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Author Topic: [0.6.1a] Weapons Pack 0.32  (Read 135746 times)

XpanD

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Re: New weapons 0.14
« Reply #30 on: March 11, 2012, 10:51:15 AM »

The Minimash has it built in, as far as I know.
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Apophis

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Re: New weapons 0.14
« Reply #31 on: March 11, 2012, 11:41:01 AM »

The Minimash has it built in, as far as I know.
Yes, that cause the crash
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medikohl

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Re: New weapons 0.14
« Reply #32 on: March 11, 2012, 11:44:38 AM »

The Minimash has it built in, as far as I know.
Yes, that cause the crash
only use minimash, it's designed to be stand alone right now.
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medikohl

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Re: New weapons 0.14
« Reply #33 on: March 11, 2012, 12:09:05 PM »

a few more little things

[attachment deleted by admin]
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Apophis

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Re: New weapons 0.15
« Reply #34 on: March 11, 2012, 01:34:34 PM »

uploaded version 0.15
added an artillery cannon, it is a ballistic counterpart to tachyon lances. Has long range and shoot a guided shell that have many hitpoints and usually point defense can't stop it. Has high fragmentation damage output but also high flux cost and limited ammo. Like tachyon lances alone don't do much but in long range a group of this can destroy cruisers
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medikohl

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Re: New weapons 0.15
« Reply #35 on: March 11, 2012, 01:39:26 PM »

got any weapon dreams you'd like graphics for?
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Arghy

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Re: New weapons 0.15
« Reply #36 on: March 11, 2012, 01:46:12 PM »

uploaded version 0.15
added an artillery cannon, it is a ballistic counterpart to tachyon lances. Has long range and shoot a guided shell that have many hitpoints and usually point defense can't stop it. Has high fragmentation damage output but also high flux cost and limited ammo. Like tachyon lances alone don't do much but in long range a group of this can destroy cruisers

YES YES YES! ballistic love for the ballistic god! I'd love more long range large cannons between the 1k-5k range, lets have battleships engaging each other far before they enter traditional weapons ranges! I hope you factored in shields for the ammo cost, its silly to impose limits on the ballistic equivalent of the tachyon lance without considering the massive benefits the tachyon lance will always have over any competition.

I'd also love to see a lance type weapon that engaged at 2-3k ranges and required a build up before firing, long refire rate but if it hits your shields it causes massive flux buildup. An anti capitalship weapon that made turtle ships with strong shields fear.
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Upgradecap

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Re: New weapons 0.15
« Reply #37 on: March 11, 2012, 01:48:50 PM »

Ooooh.... such a great anticapital weapon that would be. I have a similar idea :D
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Arghy

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Re: New weapons 0.15
« Reply #38 on: March 11, 2012, 01:58:55 PM »

The good ol MG needs some love or just a better small turret PD option and no the vulcan just doesnt cut it with all the new MIRV's. PD needs to engage at further ranges or be such a wide spread that even if it has to deal with 7 targets at 150 range it can do it. I'd love a twin vulcan mount with 300-400 range since it would be able to engage at all ranges, a ballistic burst laser. A small turret flak would also be nice with perhaps a small radius to deal with the MIRV's.

A missile rebalance could also go into effect giving single missiles more hps/armor so you have a choice between flak for MIRV's or single target weapons to deal with the stronger missiles--theres no reason to have a single type of anything! variety is strength.
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medikohl

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Re: New weapons 0.15
« Reply #39 on: March 11, 2012, 02:30:43 PM »

mini pd gatling.

turret


hardpoint
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Apophis

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Re: New weapons 0.15
« Reply #40 on: March 12, 2012, 03:40:41 AM »

mini pd gatling.

turret


hardpoint


[attachment deleted by admin]
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medikohl

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Re: New weapons 0.15
« Reply #41 on: March 12, 2012, 04:40:29 AM »

how does the animation  look?
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Apophis

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Re: New weapons 0.15
« Reply #42 on: March 12, 2012, 04:55:40 AM »

the animation looks good
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medikohl

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Re: New weapons 0.15
« Reply #43 on: March 13, 2012, 02:27:56 AM »

the animation looks good
was just thinking we needed a pd defense weapon with better range less damage something that could take out a mirv
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medikohl

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Re: New weapons 0.15
« Reply #44 on: March 13, 2012, 02:28:59 AM »

another random weapon

[attachment deleted by admin]
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