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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: [0.96] Hegemony Fleet Expansion v1.3  (Read 31901 times)

Texas Redhawk

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[0.96] Hegemony Fleet Expansion v1.3
« on: September 02, 2023, 11:36:32 AM »

HEGEMONY FLEET EXPANSION
v1.3 (9/24/2023)

Downloads no longer available

The Hegemony Navy has been reinforced with eight new ship designs, including two troopships designed primarily for planetary assaults. Ship skins by Scarface, originally from Missing Ships, with additional assets by PCCL, King Alfonzo and Vayra.

Features:

Mule (A): Retrofitted and repainted for Hegemony auxiliary service, the Mule (A) has been given only minor upgrades, but still serves well as a combat freighter or convoy escort.


Spoiler

Optional Variant
[close]
Condor (H): The Hegemony variant of the Condor sacrifices the stock model's Fast Missile Racks system to allow for Reserve Deployment, temporarily doubling the size of its fighter wings. The medium missile mount has also been converted into a composite mount.


Venture (A): Militarized for Hegemony auxiliary service, the Venture (A) sports a forward universal medium size turret. Its integrated mining pod drone bay has also been converted into an open hangar bay, allowing this aging missile cruiser to also serve as a light carrier.


Spoiler

Optional Variant
[close]
Shepherd (A): The Ko Combine r450 "Shepherd" has been outfitted for Hegemony auxiliary service with militarized subsystems, giving Hegemony fleets additional drone and salvage support.


Mudskipper (A): This upgraded variant of the MGA-220 Pegasus-class "Mudskipper" civilian transport features militarized subsystems and its engine has been retrofitted with a Burn Drive system, allowing it to safely evacuate personnel from a battlezone.


Valkyrie (H): This troop transport has been repainted in Hegemony colors and its twin forward small energy mounts have been upgraded to hybrid mounts, allowing it to fit ballistic weaponry for self-defense and for surface assaults.


Colossus (A): The venerable Colossus freighter has been given militarized subsystems and a new paintjob in preparation for Auxiliary service.


Colossus Mk.III (H): Following encounters with Tri-Tachyon's infamous Phantom phase transports during the Second AI War, the Hegemony Navy looked to acquire its own dedicated planetary assault ship and ultimately found inspiration in the form of the notorious "Colossus Mk.III" pirate retrofit of the Colossus heavy freighter. This militarized retrofit of the Colossus lacks the pirate variant's excessive armament, but has been fitted with upgraded hangar bays and advanced ground support weaponry for surface assaults. Marines and crew do however often complain about the incredibly lacking accommodations of the cramped crew decks...

Changelog:
v1.3 9/24/2023 - Added the Valkyrie (H) and the Colossus Mk.III (H). The Mudskipper (A) lost its ground support hullmod, as the Valkyrie (H) now fulfills the role of dedicated troop transport. The old Colossus Mk.III has been converted into the Colossus (A), a dedicated freighter. A partial patch for Iron Shell (0.96 compatible version of Iron Shell available on the Unofficial Starsector Chat Discord) has been added, allowing the Iron Shell to use some of the new vessels. The Mule (A) received a small OP nerf, the Condor (H) received a second variant, and all variant files received a balance patch to hopefully make them more effective and less likely to default to going over their OP limits. NOTE: This update is NOT savefile compatible with v1.2b or lower.
v1.2b 9/10/2023 - Tweaked the Condor (H) skin with edits directly taken from King Alfonzo's HMI Brighton Federation mod - the original skin is still available in the files for those who prefer it.
v1.2a 9/8/2023 - Tweaked the Shepherd (A) skin with edits directly taken from PCCL's Hegemony Expeditionary Auxiliary Fleet mod - the original skin is still available in the files for those who prefer it. Also tweaked the default ship roles and Hegemony faction files to, once again, make the Shepherd (A) spawn properly in Hegemony fleets.
v1.2 9/8/2023 - Added the Shepherd (A) and tweaked the default_ship_roles so that Hegemony fleets should be significantly less likely to use Mule (A) as the flagship of small patrols.
v1.1b 9/6/2023 - Fixed the Condor (H) never spawning in Hegemony fleets or markets, big thanks to Skylord Zero and Derelict_Surveyor for pointing out the fix!
v1.1a 9/6/2023 - Was reminded that the Hound (A) gets built-in Armored Weapon Mounts to make up for not being a Civilian-grade hull and thus not having Militarized Subsystems; gave the Mule (A) its own Armored Weapon Mounts built-in hullmod back. Fixed the Colossus Mk.III (H) never spawning in Hegemony fleets or markets. Known Issue: The Condor (H) does not seem to spawn in any Hegemony fleets or markets. (Fixed in v1.1b)
v1.1 9/2/2023 - Removed built-in Armored Weapon Mounts from the Mule (A) and made the Colossus Mk.III (H) a rare blueprint rather than part of the Hegemony Auxiliary blueprint package, as having a ship with Advanced Ground Support hullmod available from such a common blueprint package was somewhat OP.
v1.0 9/2/2023 - Initial release

