time, because i have not found the problem on google and than this is technically a bug who can happens for others peoples, i put that here.