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Author Topic: .8.1 Favorite Ships  (Read 21585 times)

2_Wycked

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Re: .8.1 Favorite Ships
« Reply #15 on: September 07, 2017, 05:44:47 PM »

Lasher, easy. That thing is a monster!
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Takion Kasukedo

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Re: .8.1 Favorite Ships
« Reply #16 on: September 11, 2017, 04:12:38 PM »

Hmm, favorite ships...

This is a good one, but my absolute favorite has to be the Chronos-Class Battlecruiser from the Ship & Weapon Pack. It fits well into Starsector, and giving it the right loadout can overwhelm an enemy. Plus it's fast, has Time Accelerator (Capital Edition of the Temporal Shell) and a front-facing loadout (Missiles included). If put in the hands of an Aggressive captain, the Chronos can do a lot with it's loadout, whether it's a support loadout meant to shut down enemy ships engines, electronics, etc, or a Strike Loadout, complete with a Plasma Cannon and Phase Lances, with Typhoon Reaper Launchers.

In the hands of a player that knows what timing and when to go in to maximise potential, however...the possibilities are almost endless. Someone capable with a Doom, Falcon, or Scarab would love to use this ship. It's as if the Accelerator is too good for the Chronos itself somehow. I smash other fast ships with this, and the only few problems come from either boss ships, misplacement, carriers, or the occasional tough-hided ship, like the Onslaught. Nothing withstands the power of a Chronos for long. Time always tells of the result.

My second favorite has to be the Doom-Class Cruiser. That thing is vicious AND can avoid damage when it's neccessary. Escaping it is a nightmare if you're not fast enough, due to the Interdiction Array, which knocks out engines and the usability of the 2 main Medium Energy Slots crown this a winner over the Falcon, Nevermore, the Basilisk (Oculian Berserks Cruiser with two Freya revolving cannons, devastating as long as it can put down firepower) and even The END Carrier.

My third favorite is the Revenant-Class Destroyer. Weak armored it may be, but put it this way- armoring a Revenant as standard would make it overkill. This Revenant is able to use a special Temporal Shell that downright near stops time itself when you enter phase mode with it, making it apt for downright eliminating a Hyperion after it makes the very costly mistake of teleporting behind you. Tempests that don't have Heavy Armor and Reinforced Hull are also downright eliminated, and anything that gets shut down easily gets obliterated, especially engine wise. The Revenant is THE strike destroyer of choice, it's too bad it only gets a maximum of 300+ peak performance time and the Temporal Shell wears the Peak Performance time down when you phase with it. A close contender would be the Harbinger and the Medusa, due to their competition.

As for frigates, that's a tough one. Probably something like the Stymphal, Causality, or the Versant, for their versatility in combat. Stymphalian Birds make excellent harasser ships, the Causality as someone mentioned is a frigate eliminator, but is also a frightening opponent for anything below a cruiser, because of it's innate ability to send phase missiles out, while the Versant is an overall exceeder of a combat ship. The Excelsior is great too, just don't give it to a companion unless they know how to store energy.

EDIT - #1 - I cannot believe I forgot about the GMDA's renidition of the Falcon. Fast, powerful, capable. Not even frigates, except the Hyperion can escape this ship. I tested it myself after getting one in my Nexerelin playthrough. It catches practically everything, except the Hyperion and probably the modified GM-Stock ships, probably even the GMDA Wolf. But damn if it's fast. The only problem, which goes practically for every other GMDA ship, is the fact that it's PP time is significantly lowered due to extensive modifications to the stock body to make it the beast it is.
« Last Edit: September 24, 2017, 12:26:50 PM by Takion Kasukedo »
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TheSpruceMoose

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Re: .8.1 Favorite Ships
« Reply #17 on: September 11, 2017, 11:42:37 PM »

I've just started playing the game (one classic playthrough, one with Blackrock Drive Yards, Nexerelin, and Dassault-Mikoyan [Love those three mods so much]), and I can tell ya, I've been having a blast! Kudos to Alex for making a fun, engaging, and well designed space simulator. I never knew I was needing this in my life so much ;).

