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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: [0.9a] Stop Gap Measure - Ships for Vanilla  (Read 61627 times)

miro

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Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« Reply #120 on: May 14, 2019, 08:58:29 AM »

I really love the look of the Copernic, especially the Hegemony Auxiliary version.
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Hey brah.

MajorTheRed

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Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« Reply #121 on: May 17, 2019, 10:50:48 AM »

Version 0.77 Available (0.91 update)
https://www.dropbox.com/s/785yfi7qxtk8ppw/Stop_Gap_Measure_v0_77.zip?dl=0

It's mostly a update twisting lot of in game stats and rules. Some ships were not spawning at all, mining weapons are more standard beam now, and IM kindly check for all errors in description (a BIG thank you!)

Ship prices have been changed. I'm glad of the new update, as it allow to really show how some ships are "second-rank" in SGM.

Sadly, I had to remove the Impaler (because of the new Shrike (P) ) as well as the Bardot. I found the Bardot was filling a similar role to the Copernic, and too many mods have already proposed a survey Mule.

The Ballista got a new sprite, more Pirate-style, based on civilians ships. I really like how it turned out considering the time I put on it:



The new version will break saves.

And finally, v0.78 will bring many new toys (3 variants, 2 new ships, 4 new weapons) but will take until September to get it done unfortunately.
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DiM

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Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« Reply #122 on: May 28, 2019, 06:59:22 PM »

I think this version broke the mod. When i try to start the game, i get this error message.

Fatal : Ship hull spec [filgap_bardot] not found!
Check starsector.log for more info.
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MajorTheRed

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Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« Reply #123 on: May 28, 2019, 07:08:13 PM »

When you start the game or you load your save? It's not supposed to happened if you start a new game.
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DiM

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Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« Reply #124 on: June 07, 2019, 03:08:49 AM »

Sorry for the late response. No, i mean, i can't even start the game with the mod enabled.
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Zoro89

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Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« Reply #125 on: June 07, 2019, 08:56:06 AM »

I think this version broke the mod. When i try to start the game, i get this error message.

Fatal : Ship hull spec [filgap_bardot] not found!
Check starsector.log for more info.

I use game version 0.9.1a RC8 with this mod in version 0.77 and everything work fine hm... you start the game only with this mod here?
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DiM

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Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« Reply #126 on: June 10, 2019, 03:08:27 PM »

I think this version broke the mod. When i try to start the game, i get this error message.

Fatal : Ship hull spec [filgap_bardot] not found!
Check starsector.log for more info.

I use game version 0.9.1a RC8 with this mod in version 0.77 and everything work fine hm... you start the game only with this mod here?
Hey! Thanks for trying to help. I haven't tried starting the game with only this mod yet. I'll try that and see what happens.
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Sarissofoi

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Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« Reply #127 on: August 07, 2019, 10:36:24 AM »

No description for the planets.
It looks like description file is missing single " at the beginning of Sicily description.
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