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Author Topic: [0.8.1a RC8] Fighter-related mission error after disabling mods  (Read 2290 times)

Histidine

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[0.8.1a RC8] Fighter-related mission error after disabling mods
« on: October 08, 2017, 08:14:15 AM »

- Refit ships in a mission, give a carrier a fighter wing from a mod (make sure the mission isn't from the same mod)
- Close application, disable the mod with the fighters
- Start Starsector again, click on the same mission
- Get a "Fighter wing spec not found" RuntimeException

Example error:
Code
WARN  com.fs.starfarer.title.C.D  - Error loading mission preview
java.lang.RuntimeException: Fighter wing spec [wolfpup_wing] not found
at com.fs.starfarer.loading.O0OO.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.updateVariantIfNeeded(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.init(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
at com.fs.starfarer.prototype.Utils.new(Unknown Source)
at com.fs.starfarer.title.C.OOoO.o00000(Unknown Source)
at com.fs.starfarer.title.C.ooOO.o00000(Unknown Source)
at com.fs.starfarer.title.C.ooOO.o00000(Unknown Source)
at com.fs.starfarer.title.C.D.o00000(Unknown Source)
at com.fs.starfarer.title.C.J.o00000(Unknown Source)
at com.fs.starfarer.ui.C.B.o00000(Unknown Source)
at com.fs.starfarer.ui.C.A.processInputImpl(Unknown Source)
at com.fs.starfarer.title.C.J.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.interface.processInput(Unknown Source)
at com.fs.starfarer.O0OO.oooO.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.interface.processInput(Unknown Source)
at com.fs.starfarer.ui.OO00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.OO00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.interface.processInput(Unknown Source)
at com.fs.starfarer.ui.OO00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.OO00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.interface.processInput(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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Midnight Kitsune

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Re: [0.8.1a RC8] Fighter-related mission error after disabling mods
« Reply #1 on: October 08, 2017, 08:58:43 AM »

Isn't this because SS saves any changes to a mission?
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Alex

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Re: [0.8.1a RC8] Fighter-related mission error after disabling mods
« Reply #2 on: October 08, 2017, 09:01:31 AM »

Thanks! I'm curious, does the same thing happen with weapons as well? (Dev build isn't in the greatest place to check this right now...)
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Histidine

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Re: [0.8.1a RC8] Fighter-related mission error after disabling mods
« Reply #3 on: October 09, 2017, 04:24:55 AM »

Weapons work as they did before, the ship just reverts to the variant specified for that mission if the saved loadout's weapons no longer exist.
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Alex

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Re: [0.8.1a RC8] Fighter-related mission error after disabling mods
« Reply #4 on: October 15, 2017, 11:54:17 AM »

Alright, thank you - fixed this up, wings cause same behavior as weapons now.
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