Credits:
The Starsector Dev Team (~90% of the text files were copied and edited from vanilla files)
Scarface for the Hegemony skins from his Missing Ships mod
PCCL and Retry whose Hegemony Expeditionary Auxiliary mod inspired the creation of this one - PCCL's version of the Hegemony Shepherd was also used to tweak my own sprite with better drone bay lighting
King Alfonzo for permitting me to use aspects of his Brighton Federation Condor to tweak the Hegemony Condor variant
MiniDeth3 for his superb work kitbashing the Colossus Mk.III (H) using Scarface and Vayra's sprites
SKYLORD ZERO and Derelict_Surveyor for helping with bugfixes
SsethTzeentach whose review video first made me aware of Starsector and allowed me to try it for the first few weeks before I bought the game myself
CY Yukimaru/Ryxsen1421 whose United Aurora Federation mod actually got me hooked on the game
IroncladLion whose video on the UAF mod first made me aware of it
« Last Edit: October 01, 2023, 08:36:56 AM by Texas Redhawk »
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Texas Redhawk

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Re: [0.96] Hegemony Fleet Expansion v1.1
« Reply #1 on: September 02, 2023, 12:05:20 PM »

Updated to v1.1 and fixed the download link - apologies to anyone who downloaded the in-development pre-1.0 build when I accidentally posted the wrong link!

Zr0Potential

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Re: [0.96] Hegemony Fleet Expansion v1.1
« Reply #2 on: September 02, 2023, 05:43:48 PM »

HEGEMONY FLEET EXPANSION
v1.1 (9/2/2023)

Download

The Hegemony Navy has been reinforced with five new ship designs, including two new troopships designed primarily for planetary assaults. Ship skins by Scarface, originally from Missing Ships.

Features:

Mule (A): Retrofitted and repainted for Hegemony auxiliary service, the Mule (A) has been given only minor upgrades, but still serves well as a fast freighter or convoy escort.


Condor (H): The Hegemony variant of the Condor sacrifices the stock model's Fast Missile Racks system to allow for Reserve Deployment, temporarily doubling the size of its fighter wings. The medium missile mount has also been converted into a composite mount.


Venture (A): Militarized for Hegemony auxiliary service, the Venture (A) sports a forward universal medium size turret. Its integrated mining pod drone bay has also been converted into an open hangar bay, allowing this venerable cruiser to serve as a light carrier.


Mudskipper (A): This upgraded variant of the MGA-220 Pegasus-class "Mudskipper" civilian transport features militarized subsystems and close-in air-to-surface weapon systems for supporting ground assaults. Its engine has been retrofitted with a Burn Drive system, allowing it to make quick orbital insertions and equally swift extractions.


Colossus Mk.III (H): Following encounters with Tri-Tachyon's infamous Phantom phase transports during the Second AI War, the Hegemony Navy looked to acquire its own dedicated planetary assault ship and ultimately found inspiration in the form of the notorious "Colossus Mk.III" pirate retrofit of the Colossus heavy freighter. This militarized retrofit of the Colossus lacks the pirate variant's additional space warfare armament and jury-rigged hangar bay, but hosts an advanced ground support package and retains the Colossus' impressive cargo capacity for carrying war materiel. Marines and crew do however often complain about the incredibly lacking accommodations of the cramped crew decks...

Changelog:
v1.1 9/2/2023 - Removed built-in Armored Weapon Mounts from the Mule (A) and made the Colossus Mk.III (H) a rare blueprint rather than part of the Hegemony Auxiliary blueprint package, as having a ship with Advanced Ground Support hullmod available from such a common blueprint package was somewhat OP.
v1.0 9/2/2023 - Initial release

Credits:
The Starsector Dev Team (~90% of the text files were copied and edited from vanilla files)
Scarface for the Hegemony skins from his Missing Ships mod
PCCL and Retry whose Hegemony Expeditionary Auxiliary mod inspired the creation of this one

You re-added Codor (A) lights, very nice

Edit: oh wait if I have Missing Ships running too would there be duplicates?
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Texas Redhawk

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Re: [0.96] Hegemony Fleet Expansion v1.1
« Reply #3 on: September 03, 2023, 02:19:54 AM »

Edit: oh wait if I have Missing Ships running too would there be duplicates?