As far as piloted ships go, on my first playthrough I went Hammerhead and Eagle for my first combat ships. The Hammerhead is a solid design, a good all-rounder with enough firepower to threaten larger vessels. It served me well until I managed to surround an Eagle with my fleet by accident and snag one. *That* is a joy ride. Fast, with sustained firepower, able to redeploy quickly to reinforce weak areas in the line, and enough missiles to deliver the coup-de-grace. I didn't even know about the maneuverability jets at the time, and it took me until my next ship... my baby in iron, to find out how to use those.

That ship, was the Conquest. First capital ship I owned, and at first I thought it was a poor man's Onslaught. But I actually enjoy it a lot. I'm not a veteran by any means yet (still have to save-scum from time to time, though I tried to minimize that on my second playthrough), but I think the Conquest is a very solid vessel. I tended to skirt around enemy lines delivering broadsides, and zooming in on maneuverability jets (which I'd figured out how to use by now) to deliver a one-two punch of Hammer Barrage and a Reaper to enemy cap ships that had been made vulnerable by my fleet. The Conquest is relatively fast, and can reposition itself to anywhere in the line as necessary. As I got to know the ship better, I ended up putting Reapers on the broadside launchers. If you time it right with the jets, you can make a hard port or starboard turn and land a torpedo right behind an enemy's forward facing shields. BLAMO! That, and flanking the opposing ship line to take out stragglers and force a route, was my favorite part about piloting the Conquest.

I actually tried piloting the Onslaught in my classic play, but I preferred the Conquest at the time since I couldn't get the hang of piloting it. In my modded playthrough, I snagged one early on, and decided to give it a try. It ain't bad. It ain't bad at all. Mjolnir, Mark IX and a Hesperus, with two Harpoon MRM Pods, an Annihilator Pod, and a Reaper Launcher, and now it's my main jouster. I run down destroyers and frigates that are foolish, or unlucky, enough to get separated from the pack, and zoom in to deliver the killing blow to capital ships that my fleet softens up. I have a Paragon, which I haven't piloted myself (I'm roleplaying this, where the mad Dr. J revels in crashing his Onslaught into enemy wessels to make them go BOOM), and I have to say it's probably better than my flagship. We make a good team though, along with my Astral. Staying together, basically we form a porcupine that no enemy ship can approach safely, and I can usually charge forward just enough to pressure an enemy into overload, whereupon all those beams from the Paragon lights them up like a Christmas tree.

I know we're talking about piloted ships here, but I just need to give a shoutout to the Dassault-Mikoyan Kormoran as a fleet ship. That thing, with a capable captain piloting it, is fantastic. I use it as part of an elastic defense strategy where it acts as the fulcrum of the fleet line. It can rapidly reposition to either get out of danger, or move forward to help clench a kill. It has respectable defense, especially when coupled with its speed, and it has good long-ranged or medium-ranged firepower with its large energy slots. It's not godly on its own, but I have had so much success putting it in a chain with my Onslaught, Paragon and Astral. It's goddamn magic. Plus, I love the way the Dassault-Mikoyan vessels look.
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cjuicy

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Re: .8.1 Favorite Ships
« Reply #18 on: September 15, 2017, 11:46:33 AM »

The Kormoran is DME's Nevermore. I always snag one and make it have a high speed. We're talking ludicrous speed here, boys. Initial-D has nothing on this speeder.

Also the Corocotta from SCY... that thing is wonderful with the right loadout. Armored variant for life.
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RandomnessInc

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Re: .8.1 Favorite Ships
« Reply #19 on: September 25, 2017, 12:24:04 PM »

Throw in a Nevermore and an Initial D soundtrack and I go wild.

Never has a more true statement been said.



Eurobeat intensifies...
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cjuicy

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Re: .8.1 Favorite Ships
« Reply #20 on: September 25, 2017, 02:08:37 PM »

Throw in a Nevermore and an Initial D soundtrack and I go wild.

Never has a more true statement been said.



Eurobeat intensifies...
I used to prefer the Desdinova, but the recent nerf to engine durability made it much more of a liability. If I need a destroyer to go super fast, I'll grab a Snow Goose from DME or my SO Hammerhead.
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Snrasha

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Re: .8.1 Favorite Ships
« Reply #21 on: September 26, 2017, 04:13:46 AM »

My turn!

My favourite  cruiser vanilla ship is the Eagle with 3 graviton beam, 3 tactical laser and 3 mortars. He have a too less flux for to use better weapon and with the low topspeed, i need a shield who can maintain. Like i put ranged hullmod, i can attack very far without take flux, also.  Except when  ennemi are too many.

