Note that there is a specific subforum for suggestions and the like. It's not really a problem that you've gone and posted this thread here, but it may be worth keeping in mind for the future.
2 - The procurement missions still sometimes give you a procure cargo for the station giving the mission... cargo that's readily available on the station itself meaning the mission is basically free money.
Also the game could use specific delivery missions where you need to deliver cargo provided by the station (with monetary/reputation penalties for losing part of the cargo or selling it elsewhere.)
Not sure how much sense such delivery missions would make. It's worth noting that procurement missions tie into the existing, simulated economy. They're generated when a market has an unfilled demand for a certain good and wants someone to bring it to them ASAP, even if they have to pay a premium for it. This occurs when they've put out a bid that no other markets have yet responded to - and do note that's what cause markets to send out trade fleets to begin with.
(Further reading:
Official Preview Guide and a relevant
blog post.
- Scan missions seem a bit OP for how easy it is to get to the fringe and back even with a small cheap tanker for a 50-70 thousand credit payout (especially since 1 mission basically buys you a cruiser and stripping derelicts refunds a good chunk of the travel expenses (and may even source weapons to outfit said cruiser) and while i think the fuel economy is fine as is the sector could use some more damaging hazards as the player gets further away from the core sectors. The fringe should be a hedgemaze of hazards you carefully move around not a place you sustained burn to and back in 2 minutes.
One has to be careful with this sort of thing. While theoretically neat, hyperspace storms are a nod in this sort of direction, and since they are both unpredictable and impactful, they've had to be tweaked a lot already. Same goes for, say, pulsars.
That aside, while surveying etc. does pay a bit too much right now, I think it works well enough as a placeholder, which is what it is right now. The game is far from finished, and surveying in particular revolves around mechanics that haven't even been implemented yet.