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Author Topic: Can fighters have fighters in the normal way (ie. not via a drone system)?  (Read 1076 times)

AxleMC131

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I'm trying to make a custom fighter that also deploys an escort drone to provide support. I know this can be done with a custom drone-type system, but I wanted to keep the ship system slot free for something else. Instead, I tried setting up the parent fighter with a fighter bay as I would any other ship, and giving it the escort drone as a built-in wing. Everything is functional - both the parent fighter and drone wings show up in the refit screen and can be fitted and successfully launched; and mousing over the parent fighter shows the drone listed in its armament just like it would on a carrier - but in combat, the parent fighter doesn't actually deploy the drone.  ???

Tartiflette mentioned that it's possible to have a "fighter with fighters" in this way, but I'm not sure if either he was mistaken or I'm just missing something really obvious. I'm fairly sure it's not an AI issue due to a gammy value, since the AI has no control over actually deploying fighters. Any help would be much appreciated, but if it's simply something the game doesn't allow, I'll just cut my losses and make it a drone system.

Oh, and to avoid silly questions  :P
- Yes the parent fighter has at least one fighter bay in ship_data.csv
- Yes the parent fighter has launch ports in its ____.ship file



EDIT: On InventorRaccoon's suggestion, I took control of the fighter in DevMode and discovered that the drone doesn't appear in the UI how it normally would on a carrier. So at some point between the refit screen and the combat screen, the game is removing the drone wing from the parent fighter completely.
« Last Edit: October 22, 2017, 04:32:58 PM by AxleMC131 »
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