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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: A True and Accurate History of the Persean Sector  (Read 32038 times)

SafariJohn

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Re: A True and Accurate History of the Persean Sector
« Reply #30 on: August 17, 2017, 08:19:29 PM »

AI Wars have always been post-Collapse as far as I can remember
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Althaea

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Re: A True and Accurate History of the Persean Sector
« Reply #31 on: August 17, 2017, 09:46:26 PM »

Safari is correct. Among other things, it should be noted that it is the High Hegemon who is quoted in regards to the AI battlestations all having been destroyed.
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CrashToDesktop

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Re: A True and Accurate History of the Persean Sector
« Reply #32 on: August 17, 2017, 11:24:07 PM »

Also, is the AI Wars happening after the gate shutdown and general galactic apocalypse a retcon? I was under the impression those were a Domain of Man thing long ago, but I could have just misunderstood (I don't mind it being a retcon if it is)
Advanced AI was banned in the Domain of Man (hence the Hegemony's enforcement of AI bans), though that didn't stop them from using swarms of low-level AI in the crushing of rebellions, what we now see as the rust buckets floating around near probes and other old Domain tech.  Don't recall any lore about large-scale AI wars before the Collapse, the two we know of were afterwards.

In regards to the story that's coming about, still hoping for us to have to fight a rather pessimistic alpha-level AI blocking the gates in a massive battle with a massive battlestation with rotating bits blocking the heart of the AI system that you have to destroy worthy of a coalition (depending on who we side with, of course - the Tri-Tachyon might not appreciate us destroying their baby).
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King Alfonzo

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Re: A True and Accurate History of the Persean Sector
« Reply #33 on: August 18, 2017, 12:29:40 AM »

This lore dump is pretty cool. I find the fact that the Luddic chruch may have occured due to Tri-Tachyon Shenanigans is both amazing and hilarious. But...

But there's something key missing from this lore dump.

One, glaring, forbidding and terrible absence that could spell doom to the sector.

What I think everyone wants to know is...

Spoiler
...when are you going to reveal the banana man aliens you teased a-ways back?
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DatonKallandor

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Re: A True and Accurate History of the Persean Sector
« Reply #34 on: August 18, 2017, 05:48:26 AM »

The shocking lore reason there are so many Dickersons.
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Morrokain

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Re: A True and Accurate History of the Persean Sector
« Reply #35 on: August 25, 2017, 11:43:29 AM »

I absolutely love lore posts!!  ;D

Some good framework here!

So, Artemisia Sun is still alive, then, and leader of TriTachyon?

Also, I know Daud is Space Marshal, but who is the current High Hegemon?


Various means of extending lifespans are indeed possible in the Sector- for the rich and well-connected, at least.


Ah good I am glad this was brought up!

One of my factions requires this kind of tech being present in the lore.. and some heavy gene manipulation to boot.
« Last Edit: August 25, 2017, 11:49:34 AM by Morrokain »
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Captain Draco

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Re: A True and Accurate History of the Persean Sector
« Reply #36 on: August 28, 2017, 03:40:43 AM »

Some campaign like this added by tutorial would be nice; just gives us some options to progress in chosen direction like Space Wolves for example; or just say no to factions and play its as pure sandbox game which in my opinion would be optimal. Of course branching campaign is very time and resources intensive to write and then code for small developer team doubly so as Age of Decadence has proven. 
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Drokkath

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Re: A True and Accurate History of the Persean Sector
« Reply #37 on: August 28, 2017, 06:11:13 PM »

-snip- ..branching campaign is very time and resources intensive to write and then code for small developer team doubly so as Age of Decadence has proven.  

Tell me about it. :-\ Bought and played that game myself, except I found it all rather too overwhelming. I like that old-school feel it has but at times I felt like I missed some hint or a detail and so had to reload the saved progress to look for something just to make sure, the problem wasn't really that because I enjoyed getting into combat again with my god-character in full high-end armor but rather the issue I kept running into were walls of text, one after another to a point I had to take a break to process and at times I felt like I was spending majority of the time reading than playing and every chance I got to break that boredom by getting a chance to solve something with my character's raw strength from a dialog option, using two-handed sword to add more to the bodycount, I took that chance.

It's pretty much why I prefer making up my own stories in my mind instead, rather than reading pages and pages of text and sometimes misreading or misunderstanding something as my eyes get scanlines of text burnt in. x_x
« Last Edit: August 28, 2017, 06:13:04 PM by Drokkath »
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Lorant

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Re: A True and Accurate History of the Persean Sector
« Reply #38 on: September 10, 2017, 03:38:51 AM »

fun update! still for some reason, i always thought it was implied that the canonical ending for every mission was whichever side the player controlled was victorious. which meant the mayasuran fleet courageously batted the hegemony fleet back successfully for the memory of a world and the stolen futures of billions, but also a significant portion of the hegemony's newly rearmed fleet was shockingly routed by a fleet of prying researchers.

cool to hear more about orcus rao. am i understanding correctly that he became a hegemony officer after the events of "dire straits?" i've also  always been really curious about what rao did during that battle that was a "complete inversion of his orders."  i'm guessing nobody expected him to actually break the blockade in a proper battle instead of just escorting the freighters? also apparently, following the treaty of crom cruach, rao went back to mercenary work or at least the iss blackstar did? that's an interesting career trajectory, i suppose.
i'm also getting impression that warlord kanta's rise presaged pirates becoming a serious, organized threat to sector authorities, which might account for some of the weirdness of there being a pirate "faction," (kanta and her allies eventually hear about everything) but i realize that it's worth not thinking about it too much haha

and finally the fleshing out of the askonia crisis! imagine the mess of being involved in the internal combat of one of the mutinying ships. and oh dear god, the new tri-tach guard were attempting to use a planet-killer on chicomoztoc? yikes!

great post! it's totally put my mind off whatever alex could be doing.
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Igncom1

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Re: A True and Accurate History of the Persean Sector
« Reply #39 on: November 30, 2017, 12:31:50 PM »

Just makes me wish there were more faction skins for some of the ships so I could build more themed fleets.

Id totally play a Luddic Church run with lovely green battle fleets.
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Sunders are the best ship in the game.
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