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Author Topic: Bounty changes  (Read 1631 times)

Delta7

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Bounty changes
« on: November 08, 2017, 08:36:58 PM »

One minor suggestion i'd like to make is to increase the bounty rewarded for destroying large enemy ships.

The vanilla base bounty is 300 credits, while the Nexerlian base is 500.

While 500 credits per destroyed enemy frigate is nice, as is 1000 per destroyer, the improvement to 1500 for a cruiser and 2000 for a capital ship is relatively minor by comparison considering how much of a jump those ship classes are in staying power and lethality.

I recommend the new base bounties be set as follows:
frigate: 500
destroyer: 1000
cruiser: 2000
capital: 4000

Additionally, this base bounty per size class could be further modified by the destroyed enemy ship's deployment cost. You'd think that a dead enemy paragon would be worth a bit more than an old conquest or defenseless atlas. That being said, an atlas being a freighter should still be worth a fair bit considering that it could have been carrying valuable cargo.

note: these suggested modifications tie in well with my other suggestion of buffing the passive damage absorption capability of armor, as larger warships would generally be more durable and require dedicated strike weaponry or a concentrated attack to bring down.
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Delta7

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Re: Bounty changes
« Reply #1 on: November 08, 2017, 08:46:40 PM »

At the very least, give us the option to change base bounties for individual ship sizes in the settings file :'P
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Midnight Kitsune

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Re: Bounty changes
« Reply #2 on: November 09, 2017, 12:23:11 AM »

At the very least, give us the option to change base bounties for individual ship sizes in the settings file :'P
This I think would be the best bet
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Linnis

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Re: Bounty changes
« Reply #3 on: November 12, 2017, 05:17:02 PM »

Or bounties are based on deployment points.
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