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Author Topic: [0.8.1a] Reclaimed Derelicts 0.2a  (Read 5168 times)

CaptainWinky

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[0.8.1a] Reclaimed Derelicts 0.2a
« on: August 12, 2017, 09:40:55 PM »

Download Version 0.2a

Inspired by Inventor Raccoon's Useable REDACTED mod, I thought about what the factions in the sector would do if they could reuse the janky old Domain drones.  This is what I came up with: an alternate version of every derelict except the mothership.



The Picket, Sentry, and Defender Mk. II have slightly duller paintjobs.  The Defender also has a weak omni-shield.  These variants are used by the Hegemony, Diktat, League, independents, scavengers, and pirates.  They are cheap and have reinforced bulkheads so you can experiment with your own builds to get the most out of their tiny OP allotment.  No crew, almost no cargo space.

The Bastillon (F) is a Bastillon with most of its mounts removed and reduced armor and hull to give it cargo space comparable to a Mule.  It has a bad omni-shield and its four rear mounts for protection but will probably not hold up against a serious pirate assault.

The Warden (P) is a pirate-crewed version of the Warden with a makeshift front shield generator that provides little comfort to its crew.  It has a new built-in hullmod, Crewed Drone, which replaces Automated Ship.  This hullmod reduces armor and hull by 20% to provide space for human crew.

The Berserker (LP) is a Pather-crewed Berserker with built-in Ill-Advised Modifications, Safety Overrides, and Crewed Drone mods.  The Pathers didn't care enough to add a shield to this thing.

The Rampart (P) is a pirate-crewed Rampart with built-in Ill-Advised Modifications, Degraded Engines, and Crewed Drone mods.  One of the large ballistic mounts was ripped out to provide room for a fighter bay.  No points for guessing what sprite the fighter bay came from.  Believing that the best defense is a good offense, the pirates who designed this version did not bother with shielding.

Version 0.2 introduces a new fighter and a new destroyer!


The Watchman is a drone fighter based on a never-used Domain design.  Ludd knows where the developers found the original LPC.  It uses a scaled-down, single-barreled Devastator cannon which does well against unshielded ships, but it can't focus fire on more maneuverable fighters.  There is a Condor variant that uses Watchmen in independent, scavenger, League, and Diktat fleets, and the fighter wing is added to Dynasector's selection of fighters.

The Chimera is a destroyer with a medium missile mount, expanded missile racks and an autoforge to keep it fed, and two frontal weapon modules made from drone parts.  If the main ship's shield overloads, the modules can continue firing...until they get shot off.  This ship can hit hard especially in player hands, but it can't hold up against flanking or fighter strikes.  It should show up mostly in scavenger fleets, sometimes in regular independent fleets, and rarely in pirate fleets.

Version 0.2a adds a large tanker as well as a non-brick ship.


The Fathom is a large automated tanker which combines Rampart chunks with Phaeton fuel tanks.  The end result has slightly more capacity than a Phaeton but is slightly less fuel-efficient.  Besides being a brick, it has a built-in Nav Relay and a medium missile mount to help it serve as a support ship.

The Glimmer Mk.II is a newly-produced Tri-Tachyon frigate that looks oddly familiar.  However, this ship requires crew and has been nerfed quite a bit from the base design.

I'm trying to keep the new ships uncommon but not too rare.  Let me know if something should be easier (or harder) to find.

changelog
Spoiler
Version 0.2a
------------

+ added Fathom drone tanker
+ added Glimmer Mk.II frigate
+ modified vanilla Automated Ship hullmod to prevent installation of Converted Hangar
+ adjusted weapon cover colors for the non-pirate Domain drones
+ adjusted sprites for Bastillon (F) and Rampart (P) slightly and adjusted bounds polygon on Bastillon (F)
+ removed text about unrecoverability from Mk.II drone descriptions

Version 0.2
-----------

+ added Watchman fighter drone, integrated into indie/League/Diktat/pirate fleets with Dynasector
+ added Chimera modular destroyer
+ fixed launch bay location on Rampart (P), increased OP to 120
+ changed name of Crewed Derelict hullmod to Crewed Drone
+ Mk.II drones are recoverable and have built-in Reinforced Bulkheads hullmod, lowered hull points to compensate
+ adjusted ship distribution

Version 0.1a
------------

+ removed Picket Mk.II from pirate fastAttack role
+ reduced base speed of Picket Mk.II

Version 0.1
-----------

initial release
[close]
« Last Edit: April 06, 2018, 01:37:53 AM by CaptainWinky »
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CaptainWinky

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Re: [0.8.1a] Reclaimed Derelicts 0.1
« Reply #1 on: August 13, 2017, 10:43:28 AM »

Quick update to nerf Pickets' speed.  Without degraded engines, their default top speed makes them quite annoying.  Also stealth update to remove Pickets from "fastAttack" roles in pirate fleets because I forgot that this goofs up pirate fleet compositions.

