There has been some discussion about how officers should levelup and get which skills and so on.
I would like to see different "schools" for the officers.
Determining the focus of their skills would be basicly four different branches and one which overlaps two areas.
Combat, Administration/Logistics, Intelligence/Tech, Engineering/Salvaging and Carrier Command.
Now if an officer is of a certain school, he then mostly gets to choose from the spcific skills related to his area, but not only, as combat related skills should be available to everyone.
Personally, I surely would field engineering officers, as I tend to get much enjoyment from the salvaging part of the game.
And certainly I would sport an Intelligence officer to boost my ECM, ECCM, ECCCM, ...Scannerrange, etc.
Administratve officers could increase officer count, reduce amount of crew needed, give general performance boost.
I guess it could take away some frustration from the skill lottery when you can somewhat predict where your guy is heading.
I could elaborate my ideas about this topic, but I first wanted to hear if this is something worth considering.
I would like to hear other opinions on this matter.