Storage is a great concept and worked well when it was just the Abandoned Station, except for these QoL issues with the modern version:
1. We tend to forget where we've stored things. Sometimes I have had such huge Monty Hauls that I store ships, guns and goods all over the Sector, like a squirrel on meth. But then, when I really want to find those Light Needlers... I can't find out where I've opened up Storage, let alone which place I put those Needlers.
2. When we actually do know where it is, it's usually across the Sector somewhere, rather inconveniently placed.
3. Having to return to a "mother lode" to get the stuff isn't actually all that fun, when you're trying to chain-kill Bounties, etc.
4. I would also really kill for the ability to call up some Salvagers and have them run back to the Core with my junk. It gets reeeeeeeallly old doing the RPG back-and-forth. I might even write a script to auto-sell all the junk for people; I'm pretty sure that would make me a hero of a lot of long-time players...
Suggested solutions:
1. Put a mark in the Intel screen next to Systems where we've Stored things, and next to the Planet / Stations when viewing the System. This would be a bare-bones QoL improvement and probably pretty easy to implement.
2. Simply make Storage abstract but not just a free way to move things around. Pay 5000 Credits to open up Storage at a given Market; pay a sliding scale of 1-25 Credits per item removed, depending on what it's worth. Ships should charge anywhere from 250-1500. This would possibly open up trading / Mission loopholes, to be sure, so maybe there's a delay of 1-5 days before it'll show up.