If you run both this and Missing Ships then the original Missing Ships versions will still exist, so there will be duplicates yes. However, I've made sure that they don't overlap in terms of code, so they should be compatible with each other. I can't speak for the stat differences without a closer examination of the files, though.
« Last Edit: September 03, 2023, 02:24:08 AM by Texas Redhawk »
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Texas Redhawk

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Re: [0.96] Hegemony Fleet Expansion v1.1a
« Reply #4 on: September 06, 2023, 05:05:23 AM »

Updated to v1.1a. I'm having trouble getting the Hegemony to use the Condor (H) at all - the normal version rarely spawns in one of their fleets, but if I try to make them use the Condor (H) specifically they just flat-out swap to only using Moras. Not sure what I'm doing wrong here, but at least the Condor (H) will still be producible by the player if they can find the Hegemony Auxiliary blueprint package.

Derelict_Surveyor

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Re: [0.96] Hegemony Fleet Expansion v1.1a
« Reply #5 on: September 06, 2023, 08:46:12 AM »

Updated to v1.1a. I'm having trouble getting the Hegemony to use the Condor (H) at all - the normal version rarely spawns in one of their fleets, but if I try to make them use the Condor (H) specifically they just flat-out swap to only using Moras. Not sure what I'm doing wrong here, but at least the Condor (H) will still be producible by the player if they can find the Hegemony Auxiliary blueprint package.

As SKYLORD ZERO on the discord said, any carriers you want the Hegemony use will have to be placed into "priorityShips" in their faction file - the vanilla file itself has comments that state why, but the faction doesn't lean heavily into carrier doctrine and so when they do spawn a carrier in a fleet, it's going to be a Legion since its has priority unlike the Condor or Mora.

That aside, I do quite love what you've done with these ships, gameplay wise. Will probably replace the Hegemony Auxiliary mod in my list, especially since its a bit old at this point.
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Texas Redhawk

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Re: [0.96] Hegemony Fleet Expansion v1.1a
« Reply #6 on: September 06, 2023, 12:26:57 PM »

As SKYLORD ZERO on the discord said, any carriers you want the Hegemony use will have to be placed into "priorityShips" in their faction file - the vanilla file itself has comments that state why, but the faction doesn't lean heavily into carrier doctrine and so when they do spawn a carrier in a fleet, it's going to be a Legion since its has priority unlike the Condor or Mora.

That aside, I do quite love what you've done with these ships, gameplay wise. Will probably replace the Hegemony Auxiliary mod in my list, especially since its a bit old at this point.

I had totally missed SKYLORD ZERO's comment in the Discord - thanks for pointing it out to me, and further explaining the fix!

In regards to the Hegemony Auxiliary mod, I used it a lot too. I'm hoping to have my own version of the Shepherd (A) implemented at some point - just got to make a skin for it, and sadly my skills aren't as good as Scarface's in that regard.

Updated to v1.1b, integrating SKYLORD ZERO and Derelict Surveyor's fix to the Condor (H) never spawning.
« Last Edit: September 06, 2023, 12:42:31 PM by Texas Redhawk »
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Texas Redhawk

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Re: [0.96] Hegemony Fleet Expansion v1.2
« Reply #7 on: September 08, 2023, 10:42:12 AM »

Updated to v1.2, adding the new Shepherd (A) drone tender to the Hegemony Auxiliary list and making minor tweaks to default_ship_roles.

Edit: Updated to v1.2a, tweaking the Shepherd (A) skin with edits taken directly from PCCL's version of the Hegemony Shepherd as seen in the original Hegemony Expeditionary Auxiliary Fleet mod. Many thanks to PCCL for offering his work for free use! Also tweaked the default ship roles and Hegemony faction files because, again, the Shepherd (A) was spawning infrequently due to being considered a carrier.
« Last Edit: September 08, 2023, 09:13:35 PM by Texas Redhawk »
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Texas Redhawk

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Re: [0.96] Hegemony Fleet Expansion v1.2b
« Reply #8 on: September 09, 2023, 10:32:52 PM »

Updated to v1.2b implementing tweaks to the Condor (H) skin taken directly from King Alfonzo's mod HMI Brighton Federation, used with permission. Thanks King Alfonzo!

Texas Redhawk

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Re: [0.96] Hegemony Fleet Expansion v1.3
« Reply #9 on: September 23, 2023, 11:41:36 PM »

Updated to v1.3 adding the Valkyrie (H) and the Colossus Mk.III courtesy of MiniDeth3, along with various other tweaks and changes.