My favourite destroyer is probably the enforcer overriden, nothing to say, i like them.

For the capital ship, i do not use, i am not good with these ships, but else, Paragon with only beam like graviton, tactical.

For the frigate, on vanilla, the lasher is maybe pretty good for me.


For favourite ship than i love see on my army is the seski(frigate ship) of shadowyard, cute, fast with a omni shield , they have a medium mount and a very good PD small mount.
I love also have a minos(always shadowyard) like a support ship on the fight.
For capital ship, the paragon if i can, always ^^.
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Morbo513

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Re: .8.1 Favorite Ships
« Reply #22 on: October 02, 2017, 02:24:41 AM »

If we're talking just vanilla, still the Wolf. Mods, still BRDY's Mantis. Both can pack a LOT of firepower for their mobility, usually I pair them up, one with a shield-breaking loadout and one with heavy assault or energy, and have them double up on targets. Get in, overload or otherwise damage an enemy ship, get out, rinse and repeat til the enemy fleet's weak enough to go full assault, or CR has degraded to the point of malfunctions.
I just can't deal with piloting anything beyond frigates, the enemy AI are typically smart enough to stay away from the heaviest ships in the fleet and I think they're capable enough of keeping them alive, so I mainly focus on whittling down enemy frigates and destroyers, especially any that end up isolated
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Destructively Phased

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Re: .8.1 Favorite Ships
« Reply #23 on: October 17, 2017, 02:51:15 PM »

Since everyone is listing by weight class...

Fighters: Dagger class bombers, namely as they pack a punch and act like proper bombers with their launch, the bombing run and the return to base.

Frigates: It's a mix between 4... Lasher, Wolf, Wayfarer and Shepard. Lasher as it tears through ships well above it's weight class. The wolf as it's such fun to fly. The Wayfarer is a weird creature and whoever placed that ion cannon on the side of the starter deserves an eternity in hell... And the shepard as it's a frigate carrier.

Destroyers: Easy. The Sunder. It's agile and powerful and feels like a super frigate. It punches above it's weight class quite nicely when equipped with large energy weapons such as a auto pulse laser or plasma cannon. The medium ion weapons also give it the ability to shut down it's opponents.

Cruisers: It's been said, the Falcon. Specifically the XIV variant. Simply as the Falcon itself is a kite master, 2 hypervelocity drivers and a ion beam and you have a AI buster as they can't drop shields to lose flux, they can't keep their shields up as they'll overload/suffer ion arcs and they can't withdraw as you can just boost forward using thrusters. Only issue is that in that configuration it can't handle small targets or fleet actions. But the XIV variant gives it some boosts that help it survive in those scenarios, and the speed loss is negligible.

Capitals: I ran with an Odyssey before 0.8 and it was enjoyable, but for my 0.8 run I had an onslaught and Legion as my Caps. The onslaught I had a blast with as equipped with 4 reaper torpedoes launchers, it can force most ships to either destruction or withdrawal. Burn in, hit them with the TPCs and then reaper them. The XIV variant of course is far superior to it's normal variant, for the scenarios where the target is escorted.

The legion, was a new beast. I didn't use it much, but it was an effective counter part to an onslaught. To put it lightly, an Onslaught, a Legion with Mora support (1 at a time, 2 for the whole fight) took on guard fleets at Sindria. My build used reaper torpedoes, and the new large flak cannons.

Overall... I have to say Lasher, Sunder, Falcon, Onslaught. The pattern is mostly Alpha strike damage, and then withdrawing. The falcon I prefer outside of this as it's a nice change of pace in the mid-late game where combat becomes slower than the frigate-destroyers duels, before ramping back up to utter destruction once a onslaught has been sourced and properly equipped.
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Drokkath

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Re: .8.1 Favorite Ships
« Reply #24 on: October 19, 2017, 11:26:22 AM »

Since everyone is listing by weight class...

Recently rethought my concept of class by weight as I made my most used and the most favorite customized and personalized Hermit Ulysses that originally was but a simple and honest Hermit-class from TUP mod originally. I've altered my copy of the Hermit so much that it deserved a name of its own due to config modding and visual appearance changes.
The point I was getting at is that I made me ship denser and thus heavier in weight too, heavier than an Onslaught.

