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Author Topic: The Ultimate Starsector,is it possible?  (Read 3340 times)

Kyuss11

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The Ultimate Starsector,is it possible?
« on: July 10, 2017, 03:03:23 PM »

Ok,so I love this game and have a bad habit of wanting every mod added to the game.However I've noticed that the game seems to crash a lot on "Save or Copy Save".

First I will display my pc specs and all mods.

Intel i7-4810MQ CPU @ 2.80GHz  2.80Ghz Hyper Threaded
16.0 GB Ram
64 bit Operating System
Intel Graphics HD 4600
NVIDIA GeForce GTX 870m

The list of mods I use:
AAA_Starsector_FX_mod
AAA_Starsector_FX_mod_B
AAA_Starsector_Thruster_FX_mod
Audio Plus
Audio Save
Blackrock Drive Yards
Combat Chatter
Common Radar
Dassault-Mikoyan Engineering
DIABLEAVIONICS
DynaSector
GKSec
GraphicsLib
Interstellar Imperium
LazyLib
Leading Pip
Lightshow_with_ss+_DEPRECATED
Lightshow_with_SWP
Lightshow_without_SWP
Lions Guard
Metelson
Nexerelin
Omnifactory
ORA
Portrait pack
Save Transfer
SCY
Ship and Weapon Pack
Simulator Overhaul
ss-nom
Steiner Foundation
Templars
Underworld
UnknownSkies
UpgradedRotaryWeapons
Version Checker
lw_Console

I've also set my java to 4gb-8gb

Ok,so some mods have different versions so only one is selected,but for the most part thit is what I'm trying to play with.
The question to moders or players:
Is it possible to run all these mods together or have you had issues?
Perhaps my pc isn't enough?
What should I do from here with the mods?

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nathanebht

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Re: The Ultimate Starsector,is it possible?
« Reply #1 on: July 10, 2017, 05:54:01 PM »

"Audio Save" is probably meant to be autosave?

What is ss-nom? Forum search didn't find anything useful.

That's a large amount of mods, increase your java heap even further?
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Kyuss11

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Re: The Ultimate Starsector,is it possible?
« Reply #2 on: July 10, 2017, 05:55:56 PM »

Oops Auto-save
ss-nom is Nomads mod
and how far can we go really with java heap?
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Midnight Kitsune

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Re: The Ultimate Starsector,is it possible?
« Reply #3 on: July 10, 2017, 06:13:22 PM »

First of all set your min and max ram allocations to the same number
Second, drop
Lightshow_with_ss+_DEPRECATED
and Lightshow_without_SWP as it isn't needed
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Thaago

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Re: The Ultimate Starsector,is it possible?
« Reply #4 on: July 10, 2017, 06:14:08 PM »

Well you have a couple of duplicates, light all those versions of lightshow.

Your memory allocation should be ok for everything, though I can't vouch for all those mods working together. I don't know about your CPU for large battles.

There is a fix floating around for the saving bug where you can replace the default xstream with another one. If you hop on the discord channel someone can point you and its been on the forums here as well, but I'm not sure where.

[edit] Ninja'd
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Kyuss11

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Re: The Ultimate Starsector,is it possible?
« Reply #5 on: July 10, 2017, 06:42:49 PM »

Ok,so I deleted mods and made both 8gb memory allocations.
If I run into any errors tonight I will post a few logs tomorrow.
Thanks guys for the advice.
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cjuicy

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Re: The Ultimate Starsector,is it possible?
« Reply #6 on: July 10, 2017, 09:08:48 PM »

Good luck running everything. I remember Uomoz taking nearly 95% of my ram just to run without my optimizations.
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Kyuss11

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Re: The Ultimate Starsector,is it possible?
« Reply #7 on: July 11, 2017, 06:12:46 AM »

Ok,so I found the mod causing issues...
 AAA_Starsector_Thruster_FX mod
I had a crash and when I looked at the error log it had this mod showed up,unfortunately I started to play again and now the log is many more lines of data and can't find the error to post.Once I deleted all of the AAA mods everything has been running great and no crashes.I had a few java heap warnings but I played for 3 hours and it never crashed or hung up on a save.
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