So you want to be a merchant? Feel like those tariffs are a bit stiff? Can't seem to find the weapons the only mission available wants? Tired of factions not recognizing your "help" in fulfilling the demands of their stations?
Well, then this is the mod for you!!
This mod adds a new skill to the Industrial category: Entrepreneurship. This skill is meant to help the budding merchant make, and keep, more profit, experience, and good relationships with the various factions.
Rank 1 (Reputation): This tier provides additional relation gain when selling items demanded by the current market. It is based off commodity price, and total demand met. (There are debouncing mechanics which will prevent spamming/cheesing)
Rank 2 (Kick Backs): This tier provides a refund on tariffs paid, based on your standing with the faction. At Welcoming, you get a refund of 15%; at Cooperative you get back 75%.
Rank 3 (Price Scan): This tier provides an ability to scan remote markets. This supplies the demand and pricing information. (Currently, it has a limited filter. Filtering will be balanced as I play and get feedback)
Releases Link:
Github Releases. Use latest, unless otherwise noted.
I have no Images to go with it but might add some as things progress. I also reuse the assets in Starsector, if this is an issue, I will change them (I am not good at art, therefore did not even attempt)
This is an alpha release. Use at own risk. If you run into an error, the stack trace from the starsector.log is appreciated.
* Fixed Commodity Not found Error
* Moved into template format. Uploaded to Github.