Thanks Sarissofoi. I'm really glad you enjoyed the Luddic ships, I wanted to give Luddic Church some presence in the game.
Just will respond to the relevant comments:
-Mostly I'm still learning to make sprite from scratch, and most ships you found "meh" or terrible are sprite I've made from nothing.
-Foundation: yeah, but the problem is from the core game. But I don't have the skill to change or add something to the value of salvage gantry for cruiser....
-About High-tech ships (Carcajou and Minos): I wanted other ships to give some variety to high-tech. (Example : for frigate, Low-tech has like 3 ships, Mid-tech too, and high tech have 1). I didn't include phase ship because they are more elite super-high tech for me.
-"Herder look better than Drover but Triumph look hideous" : I really hate the drover. It's just a flying brick. Triumph follow the same idea that high tech ship : more variety. In reality I never encoutered a Triumph in game.
-Copernicus : pretty much my thought too. I will probably rework it at some point. I like the scarab aspect, but the overall result is pretty much flat. Still funny you like the Tantive, it's the next ship I will redraw...
About the descriptions, I plan to finish them all. However I sometime lack imagination for some of them. All ships in this mod can be classified as 1) a design I wanted to make to fly it myself with a clear idea of its origin, moderatly usefull for the game (Dove, Carcajou, Hoplite, Luddic ships), 2) Ships I liked the original sprite or conceptual shape, not really usefull, no inspiration for description (Opportunity, Wagner or Ballista) and 3) ships added only for adding variety (in regards to role or ship-system), with a description mostly boring to justify its presence in game (Traverse, Minos, Herder). So descriptions are mostly added in order of the list above.
Any comments about the new systems?