Download Version 0.1a
« Last Edit: August 13, 2017, 04:21:58 PM by CaptainWinky »
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Death_Silence_66

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Re: [0.8.1a] Reclaimed Derelicts 0.1a
« Reply #2 on: August 14, 2017, 12:59:43 AM »

Very, very cool. Maybe you could make some more rickety variants for roles like the buffalo mk2?
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CaptainWinky

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Re: [0.8.1a] Reclaimed Derelicts 0.1a
« Reply #3 on: August 15, 2017, 06:11:22 AM »

That sounds fun, maybe a new hull built from several chopped-up derelicts could be cool.  I might also do a remnant-inspired ship, something newly manufactured by Tri-Tach where the designers went through their archives and found a forgotten drone design.
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liam556

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Re: [0.8.1a] Reclaimed Derelicts 0.1a
« Reply #4 on: September 21, 2017, 04:59:09 PM »

is this mod going to be updated soon? non pirate derelicts have stopped dropping for me. the same thing is happening with the other mod that allows you to get the [REDACTED] ships too. I can still use the ones I have already have (for both mods) but they won't drop anymore
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CaptainWinky

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Re: [0.8.1a] Reclaimed Derelicts 0.1a
« Reply #5 on: September 21, 2017, 11:49:42 PM »

is this mod going to be updated soon? non pirate derelicts have stopped dropping for me. the same thing is happening with the other mod that allows you to get the [REDACTED] ships too. I can still use the ones I have already have (for both mods) but they won't drop anymore

The Sentry, Picket, and Defender Mk2 are unrecoverable by default.  The tradeoff is that they're very cheap to buy, if you can find them for sale.  The pirate and Pather ships, as well as the Bastillon (F), are recoverable.  If you want to make the smaller Mk2 drones recoverable here's a quick patch you can unzip over the existing mod folder.  All it does is remove the UNBOARDABLE hint from those ships that have it in ship_data.csv.

Recoverable Drones Patch

The Mk2 drones are technically separate ships which is why Useable REDACTED doesn't allow you to recover them.  The same applies to droneships added in other mods such as Ship and Weapon Pack (Wall, Shimmer) or Arsenal Expansion (Merlon), as Useable REDACTED only affects the vanilla drones.  I tested Reclaimed Derelicts alongside Useable REDACTED and I was able to recover vanilla drones from domain probe battles.  If you do want to recover the drones from other mods, you can edit the ship_data.csv in those mods (back up first, of course) and remove the UNBOARDABLE tags like this patch does.

I had some ideas for new drone-derived ships but got sidetracked a month ago and kind of forgot about it since then.  I'll come back to this mod at some point but I'm playing some other games to avoid overdosing on Starsector :).
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CaptainWinky

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Re: [0.8.1a] Reclaimed Derelicts 0.2
« Reply #6 on: April 01, 2018, 12:13:09 PM »

A small update with a new fighter wing and destroyer.  See OP for details.  If you have a save with the old version, the hullmod change will probably break it.
Download Version 0.2

Version 0.2
-----------

+ added Watchman fighter drone, integrated into indie/League/Diktat/pirate fleets with Dynasector
+ added Chimera modular destroyer
+ fixed launch bay location on Rampart (P), increased OP to 120
+ changed name of Crewed Derelict hullmod to Crewed Drone
+ Mk.II drones are recoverable and have built-in Reinforced Bulkheads hullmod, lowered hull points to compensate
+ adjusted ship distribution
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CaptainWinky

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Re: [0.8.1a] Reclaimed Derelicts 0.2
« Reply #7 on: April 06, 2018, 01:37:42 AM »

New tanker, new high-tech frigate, some minor fixes.

Reclaimed Derelicts v0.2a

Version 0.2a
------------

+ added Fathom drone tanker
+ added Glimmer Mk.II frigate
+ modified vanilla Automated Ship hullmod to prevent installation of Converted Hangar
+ adjusted weapon cover colors for the non-pirate Domain drones
+ adjusted sprites for Bastillon (F) and Rampart (P) slightly and adjusted bounds polygon on Bastillon (F)
+ removed text about unrecoverability from Mk.II drone descriptions
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Tei

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Re: [0.8.1a] Reclaimed Derelicts 0.2a
« Reply #8 on: April 25, 2018, 04:02:52 PM »

I love the aesthetic and feel of the derelicts, bulky, straightforward (a couple armored plates with guns strapped to an engine and thrusters), and lack of comfort for organic crew.

Do they have shields? I played around with derelict ships before and even without the built in D mods they die incredibly fast without Makeshift Shield Generators.

I also hope you do make a patched up and modified Mothership eventually as a capital class drone ship like the Boss ship from the IBB in the Ship and Weapons pack.



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CaptainWinky

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Re: [0.8.1a] Reclaimed Derelicts 0.2a
« Reply #9 on: June 09, 2018, 09:25:51 AM »

I love the aesthetic and feel of the derelicts, bulky, straightforward (a couple armored plates with guns strapped to an engine and thrusters), and lack of comfort for organic crew.

Do they have shields? I played around with derelict ships before and even without the built in D mods they die incredibly fast without Makeshift Shield Generators.

I also hope you do make a patched up and modified Mothership eventually as a capital class drone ship like the Boss ship from the IBB in the Ship and Weapons pack.

The Defender Mk.II, Bastillon (F), and Fathom have omni-shields and the Warden (P) has a frontal shield equivalent to what Makeshift Shield Generator would give it.  I had some success flying a Rampart (P) with a Makeshift Shield Generator recently, but it (deliberately) doesn't leave you with a lot of OPs to spare.

Given some of the changes that are coming in 0.9, I might add a blueprint package that lets you produce regular versions of the derelict drones including the Warden, Rampart, etc. en masse at your colonies.  Then I'd have a separate package for the drastically modified ships like the crewed drones, Bastillon (F), Fathom, and Chimera.

A modded mothership could be interesting....I thought about doing a modified probe but the image for the probe is too small to work with directly.  I could use the mothership as a base and make something based on the shape of the probe though.
« Last Edit: June 09, 2018, 09:32:32 AM by CaptainWinky »
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