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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: Mods issues  (Read 2646 times)

manooscura

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Mods issues
« on: November 12, 2017, 11:22:53 AM »

Hi guys, i downloaded Nemonaemo mod pack but during the game loading i got this error....

Fatal: Error compiling [data.script.weapons.SSP_IonBeamEffect]
Cause: data.script.weapons.SSP_IonBeamEffect

how i can fix it ?

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Midnight Kitsune

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Re: Mods issues
« Reply #1 on: November 12, 2017, 01:32:45 PM »

Do you have ALL of those mods enabled?
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zaimoni

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Re: Mods issues
« Reply #2 on: November 12, 2017, 06:44:23 PM »

Aside from the memory issues involved with enabling all of those mods ... it might be simpler to ensure they're all current and compatible by downloading them individually.

In particular, that would have advised you that StarSectorPlus (the mod that is hard-erroring) is intentionally abandoned and is not intended to work on .81 .  I would not rely on any of the other mods in that archive being current.
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Dark.Revenant

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Re: Mods issues
« Reply #3 on: November 13, 2017, 02:22:18 AM »

No, it’s because he enabled the wrong edition of Lightshow.  Pick the SWP edition.
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manooscura

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Re: Mods issues
« Reply #4 on: November 13, 2017, 02:45:59 AM »

No, it’s because he enabled the wrong edition of Lightshow.  Pick the SWP edition.

Yep i found it and fix, thx to all guys.

Now i can play but....after 30 min of campain and after 2/3 saves,  i cant save because it take a lot of time and than starsector crush.... :( can i fix this ?
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MesoTroniK

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Re: Mods issues
« Reply #5 on: November 13, 2017, 04:42:19 PM »

How much memory are you allocating?

What are your system specs? Nemo's mod list *is* stable, but you need a pretty good rig to run it.

manooscura

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Re: Mods issues
« Reply #6 on: November 17, 2017, 02:23:16 PM »

yes it was the problem, thx, i found a solution after your suggestion. Now it have 6gb (i has 16gb)
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