I've personalized that ship so much that it is classified, redacted, alien and an anomaly to everyone in the sector due to intended overpowered nature I need from it. Laughed out loud when a single pather ship thought it was a good idea to keep flying at my direction while I was about to decelerate and fire at it after my automatic burn drive into the battle switched off. A short but hysterical "battle" to me as I watched the foe's only ship go boom and into three bits of debris just by me still flying straight onward against it faster than an Onslaught on steroids, I didn't except the the battlescape time to be so short. :D Still it did feel more satisfying than some odd dozen hours of boring and frustrating level-up session which is on my mandatory list to skip anyway by being a cheaty player in a singleplayer game.
« Last Edit: October 26, 2017, 05:05:09 AM by Drokkath »
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Delta7

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Re: .8.1 Favorite Ships
« Reply #25 on: October 25, 2017, 10:16:44 PM »

i go full hegemony with enforcers and dominators with the heavy armor hullmod and sacrificing extra weapons when necessary to make sure they're flux efficient enough to rival higher tech ships. it might also help that i modified the game files to raise minimum and maximum armor damage resistance, which also serves as a soft nerf to non-explosive/ low alpha strike weapons when engaging armored targets. swarms of fighters without strike weaponry can't kill dominators anymore, just annoy them and slightly scratch their paint job.
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Midnight Kitsune

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Re: .8.1 Favorite Ships
« Reply #26 on: October 26, 2017, 11:59:54 AM »

i go full hegemony with enforcers and dominators with the heavy armor hullmod and sacrificing extra weapons when necessary to make sure they're flux efficient enough to rival higher tech ships. it might also help that i modified the game files to raise minimum and maximum armor damage resistance, which also serves as a soft nerf to non-explosive/ low alpha strike weapons when engaging armored targets. swarms of fighters without strike weaponry can't kill dominators anymore, just annoy them and slightly scratch their paint job.
I would not call
"maxArmorDamageReduction":0.90,
   "minArmorFraction":0.50,
a "soft nerf" as it basically invalidates most of the fighters and small weapons that are not HE missiles...
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mehgamer

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Re: .8.1 Favorite Ships
« Reply #27 on: October 26, 2017, 12:59:46 PM »

i go full hegemony with enforcers and dominators with the heavy armor hullmod and sacrificing extra weapons when necessary to make sure they're flux efficient enough to rival higher tech ships. it might also help that i modified the game files to raise minimum and maximum armor damage resistance, which also serves as a soft nerf to non-explosive/ low alpha strike weapons when engaging armored targets. swarms of fighters without strike weaponry can't kill dominators anymore, just annoy them and slightly scratch their paint job.
I would not call
"maxArmorDamageReduction":0.90,
   "minArmorFraction":0.50,
a "soft nerf" as it basically invalidates most of the fighters and small weapons that are not HE missiles...


oh.


oh god...
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ANGRYABOUTELVES

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Re: .8.1 Favorite Ships
« Reply #28 on: October 26, 2017, 01:25:01 PM »

Setting the minimum armor fraction for damage reduction calculations to 50% is crazypants. You might as well just make the Onslaught invincible; with 1750 base armor + 400 heavy armor + 175 armored weapon mounts, you're looking at 2325 maximum armor and a minimum armor of 1162.5 for damage reduction against bare hull, before skills are factored in. The Hellbore does 750 HE damage; 1500/(1500+1162.5) = 0.563. The Hellbore is doing 56% damage against bare hull. The Heavy Mauler does 200 HE damage; 400/(400+1162.5) = 0.256. The Heavy Mauler is doing 25% damage against bare hull. Anything below 120 energy damage or so is going straight into 90% reduction; frag and kinetic weapons might as well not exist. I don't even want to know what that looks like with skills.
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intrinsic_parity

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Re: .8.1 Favorite Ships
« Reply #29 on: October 26, 2017, 01:32:29 PM »

"maxArmorDamageReduction":0.90,
   "minArmorFraction":0.50,

"minArmorFraction":0.50

this isn't even a nerf... it's basically making all weapons that aren't HE or alpha strike weapons completely useless vs hull

vs 500 armor (average destroyer) pulse laser will never do more than 30% of its raw dps vs hull, vs 1000 armor it's at like 17%....

R.I.P. high tech  :'(
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