Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Author Topic: Some feedback and questions.  (Read 1903 times)

Sonlirain

  • Commander
  • ***
  • Posts: 143
    • View Profile
Some feedback and questions.
« on: July 20, 2017, 03:45:12 AM »

I've been playing the game on and off since 2012 here's a bunch of opinions after playing the current version after a year long.
Here's a couple suggestions/questions/opinions in no particular order.

1 - I like the idea of directly assigning craft to carriers and the fact they generally try to sync up their attacks (or at least it seems so) with stuff like broadswords coming up deploying chaff and plinking at the shield followed closely by the bombers dumping their payload but craft from different carriers seem to have issues with syncing up properly which is weird since officers seem to promote specializing carriers... except fighter only carriers seem to act a bit dumb and bomber only carriers appear to avoid attacking frigates (that includes the Khopesh)... meaning that gunships are probably the best bet for a 1 bay carrier

2 - The procurement missions still sometimes give you a procure cargo for the station giving the mission... cargo that's readily available on the station itself meaning the mission is basically free money.
Also the game could use specific delivery missions where you need to deliver cargo provided by the station (with monetary/reputation penalties for losing part of the cargo or selling it elsewhere.)

3 - Scan missions seem a bit OP for how easy it is to get to the fringe and back even with a small cheap tanker for a 50-70 thousand credit payout (especially since 1 mission basically buys you a cruiser and stripping derelicts refunds a good chunk of the travel expenses (and may even source weapons to outfit said cruiser) and while i think the fuel economy is fine as is the sector could use some more damaging hazards as the player gets further away from the core sectors. The fringe should be a hedgemaze of hazards you carefully move around not a place you sustained burn to and back in 2 minutes.

4 - Can the colorful Clowns in the beacon systems be reasoned with or is that not in this version just yet and they are there purely to be vanquished once you get your hands on a fancy Paragon/Onslaught?
Logged

Althaea

  • Lieutenant
  • **
  • Posts: 80
    • View Profile
Re: Some feedback and questions.
« Reply #1 on: July 20, 2017, 07:40:42 AM »

Note that there is a specific subforum for suggestions and the like. It's not really a problem that you've gone and posted this thread here, but it may be worth keeping in mind for the future.

2 - The procurement missions still sometimes give you a procure cargo for the station giving the mission... cargo that's readily available on the station itself meaning the mission is basically free money.
Also the game could use specific delivery missions where you need to deliver cargo provided by the station (with monetary/reputation penalties for losing part of the cargo or selling it elsewhere.)

Not sure how much sense such delivery missions would make. It's worth noting that procurement missions tie into the existing, simulated economy. They're generated when a market has an unfilled demand for a certain good and wants someone to bring it to them ASAP, even if they have to pay a premium for it. This occurs when they've put out a bid that no other markets have yet responded to - and do note that's what cause markets to send out trade fleets to begin with.

(Further reading: Official Preview Guide and a relevant blog post.

- Scan missions seem a bit OP for how easy it is to get to the fringe and back even with a small cheap tanker for a 50-70 thousand credit payout (especially since 1 mission basically buys you a cruiser and stripping derelicts refunds a good chunk of the travel expenses (and may even source weapons to outfit said cruiser) and while i think the fuel economy is fine as is the sector could use some more damaging hazards as the player gets further away from the core sectors. The fringe should be a hedgemaze of hazards you carefully move around not a place you sustained burn to and back in 2 minutes.

One has to be careful with this sort of thing. While theoretically neat, hyperspace storms are a nod in this sort of direction, and since they are both unpredictable and impactful, they've had to be tweaked a lot already. Same goes for, say, pulsars.

That aside, while surveying etc. does pay a bit too much right now, I think it works well enough as a placeholder, which is what it is right now. The game is far from finished, and surveying in particular revolves around mechanics that haven't even been implemented yet.
« Last Edit: July 20, 2017, 07:44:30 AM by alguLoD »
Logged

Sonlirain

  • Commander
  • ***
  • Posts: 143
    • View Profile
Re: Some feedback and questions.
« Reply #2 on: July 20, 2017, 11:11:20 AM »

Note that there is a specific subforum for suggestions and the like. It's not really a problem that you've gone and posted this thread here, but it may be worth keeping in mind for the future.

To be frank the topic is less of a suggestion and more of a pile of observations and seemed to belong more in "general" than just suggestions.

Logged

Inventor Raccoon

  • Captain
  • ****
  • Posts: 452
  • Digging through trash for a hydroflux catalyst
    • View Profile
Re: Some feedback and questions.
« Reply #3 on: July 20, 2017, 05:31:47 PM »

The clowns cannot be reasoned with and you are obligated under Hegemony law to purge them on sight.
Logged