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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.96a] Stop Gap Measure - Ships for Vanilla - v1.2.4 Balancing  (Read 348493 times)

Lesolan

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Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« Reply #60 on: December 01, 2018, 09:42:46 PM »

Downloaded the file just fine. However, Winrar says it is either broken or a file type it doesn't recognise, and 7-zip just says it can't open it.
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NightfallGemini

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Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« Reply #61 on: December 01, 2018, 10:19:43 PM »

Just as an aside, I would recommend against Mediafire. They've become pretty weird with their popups and ads, and if you try to prevent this, they set a cookie that prevents you from downloading files until you either buy their premium thing, or bypass it and clear the cookie.
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Null Ganymede

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Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« Reply #62 on: December 02, 2018, 07:41:54 PM »

The Starsector RC10 bugfix for JSON merging might have broken some stuff. (https://fractalsoftworks.com/forum/index.php?topic=13445.0)

I was getting fleets from multiple factions that only used a single fighter type. (Pike, from Arsenal Expansion.) After commenting out .faction contents like
Code
"fighters":[]
to turn them to definite no-ops, things got better. Will test more - it might have been another mod where I made the same edits.
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Lord Sputnik

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Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« Reply #63 on: December 03, 2018, 06:26:57 PM »

Can't download the new version, says the archive is in an unknown file format or corrupted.  Doesn't matter which zip program I use.
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ZeroGman

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Barracuda

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Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« Reply #64 on: December 04, 2018, 11:51:26 AM »

Surprisingly hard to find a Dove, I just wanna travel the sector with minimal worry about anything :<
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MajorTheRed

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Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« Reply #65 on: December 04, 2018, 12:38:57 PM »

I put online another archive. I hope it will work. There must have been a uploading problem the first time...

https://www.mediafire.com/file/kyeqogq5zg484n5/Stop_Gap_Measure0-71.rar/file

The Starsector RC10 bugfix for JSON merging might have broken some stuff. (https://fractalsoftworks.com/forum/index.php?topic=13445.0)

I was getting fleets from multiple factions that only used a single fighter type. (Pike, from Arsenal Expansion.) After commenting out .faction contents like
Code
"fighters":[]
to turn them to definite no-ops, things got better. Will test more - it might have been another mod where I made the same edits.

By any chance, does it have something to do with the Persean League fleet ony? I forgot a line when updating the mod in their faction file... :-[

Surprisingly hard to find a Dove, I just wanna travel the sector with minimal worry about anything :<

Updated variants frequency. It's also probably because strange civilian ships only appear in the "random civilian" category in fleet composition which is already crowded.

Thanks to all for feedback. I need to find other fix to some problems like dominance of second-grade weapons. Next update with new toy is in progress.
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Lord Sputnik

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Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« Reply #66 on: December 04, 2018, 12:56:46 PM »

Thanks!  That link works!
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ZeroGman

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LeopoldStotch

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Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« Reply #67 on: December 05, 2018, 09:28:17 AM »

The answer is probably no, but since this doesn't seem so intrusive i'm just gonna ask:

Can I integrate this into an ongoing game? Or do I have to start over?
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Sarissofoi

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Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« Reply #68 on: December 05, 2018, 10:58:49 AM »

The answer is probably no, but since this doesn't seem so intrusive i'm just gonna ask:

Can I integrate this into an ongoing game? Or do I have to start over?

You can. It can take some time for fleets and markets update tho.

MajorTheRed

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Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« Reply #69 on: December 05, 2018, 11:08:29 AM »

I'm not sure that the game will integrate the 3 star systems, unless you were already playing with an older version of the mod
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Sarissofoi

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Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« Reply #70 on: December 06, 2018, 04:30:56 AM »

Damn. Planets in new systems lack descriptions.
Still its welcomed addition to Somalia tier core worlds economy.

MajorTheRed

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Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« Reply #71 on: December 06, 2018, 08:56:53 AM »

Damn. Planets in new systems lack descriptions.
Still its welcomed addition to Somalia tier core worlds economy.

Well, it has the benefit of adding a true shipyard to Luddic Church. I hope it will not mess too much with economy. At least it add possibility to LC to build its own ships added in the mod
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Donkey Hote

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Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« Reply #72 on: December 09, 2018, 05:00:06 PM »

I put online another archive. I hope it will work. There must have been a uploading problem the first time...

The new link is still giving me the broken archive error messages.
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Lord Sputnik

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Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« Reply #73 on: December 15, 2018, 08:55:52 AM »

Yeah, tried to download it again to a different PC and the archive is corrupt again.
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ZeroGman

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JDCollie

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Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« Reply #74 on: December 15, 2018, 09:17:42 AM »

Temporary mirror until Major gets the link sorted:
https://drive.google.com/open?id=1xPc7CGYpfeOqwhIzd3jB_Fnfp0CgPdOo
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